Terra Randoma cover
Terra Randoma screenshot
Genre: Role-playing (RPG), Indie

Terra Randoma

Version 0.76.15

Hi Everyone,
Another small update.

  • Changed Lightning Strike Talent Stone icon graphic with a more suitable one
  • Added +25% critical damage for the second perk of the Ranged Combat skill
  • Changed Sharkmen's blood frenzy trait so it scales better in higher levels
  • Toxic Rain talent stone's stamina cost was written wrong in the card

Version 0.76.11

Hi everyone,
This is a small balance update.

  • Reduced the power of first tier Sharkmen, Aquathrians and Phantom Sailors.
  • Reduced stealing food chance of Vermin Trait to 10%.
  • Capped the damage of Grudge Trait at 2.
  • Capped attack bonus of Pack Fury Trait at 12.

Development News: A New Invention from the Alchemist’s Tower, Flask of Lavafall

Hi everyone,
This week we worked on some new weapon type: throwing weapons. They are actually potions but when thrown, they explode and give certain damages.

We made two of them for starters. One of them is called “Flask of Lavafall”. This one is like fireball, but it is a little bit more powerful and it scales with alchemy skill instead of meditation. More over, since it is an item, there is no cooldown or stamina consumption. If the hero can get his hands on enough of them he can be very destructive.



The other one is “Flask of Toxic Rain”. This one again can be thrown and it explodes. As you may guess, it poisons the enemies in a 3x3 area.

We made these potions for the characters that don’t use talent stones like fireball but still want to live the satisfaction of an Area of Effect spell. So playing a warrior character will be much more fun and diverse.
There will be more of these kind of potions in the next update.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.76.08

Hi everyone,
Corrected a bug about the last three mini boss dungeon positions. They were coming at the same place instead of randomized positions along the coast tiles.

Version 0.76.07

Hi everyone,
This is a small balance update.

  • Enemies don't get Diseased/Grim Plague modifier at the first level for a more beginner friendly experience. Since it restricts the hero from entering towns, it presented an unintended challange for new players.
  • Reduced the negative effects of Itchy Skin, Delusion and Wanderer's Flu from 40% to 30%.
  • Book prices are increased by 50%. It is now more profitable to sell them at the alchemist's tower.

Update 19 Arrives! New Enemy Cards and Other Curiosities

Hi everyone,
We are ready with a new update. The highlights of this update are the new enemy cards and new traits for the enemies. New cards show up at the top right and show more information than before.
We also added a new Talent Stone, a new potion and a new overworld incident. See below the details:

Version 0.76.05

11 NEW ENEMY TRAITS ADDED:

  • Rage: +2 Damage when health is below 25%
  • Pack Fury: +2 Attack per ally
  • Vermin: Steals Food
  • Light Wings: -25 Speed when it is raining
  • Ambush Master: First attack is always a hit
  • Blood Frenzy: +2 Damage when hero is bleeding
  • Toxic Death: Explodes and poisons adjacent squares on death
  • Greasy: +25 speed when it is raining
  • Grudge: +1 damage per dead ally
  • Treacherous: First attack is always critical
  • Coward: 80% chance to run away if health is below 25%

OTHER ADDITIONS

  • New enemy cards added that shows more information than before.
  • A new Talent Stone, Toxic Blast, is added. It explodes and poisons 3x3 area.
  • Potion of Teleportation added
  • A new material “Rat Whiskers” added
  • A new overworld incident added: Mushroom Field. Hero comes to a place full of mushrooms. He can investigate and find some loot.


CHANGES

  • Pressing space continously passes turns now (1 turn/0.5 second).
  • Mushrooms now have a chance to cause delusion.
  • Rat meat now has a chance to cause disease.
  • Alchemy skill now increases poison damage.
  • Changed web shooting spider's web model.
  • Elemental weaknesses now cause more damage.
  • Reduced the power of skeleton archer a little bit.
  • Made crossbow using enemies’ range 4 instead of 5.
  • Talent Stone cards now show up at the top right insted of top left.

FIXES

  • Corrected disease effect visual.
  • Corrected silver boots visual.
  • Fixed an issue where ranged weapons stun power was stunning enemies less turns than intented.
  • Fixed an issue where destroying stacking objects were miscalculated.
  • Fixed an issue about dedecting enemies are in water or not.

Development News: The Best Way to Deal with Phantoms Holding Grudge

Hi everyone,
This week we worked on a new Talent Stone, some more enemy traits and a nice quality of life improvement. New Talent Stone is “Toxic Blast”. It is like fireball but with poison. When used, it poisons 3x3 area.

Quality of life improvement is kind of simple but a needed thing. Pressing spacebar continiously now passes turns with the speed of 1 turn/0.5 second. It is now much more convenient to wait for several turns if needed. This may need more testing but hopefully will be ready in the next update.

One of the new enemy traits is “Greasy”. This is for Slimes. Now they move faster when it rains.

“Grudge Holder” is a new offensive trait which makes the enemies more dangerous. Grudge holder enemies have more damage if their allies die. Every dead ally gives them +1 damage. Of course, there is a cap on that to prevent it go out of control. Some phantoms and aquathrians have it. One way to deal with them is taking them out first so that they don’t see their allies fall and get angry.

“Toxic Death” is another dangerous trait for poisonous enemies like spiders. When killed, it explodes and poisons adjacent squares.



Another change is about “Aquatic” trait. Now creatures with “Aquatic” trait move faster on the water tiles and slower on land tiles or on the boat.

With all the new traits and changes introduced, we needed to rearrange the enemy traits and abilities to balance things out. It takes time to revisit all the enemies, but we are getting close.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.75.08

Hi everyone,
This is a small bugfix update.


  • Fixed an issue where some stackable items disappear under certain chain of actions.
  • Fixed a visual bug about the item that Kraken Starsign gives at the beginning of the game.

Frenzied Sharkmen and How to Avoid Them

Hi everyone,
This week working on the new enemy traits continued. One of the new ones is “Blood Frenzy”. This is for the Sharkmen. When our hero bleeds, Sharkmen gain +2 damage and become red to remind that. They have the bleeding attack ability too which makes them all the more dangerous. So when bleeding, it is wise to keep distance. That sprint button may come handy.



“Ambush Master” is another trait for the Bandit Archers and Crossbowmen that ambush our hero in the wilderness. Their first attack is always a hit. This is not a big threat if there is one enemy but might be something to consider at the beginning of the combat if the numbers are high.

Another one is called “Light Wings”. This is for Giant Bees. They have rather fragile and light wings so when it is raining their speed drops 25%. Therefore, it will be advantageous to fight them when it is raining.



These small traits help giving more character to the enemies and make them more distinctive from each other.

We iterated the card design some more and decided to put the ranges of the enemy attacks too. Web Shooting Spiders and the Crossbowmen now have range of 4 instead of 5. This includes the bandits and skeletons.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Rage of the Vengeful Minotaur

Hi everyone,
We have continued working on the new enemy cards. We also worked on some new enemy traits since we have more space to write on the new cards now.

One of the new enemy traits is “Vermin”. This is for cockroaches and rats. Enemies with Vermin trait will steal food from hero’s inventory during battle.



“Pack Fury” is for enemies who travel in packs like Hyenas, Rats or Ratmen. Enemies with “Pack Fury” get bonus attack per ally in their pack. So the more crowded they are, the more dangerous they become.

Another new trait is “Rageful”. This is for Minotaurs. Minotaur gets angry when his health is low. So he enrages and gets a significant attack bonus.



We are also introducing “Coward” and “Brave” traits. There were already enemies with “Fearless” trait which gave them immunity to fear and they never ran away from the battle. So introducing “Coward” and “Brave” traits was logical since there was already a system at the background tracking these “bravery/cowardice” values of enemies.

When enemies are low on health, coward enemies have higher chance to run away from battle while brave enemies have much lower chance to run away from battle. Normal enemies without any traits always have 50% chance to run away when they are low on health. (Though they usually comeback after their initial panic wears off.)

Note that enemies with “Brave” trait, as much as we call them brave, are not immune to fear, like enemies with “Fearless” trait are. So fear causing Talent Stones will work on them 100%.

We also wrote the enemy’s minimum and maximum damage to the new enemy cards to let the players calculate risks more accurately hence make more informed tactical decisions.

That’s all for now. Thanks for reading. May the tides bring you triumph!