Hello Hackers!
Welcome to our first Terminal Protocol DevLog. Here you can get some insight information about our development, plans and latest events!
1. Development summary
First, we wanted to share with you some information about the latest changes we have made to the game since our last hearing!
In the latest months, we have been busy addressing all the feedback and suggestion received on Poznań Game Arena 2019 Expo and later on our Discord. We have reworked massive and important parts of our game in fields such as graphics, readability or user experience.
- Optimization - we have worked really hard on game graphics systems to achieve better performance and stability on low-end PCs. Right now we almost doubled FPS achieved on the reference PCs! We also added graphical presets to menu options so performance could be further increased by lowering game settings.

- Graphical Effects - we added some additional graphical effects such as moving environment decorations, shots decals, shields effects or slow-mo shots. Right now gameplay should be a lot more spectacular!

- Readability - we have also made some noticeable changes to the readability of the game. Enemies have been recoloured to distinguish them from the board, player viruses received a new movement preview and shields available for activation are now highlighted on the board.

We have uploaded these changes to a special steam branch to close group of beta testers, sometime later we plan to upload these changes to a public testing version of the game. If you want to try it out for yourself - join our Discord - https://discord.gg/5zmxqC3
We also aim to showcase this latest public build on Digital Dragons 2020 expo. Stay tuned on more information about that later!
2. Plans
Right now we are focusing on refactoring game menus, tooltips and localisation. After that, we plan to implement multiple UX tweaks and reworked tutorial.
We have also started work on our Steam teaser trailer which will be available on our Steam page in February! Stayed tuned for more information!

3. News
Lately, we have a lecture on Wrocław GameDev Meeting regarding Terminal Protocol production process. Our presentation covered topics such as features prototyping, discussion moderations and milestones refactoring/finalisation.
We would like to thank for an invitation and a great discussion after the lecture. We received some very interesting questions and it was a highly valuable experience for us!

As always thank you for all support and interest, you rock :)
Cheers and see you in cyberspace!
No Rush Games


