Update 23 Arrives! The One Who Cooks Well, Fights Well...
Hi everyone, We are ready with the new update. The highlight of this update is cooking. There is a new skill called cooking and there are 30 recipes to cook. 18 new major effects that last for a few days are introduced as well.
We also made some important changes regarding game balance. The hero now earns two skill points per level up instead of one. This enhances diversity of character builds.
Note that the older saves will not work with this update. The older version can be found under beta at the client.
See below the details.
Version 0.80.15
ADDITIONS Cooking screen and cooking skill added. You can access the cooking screen with "Alchemy & Cooking" button at the bottom right of the main hud. New recipes are learned with every level of cooking skill.
38 new food added. 30 of them are prepared food which can be cooked by hero. 8 of them are raw food.
Grilled Rabbit Steak
Green Salad
Carrot Soup
Mutton Skewer
Farmer's Bread
Grilled Red Fish
Grilled Rat Meat
Rabbit Stew
Fried Egg
Grilled Venison Steak
Tomato Soup
Tomato Salad with Goat Cheese
Apple Pie
Potato Soup
Strawberry Cookie
Raddish Salad
Gardener's Salad
Fried Carrot Balls
Grilled Boar Steak
Jug of Honey Milk
Grilled Mackerel
Venison Stew
Boar Stew
Grilled Sea Trout
Gardener's Lunch
Grilled Snake Meat
Vegetable Soup
Fruit Skewers with Honey
Lobster Stew
Grilled Shark Meat
Raddish
Jug of Milk
Jug of Olive Oil
Tomato
18 positive major effects added. These effects come from the prepared food and are beneficial to the hero. They last for 3-5 days.
Well Fed: +1 to all attributes
Keen Eye: +4 ranged attack
Steady Hands: +4 melee attack
Vigorous Meal: +0.2 Stamina Regeneration
Mental Clarity: +5 Mind Resistance
Nature's Gift: +5 Nature Resistance
Resilience: +5 Elemental Resistance
Warrior's Rage: +1 Melee Damage
Sage's Rage: +1 Elemental Damage
Hunter's Rage: +1 Ranged Damage
Beast Might: +20 to Load Capacity
Deadly Reflexes: +10 Critical Hit Chance
Thief's Wish: +10 to All Thievery Checks
Steady Feet: +4 Defense
Euphoria: +10% to Speechcraft Checks
Bloodlust: +2 Melee Damage
Thunderlust: +2 Elemental Damage
Marksman's Precision: +2 Ranged Damage
Tapeworm disease added: This disease comes from eating raw meat.
Special food shops added to the taverns. They sell only prepared food. The hero can access them through tavern keeper's menu.
New suffixes added that improve luck stat. They come up with the rings.
CHANGES
The hero earns two skill points per level instead of one. But he can put only one point to a skill per level.
Changed the "Alchemy" button at the bottom menu to "Alchemy & Cooking".
Some character backgrounds now start with cooking skill (Hunter, Sage, Druid, Alchemist).
Bravery skill perks changed. Competent and specialist perks give luck.
There are two types of food now. Raw food and prepared food.
Crafting potions will give more experience points.
Luck is added to character sheet.
Berserk potion now has 20% bleed chance on hit. It has 3 powers; +25% damage, +20% bleed, +10 speed
Changed zodiac sign bonuses.
FIXES
Fixed a rare issue where sometimes pressing left mouse button and keyboard shortcut for activating the spell at the same time, causes the spell not to cast properly.
Fixed an issue where some of the Talent Stones' cooldowns don't reset after leaving the battlemap or dungeon.
Fixed lemon icon. It was showing pear instead of lemon.
Fixed an issue where a major effect was not saved.
Fixed an issue where healthy sheeps were not dropping more food.
Fixed an issue where selling health potions to the towns with epidemic had no effect.
Fixed the name of the "Golem Heart". It was written as "Metal Heart" in some places and showing wrong icon.
Development News: Reconfiguring Fictional Zodiacs
Hi everyone, As we continue working on the new skill, cooking, another issue came up. As our players would remember, the starsigns at the character creation give a skill point to a certain skill. Minotaur sign gives +1 to two-handed weapons skill, Raven sign gives +1 to alchemy skill and so on. Since we are now adding a new skill (cooking), we needed a new starsign to give a bonus to this skill. But there are already 12 starsigns and this can get out of hand if we add a new starsign for every new skill. So we decided to change the bonuses of the starsigns.
We are making starsign bonuses more straight forward and a little bit more powerful. Here are the first draft of the changes. Note that these can change after we playtest more.
The Minotaur: +3 Melee Attack
The Cat: +3 Ranged Attack
The Lizard: +1 Elemental Damage
The Sea Serpent: +1 Poison Damage
The Bear: +10 Health
The Kraken: +10 Stamina
The Turtle: +3 Defense
The Raven: +5 All Resistances
The Queen: +1 Luck
The Fox: +10 Pick locks
The Lighthouse: +1 Skill Point (you can assign to any skill)
The Shark: +2 Speed
We believe these new bonuses are easier to understand for the new players and will make a more significant impact on the character. Apart from these changes, we worked on some new foods for the upcoming update. See below the cards of four of them.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Development News: More Skill Points, More Fun!
Hi everyone, As mentioned before, we are adding a new skill called cooking. Hero will learn new recipes as he gains new ranks in cooking skill. Alchemy skill also works this way. There are and will be great buffs to gain by investing in these two, and they are fun too, but we realize players do not want to sacrifice combat skills either. So it is obvious that hero needs more skill points.
So with the new update, hero will gain two skill points per level instead of one. But he can only allocate one skill point for a skill per level. For example after he puts one skill point to Ranged Combat, he must choose one of the other skills. He can not put another skill point to the same skill in that level. This ensures that hero will not out-level the game early on by putting all skill points to the same skill. This way heroes will have more diverse skills too.
Another advantage of this system is that the game can give skill points more freely without the fear of breaking the game balance dramatically. There is already a skill point potion called “Elixir of Forbidden Knowledge “. Hero can earn that by completing the Adventurer Guild quests. This rare potion may be found more in the next update. Nevertheless we may need to fine tune some skills after a thorough play test.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Development News: Unlocking the Flavors of an Imaginary Island
Hi everyone, Work on cooking update continues. Last week we made several new dishes and their major effects. There is also a new negative effect for eating raw meat.
We mentioned ”Well Fed” and “Keen Eye” effects last week. There are three new ones coming with the new dishes:
Grilled Red Fish gives “Mental Clarity” (+2 Intelligence for 3 days)
Apple Pie gives “Vigorous Meal” (+0.2 Stamina Regeneration for 3 days)
Note that the effects may change after we playtest them more. Other new recipes include “Boar Stew”, “Fried Egg”, “Green Salad”, “Rabbit Stew”, “Honey Milk”.
Another new addition is a negative major effect. Eating raw meat will be dangerous because it will have 25% chance to give tapeworm disease. This disease will have an effect of increased food consumption and negative strength. So for several days, the hero will get more hungry. Eating raw fish will not make this effect.
We are aiming for 20-25 different recipes for now. Not all recipes will have major effects but all of them will be more powerful than the sum of their ingredients.
Cooking will not be hard. Hero may cook everywhere except when there are enemies around. To be able to cook new and diverse food recipes, we are also adding some new raw foods like lettuce and olive oil.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Development News: Cooking Skill and How It will Benefit the Adventurer
Hi everyone, After the Alchemy update we thought it would be a good time to add cooking to the game since they are related to each other. Our hero will finally be able to eat proper cooked meals.
There will be a new skill called cooking, governed by intelligence. Cooked food will have a lot better bonuses than uncooked food. Some of them will have ongoing major effects that lasts for several days. One low level example is “Well Fed: +2 Strength for 2 days” which will be granted by venison stew. Another one is for rangers: “Keen Eye: +2 Ranged Attack for 2 days” which will be granted by carrot soup.
It will be like potion crafting mechanics. Hero will learn new recipes with improving the cooking skill. If the hero has the necessary materials, the recipe will be available to cook. There will be a chance to cook excellent versions of the food as well.
We are thinking to add really powerful bonuses for the advanced food as the hero levels up his cooking skill. The idea is that investing in this skill will pay off at the battle and it will be economically viable as well. The hero will go hunting and then cook excellent food with what he hunts to earn significant riches and if a town is in need of food, that will be a cherry on top.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Version 0.79.16
Here is a small bugfix update.
Corrected an issue where item weight was calculated wrongly when we split stacks of ingredients and gems.
Corrected an issue where item weight was calculated wrongly when we put stacks of items to another page of inventory by clicking on the page number while item is at hand.
Development News: Two Years in Early Access
Hi everyone, It is the second anniversary of Terra Randoma’s release in Early Access, so it seems like a good opportunity for a roundup of latest developments over the last year.
After 10 years of on-and-off development, we finally released the game in Early Access on December 17th, 2020 and since then released 22 updates. During the first year we had more concentrated on what our community felt to be somewhat missing in the game, but 2022 was all about adding new content. Let’s have a quick summary of the updates in 2022 and what we are planning for 2023:
One of the important features has been the introduction of game modes. After this update back in March 2022, the players could now choose between Wayfarer, Hero, and Ironman modes. Wayfarer Mode is the classical RPG mode that gives no penalty on death. The Hero Mode allows the hero to wake up at the latest town he visited. The Ironman Mode is the traditional roguelike mode which deletes the save file on death.
Permadeath was already optional in Terra Randoma but we realized that the little tick button went unnoticed sometimes, so we worked on a brand new UI too to show all the options the player can have at the start of a game.
We also introduced map options with the same update. The players can choose different types of map generation from landmass to archipelago. There is a large map option too for players who prefer more challenge. Map options improve replayability aspect because planning your travel is an integral part of the game.
Another important development was introduction of Potion Crafting. We introduced a highly accessible and easy way to craft potions. New ingredients were added as well as bushes and mushroom colonies to collect them.
One of the most requested features was item stacking. It was introduced first for potions, materials, and gems and later for food. The latest update also required bigger inventory space, which now offers 150 slots to carry all the precious loot the player can find while adventuring.
A new settlement was introduced: the Artisan’s Keep. It is a castle-like place on a small island. Hero can buy exquisite accessories here and sell the precious gems for a better price than other shops on the island.
Two new quest lines were introduced: Quests of the Artisans’ Keep and Quests of the Adventurer’s Guild. Completing these quests gives access to each settlement’s treasure vault with unique treasures, potions and talent stones. Adventurer’s Guild quests was something we promised when we first released but kept delaying due to change of priorities, so we were very happy to finally get it out there.
With these quests came new dungeons, new battlemaps and new enemies. We already had a high variety of enemies on release and kept adding which summed up to more than 140 enemies by the end of 2022. Some of the new enemies include Cyclopes who seem to have a fondness of pastoral lifestyle and Gargoyles who sleep until they are disturbed.
We introduced many enemy traits like Rage, which gives extra damage when the enemy’s health is low, or Vermin that means the enemy can steal your food. So the number of traits and abilities has increased to 50. Furthermore, we designed new enemy cards to be able to cite all the traits and abilities so the players can make well-informed decisions.
We introduced new item cards too for better readability of item’s qualities as well as more clarity on item’s rareness.
3 throwable explosive potions were introduced: Bottle of Lavafall, Bottle of Toxic Rain, Bottle of Avalanche. So the players who do not want to invest on Intelligence or prefer to save on Stamina can also inflict area damage.
We added two new character backgrounds. One of them was the Tempest, a heavy armor and heavy weapon user who can at the same time cast elemental spells, sort of a tank/mage hybrid. And the other is the Alchemist who was introduced with the latest update in December 2022. He can mix potions and starts with somewhat less than chivalrous talent stones inflicting poison and causing fear to enemies.
As you may already know, Terra Randoma has no class restriction to Skills and Talents. The players have complete freedom to develop the hero the way they choose. In 2022, we have continued adding unique and meaningful Talent Stones to the game to allow more varied character builds. We now have 51 Talent Stones, including Stunning Shout which stuns enemies in a conic shape; Impactful Shot which is a range attack that pushes enemy back one square; and Toxic Blast which poisons a 3x3 area.
We had a new title music composed for this game, and added new music and sounds to the overworld, battlemaps and dungeons.
Near future plans include but are not limited to:
Cooking
A new damage type: Acid
A new settlement that will bring much new excitement
We’d like to thank everyone who has played the game and/or kept an eye on the development so far. We will continue being a dedicated developer and valuing community input.
May the tides bring you triumph!
Version 0.79.15
Here is a small bug fix update.
Aquathril items were not shown at the avatar when equipt.
Corrected zero arrows in the wooden chests.
Mouse over icon for ranged attack was sometimes showing wrong icon after using poison arrow.
Update 22 arrives! Way of the Alchemist
Hi everyone, We are ready with the new update. The highlight of this update is potion crafting.
We tripled the hero inventory to make room for more ingredients and loot. New ambient music added for overworld travelling too.
There is also a new character background, the Alchemist, who starts with alchemy skill for crafting potions, wilderness survival to collect more ingredients and ranged attack for throwable potions.
Note that the older saves will not work with this update. The older version can be found under beta at the client.
See below the details.
Version 0.79.14 ADDITIONS
Potion crafting introduced. You can access the potion crafting screen with Alchemy button on the bottom right of the main hud. New recipes are learned with every level of alchemy skill.
Mushroom Colony added for mushroom gathering.
Bushes added for herb gathering.
New starting background, Alchemist, added.
New Talent Stone added: Dreadful Shout. It causes fear in a cone shape area in front of the hero.
Inventory slots increased from 50 to 150.
Item card design changed to be able to write the item rarities at the top of the card.
6 ambient music tracks added for overworld travelling.
Ambient sounds added for cave, forest, grassland and tavern battlemaps.
8 new Potions added:
Potion of Invincibility
Potion of Renewal
Potion of Focus
Potion of Elder Sage
Potion of Eternal Night
Potion of Fast Metabolism
Flask of Viper's Touch
Flask of Arcane Oil
15 new ingredients added:
Moonseed
Bear’s Tooth Mushroom
Morning Sky Shroom
Arctium
Twilight Root
Lotus
Silverleaf
Coral Fungus
Witch’s Hat Mushroom
Cinnamon
Purple Mint
Bitter Leaf
Lucid Fungi
Crimson Moss
Golem Heart
CHANGES
Regrouped the materials as ingredients, metal, stone, fibre, leather and lumber.
Mushrooms are not food but ingredients now.
Changed material drops of some monsters.
Title music changed.
Boss fight music changed.
Skill check success sound changed.
Tree chopping sound changed.
Changed Potion of Speed name to Potion of Fleetfoot.
Ranged attack skill gives bonus damage to throwable potions.
Development News: Mushroom Colonies and Other Curiosities
Hi Everyone, Here is more development news about the upcoming potion crafting update. This week we added some new ways to collect ingredients. Apart from the bushes which our hero can collect herbs from, we added mushroom colonies to the grasslands and forests.
These mushroom colonies will spawn randomly across the battlemap just like bushes. Hero will be able to collect mushrooms and some other curious ingredients like frog legs, bucket of spores etc.
Harvesting these mushroom colonies is not without risks. There will be 20% probability that an enemy like mushroom man may come out of them when hero attempts to harvest it.
Another new place to acquire ingredients is the Alchemist's Tower. Their shop will sell not only potions but ingredients as well.
An important user interface development is made to the ingredient cards. The cards of the ingredients will now show the known recipes of the ingredient, if there is any. So hero can make more informed decisions when buying or selling ingredients. We also iterated the potion crafting UI some more for better visibility of text.
Another new potion added to the game: Potion of Invincibility. As the name suggests, with this potion the hero will be invincible and will take no damage for ten turns.
With enough alchemy skill, hero can also craft an excellent version of this potion which is conveniently called “Excellent Potion of Invincibility”. This one makes the hero invincible for fifteen turns instead of ten. To craft this, the hero will need to find some rare ingredients like albino bat ear or pearl dust.
That’s all for now. Thanks for reading. May the tides bring you triumph!