Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.
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Major Update 0.4.78: Major UI Overhaul Begins and Exofighters Added
Update 0.4.78 brings new features, visual upgrades, balance work, and AI improvements across Earth and space. From Exofighters to expanded councilor options, this update builds on the work done across our beta branches over the past several months.
Many of the changes in this update were developed and tested on our Beta branches, with community feedback playing a central role in their evolution. We are aiming for a 1.0 launch later this year, though the timing may shift as development continues.
If you'd like to follow development more closely, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update.
In the meantime, we’d love to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.
Your existing campaigns from earlier 0.4 builds should load correctly and otherwise be technically compatible with this update. Your nations' priorities may be reset and require updating. The balance and AI changes may change the direction of your campaigns.
Update 0.4.78 Changelog
Gameplay Additions & Changes
Exofighters Added: New small-craft ships that launch from planetary bases into low Earth orbit.
Titan and Lancer Alien Hulls: Two new alien ship classes have been introduced for late-game combat. The Aliens can also deploy a new tier of advanced weapons during the endgame.
Combat Formation Reordering: You may now select which ships are in your selected formation at the start of combat, and you may now select which ships arrive next when reinforcements are summoned.
35 New Traits & 2 Councilor Classes: Includes the Attorney, focused on influence and control, and the Engineer, who expands technical and construction options.
New National Priorities: Nations can now invest in Government, Environment, and Oppression development paths.
Regional Development Expanded: Nations can now grow core economic, oil, and mining regions for long-term infrastructure strategy.
Diplomacy: Factions may now reach intel-sharing agreements with each other.
Officer Transfers: Officers can now be moved between ships, albeit with a loss in capability.
Balance Changes
Victory Conditions:Adjusted victory conditions for most factions to key on control of major planetary systems rather than outbuilding and/or hunting down every enemy fleet.
Habs, Modules, and Economy: Broad balance changes applied across key systems to support pacing and strategic depth.
Hostile Takeover: This mission now targets specific orgs, rather than councilors. The difficulty of the mission now scales with the size of the org.
UI & Visual Improvements
Visual Overhaul: Most system interfaces have received updated visuals for improved clarity.
Ship Designer Overhauled: Interface redesigned to support clearer shipbuilding workflows.
Tech Tree Updated: Research paths reorganized for improved navigation and readability.
Detail UIs: You have a full ledger of your incomes and costs available to help you manage your faction. Tooltips for nation stats now track causes of changes to those stats.
Auto-Hunt Xenofauna: Armies can now be set to automatically seek and eliminate Xenofauna threats.
AI Behavior Updates
Alien AI Targeting Improvements: Alien factions now choose space targets more effectively.
Human AI Fleet Construction: Human-controlled factions build fleets more aggressively.
Economic Stability: AI factions are less likely to go bankrupt during standard gameplay.
Bug Fixes & Stability
General Bug Fixes: A large number of bugs resolved across systems and UI.
Save 35% on Terra Invicta
Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.
Delve into the vastness of space and command your faction in Terra Invicta, now 35% off during the Hooded Horse Spring Publisher Sale.
Terra Invicta at the Hooded Horse Spring Publisher Sale
This is your roundup of the latest news for Terra Invicta!
Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.
Terra Invicta is currently 35% off as part of the Hooded Horse Steam Spring Sale!
The team is hard at work on future updates for Terra Invicta, improving mechanics and expanding gameplay depth. If you’re interested in what’s coming next, you can check out the latest experimental build patch notes here.
Community Guides & Strategy InsightsAlongside these updates, the Terra Invicta community has been putting together in-depth guides to help new and veteran players alike. From optimizing reactors and drives to exploring alternative nation-building strategies and understanding key resources, these insights offer a deeper look into the game’s mechanics. Below, we’ve highlighted some of the latest community contributions.
Optimizing Reactors and Drives: A Community GuideToday, we're highlighting a community guide by Reddit user /u/Gilgamesh_DG, who breaks down the structure of reactors and drives in Terra Invicta. With over 850 hours in the game, they've created a detailed overview of how the tech tree organizes these components—making it easier to plan research paths and optimize ship builds.
Dominion Strategy and Early-Game TechFor those interested in alternative nation-building strategies, this guide explores the Dominion of America path—an unconventional approach to managing the United States through strategic balkanization and reintegration. It covers key research pathways, political formations, and the long-term implications of this route compared to the standard USNA strategy.
Understanding Resources: A Community GuideManaging resources efficiently is key to success in Terra Invicta, but with so many to track, it can be overwhelming for new players. This guide provides a comprehensive breakdown of each resource—how to obtain it, what it’s used for, and when it becomes critical. Covering everything from early-game funding and boost to long-term space mining operations, it offers a broad overview without demanding perfect optimization.
Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.
Delve into the vastness of space and command your faction in Terra Invicta, now 35% off.
Delve into the vastness of space and command your faction in Terra Invicta, now 35% off as part of the Hooded Horse January Publisher Sale.
Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.
Terra Invicta at the Hooded Horse January Publisher Sale
We’re excited to share that Terra Invicta is participating in the January Sale at 35% off. Check it and other games out at the Hooded Horse January Sale.
Terra Invicta Experimental Beta: New Features and Changes
Greetings, Terrans! The latest experimental branch of Terra Invicta is available to try, featuring an exciting mix of new mechanics, content, and gameplay improvements. While this build offers a glimpse into what’s ahead, it remains a work in progress. Expect bugs, incomplete features, and potential interruptions, so consider sticking to the stable branch if you prefer smoother gameplay. https://store.steampowered.com/news/app/1176470/view/537714770822823958?l=english Here's some of what you can expect.
New Alien Threat: Titan-Class Hulls
The alien faction has escalated its arsenal with the introduction of Titan-class ships—colossal, heavily armed vessels capable of dominating the battlefield. Prepare your fleets carefully; these ships are not to be underestimated.
Exofighters: Orbital Combat for Earth Factions
Earth nations can now launch Exofighters, small craft designed to contest orbital dominance. While less durable than gunships built in space, Exofighters provide nations with a new way to challenge orbital power from the ground.
Fleet Management Overhaul
Managing your fleets is now easier.
Officer Transfers: Officers can now be moved between ships and hab facilities.
Reinforcement Sequencing: Ships can be reordered during combat formation selection, ensuring reinforcements arrive in the optimal order.
UI Overhaul and Quality of Life
The most significant UI overhaul since Early Access is underway includes:
A redesigned interface for national priorities, economic breakdowns, and resource tracking.
New ledgers to track faction incomes, costs, modifiers, and national values over time.
Performance improvements for large data tables, alongside subtle visual cues for better readability.
Future updates will bring additional quality-of-life improvements as this overhaul progresses.
Expanded National Priorities
National priorities have been revamped, offering finer control over development:
New Priorities: Environment, Government, and Oppression have been split from existing categories for greater precision.
Economic Development: Using the Economy priority now allows the development of new Core Economic and Resource regions.
Welfare Changes: Regions with colony status can be upgraded to standard regions via sufficient Welfare investment.
Hostile Takeover Mission Update
The Hostile Takeover mission now targets individual organizations instead of councilors. Mission difficulty scales with the organization’s strength and the councilor assigned to it, making it easier to capture weaker orgs while increasing the challenge for high-value targets.
AI and Gameplay Updates
The AI is being improved to encourage human factions to build more ships and engage in space combat. This brings the vision of early human-versus-human space wars closer to reality, adding tension and competition to the mid-game.
Save 35% on Terra Invicta
Delve into the vastness of space and command your faction in Terra Invicta, now 35% off as part of the Hooded Horse Winter Publisher Sale.
Terra Invicta offers a unique grand strategy experience where you guide humanity’s response to an alien threat. Choose your faction, manage resources, and expand your influence across the solar system.
Terra Invicta at the Hooded Horse Winter Publisher Sale
Happy Holidays, everyone!
We’re excited to share that Terra Invicta is participating in the Winter Sale at 35% off. Check it and other games out at the Hooded Horse Winter Sale.
Since launch, we’ve been working on the biggest UI overhaul, bringing performance improvements and quality-of-life enhancements. Gameplay updates include orbital fighter craft for Earth factions, refined national priorities, and new alien Titan and Lancer-class hulls.
We’re excited to share a closer look at some of the features and changes currently available on an experimental branch of Terra Invicta.
This branch offers an early preview of work-in-progress content, including new mechanics and improvements. As this is an experimental branch, it will come with its share of bugs, incomplete features, and interruptions to gameplay.
Disclaimer: This experimental build has many new features but is a work in progress. We recommend holding off for the stable branch if you prefer a stable version.
In the meantime, we’d love to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums — and your feedback will be invaluable as we shape the game’s future.
New Alien Hulls: Titan-Class Ships
The alien faction continues its buildup with devastating new ship classes. One of the Titan-class hulls is shown here, a massive, heavily armed vessel ready to dominate the battlefield. Ready your fleets — these aren’t ships you’ll want to face unprepared.
Exofighters and Earth’s Orbital Struggle
Your nations can launch Exofighters — small craft capable of reaching Earth Interface orbits from the surface. While less durable than orbit-built gunships, these nimble fighters offer nations a new option to contest orbital dominance.
Fleet Management Overhaul: Officer Transfers
Managing your fleets is about to get a lot more flexible. You can now transfer officers between ships and hab facilities. A streamlined interface ensures you can see officer roles, capabilities, and assignments at a glance. High-level officers can even be stored at habs for redeployment as needed.
Strategic Command and Combat Tools
We’re continuing to refine fleet management and combat preparation. You can now reorder ships during combat formation selection, ensuring your reinforcements arrive in the optimal sequence.
UI Improvements: Visual Overhaul and Ledgers
Work on the UI overhaul continues. Key additions include improved displays for national priorities, economic breakdowns, and resource tracking. Tooltips now deliver clearer breakdowns of your faction’s stats, helping you make more informed decisions.
Stay vigilant, fellow Terrans. There’s more to come!