Greetings, Seiva-Hunters!
It's time for an update on Terra Pulse.
I'm Yann, creative director on the game and I'm really excited to finally share some news about the game's development.
First of all: sorry about the long stretch with no significant news from us. We were at a crossroads with this project and we made some strategic decisions that we are going to explain here. Let's go:
Where are we with Terra Pulse right now?
Terra Pulse is an ambitious game. We spent a full year developing it and we're confident in its potential, but we've reached a crossroads: we know we can make it - but we just don't have the budget for it. We're unable right now to support ourselves for the time the game needs. This leads to two options: either cut a lot of stuff from the game and make it much smaller so we can release it using our means, or try looking for additional funding so we can execute our vision.
That's why we're looking for publishing partners! They can provide a lot of services that we need and help us get to the finish line. Finding a publisher partner is a long, complex process, but we're dedicating a lot of effort to it and there's some really cool stuff happening under wraps. We'll bring news as soon as we're able to!
What all this means is that we're embracing Terra Pulse as a project with a longer development cycle. This way, we believe can fulfill our vision for it, instead of radically diminishing its scope just so we could release it faster. So for the near future, we decided to dedicate ourselves to two missions: one is finding a partner for Terra Pulse. The other is to release our second project, a smaller game, before Terra Pulse.
So you're developing a new game?
Yep, we announced it last month! It's called Sky Caravan.
https://store.steampowered.com/app/1792270/Sky_Caravan/
It's a smaller, self-published title. This means that we'll be able to release it faster (March 2022!) without compromising quality, while also building a community around it. We're really excited about this! If you're excited about it too and want to support us, you can wishlist the game and share it with friends.
The important things is: we're working on both games. So don't worry about Terra Pulse getting thrown into the sideline.
If we aren't able to find a good publisher for Terra Pulse, we'll just keep working really hard to make Sky Caravan a success, so that we are able to publish both games ourselves.
In summary: Sky Caravan's release is right around the corner, so we'll be talking much more about it right now. Terra Pulse's updates will be more spaced out for now, but we hope to bring some hella good news someday in the future!
Any news cool stuff about Terra Pulse?
Yes, we have sneak peeks at some all-new biomes planned for the game!
We've already shown the Forest of Memories and the City's Heart biomes in some game footages, but these are additional and completely new areas, with pictures of the real places that inspire them for comparison. Check it out:
Important: All art, concept, levels and map are subject to change.
Shore of Lost Songs
The southern zone of Rio, home of iconic neighborhoods like Copacabana and Ipanema, is anything but paradisiac in Terra Pulse. It is the inspiration behind the Shore of Lost Songs, a wasteland of trash from the sea and mini-volcanoes.


Deadly Mangrove
Rio houses a real biome endemic to Brazil, the restinga (akin to a bayou), inspiring the Deadly Mangrove. It's a place in the game where the luxury condos and commercial centers of the western zone of the city have been engulfed by giant roots and venomous water.


Northern Hills
The city’s northern zone, which houses some of the biggest favelas of Latin America and landmarks like the stadium Maracanã, inspire the Northern Hills, one of the denser urban areas of the game.


Ancient Rainforest
The city is built around an enormous forest in real life, known as Floresta da Tijuca, which is the inspiration behind the Ancient Rainforest. It is home of the Pulse Tree, a mysterious gigantic tree that towers over the Redeemer statue.


Real City Map Vs. In-Game Biomes
Rio de Janeiro is an enormous city in real life, with over 160 neighborhoods and almost 7 million inhabitants. We've decided on a preliminary slice of the city's map, featuring parts of all the main zones of its territory, based on what could be portrayed according to the game's scope. This is subject to change as development unfolds and is still a work in progress. Check it out:

We'd love to answer any questions about the game's development in the comments, so feel free to ask away! We're absolutely committed to getting to the finish line with this game and we're very happy with all the love it's been given this far.
To continue to support us, you can wishlist our other game, Sky Caravan, and follow us in our social media channels!
https://twitter.com/studiobravarda
https://www.facebook.com/studiobravarda/
https://www.instagram.com/studiobravarda/
https://www.linkedin.com/company/studio-bravarda
You can also sign up to our newsletter to get alpha-beta invites and receive news about our games!
https://studiobravarda.com/sign-up
Lastly, join our Discord if you haven't yet. We'll also post important news over there.
https://discord.gg/hYGMtgPdGa
That's it. Thank you so much for caring about this game. We care about it deeply and we can't wait to see the day where we will be able to finally get this game in the hands of everyone. All we want is to be able to live as game developers telling unique stories with brazilian flavors: stories only we can tell.
See you around and stay tuned for future news. Grande abraço a todos!