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Genre: Strategy, Indie

Terra Mystica

Patchnotes Version 1.32

Terra Mystica 1.32
- Fixed many logic and display bugs related to the Fire&Ice beta
- Players can now take the priest power action even if they have no more priests left
- Fixed a bug where using the double spade in combination with tunneling or carpet flight would give double victory point rewards
- Fixed leeching errors occuring when the leeching player has 0 victory points
- Changed the way player can drag friends for custom games to make the list easier to navigate
- The rank changes are now shown when a game is opened after it has already ended.
- The income preview is now set to 0 during the last round

Patch 1.31

- fixed Cultists being asked to gain power for own buildings

Terra Mystica 1.28

- fixed another instance of the double syphon bug
- fixed AI bug related to the giants

Terra Mystica 1.27

- fixed the free spade issue and added localization

Terra Mystica 1.26

- fixed a bug where running games were not updated while in game
- fixed the double syphon bug

Patchnotes 1.25

- fixed Mermaid bug that enabled to always build a town with only 3 buildings when using their ability
- fixed an UI bug that enabled you to take an action of an opponent which the server would refuse.
- turned the Cult track into landscape position to make it completely visible
- added the possibility to write notes for each games to distinguish games better
- shovels received as cult bonus are now optional for games created with v1.25+
- minor console improvements
- fixed the clock being swapped with another player when passing for a bonus tile
- fixed a bug where building a city with the mermaid ability after building something that triggered power gains would cause the game not to accept the move.
- added the option to add AI opponents on casual games


- added Fire&Ice (BETA) for local games. Expect bugs and missing localization

Patch notes 1.24

- smaller bug fixes
- special ability fixes (Tunneling, Carpet flight)

This is update is a forced one, if you want to play online games. We had to change some server side logic and hopefully the end of turn issue is now gone.

Patchnotes 1.20

Hello to our Italian friends - we just added Italian language and squished a few bugs while we were at it.

- Italian language added
- AI optimization (almost doubled the number of calculations)
- resources gained by cults at the end of the round are now displayed correctly
- fixed the cost display for Darkling terraforming
- shortcuts are now disabled while typing feedback on standalone versions

1.17 Patchnotes

- Giants terraform bug fixed


We had a problem with the new update. Should work now. Thank you for your support!