Terra Randoma cover
Terra Randoma screenshot
Genre: Role-playing (RPG), Indie

Terra Randoma

Version 1.1.25 Octopus Noctis

Hi everyone,
Here is a small update with some new achievements and new loot for the heroes who enjoy fishing. I updated some of the starsign effects too.

Hope you enjoy! May the tides bring you triumph!

Version 1.1.25
ADDITIONS


  • 10 achievements added
  • 3 legendary fishes added. These fishes can only be caught at the legendary fishing spots.





CHANGES

  • Changed Minotaur Starsign's bonus from +3 melee atack to +4 melee attack
  • Changed Cat Starsign's bonus from +3 ranged attack to +4 ranged attack
  • Changed Lizard Starsign's bonus from +1 elemental damage to +2 elemental damage
  • Changed Sea Serpent Starsign's bonus from +1 poison damage to +2 poison damage
  • Changed Turtle Starsign's bonus from +3 defense to +4 defense
  • When we open backpack at the base storage, game will close the base storage before opening hero backpack. Opening backpack inventory over storage inventory was unnecessary and sometimes causing glitches.

FIXES

  • Fixed a bug about base events. On a rare occasion when we try to fight the vermin infestation at the base, instead we were going to garden screen.
  • Fixed some typos.

version 1.1.22

Hi everyone,
Here are fixes for some achievements.

  • Fixed "Economic Freedom" achievement. Buying items at least 10000 gold was not triggering the achievement.
  • Fixed "Luck Is My Second Name" achievement. Hero wasn't able to find amulets while fishing.

Version 1.1.21 Achievements

Hi everyone,
At last we are introducing achievements to the game. This was something wanted by lots of players for a long time. In this update, there are 20 achievements but there are more in the works. I didn’t want to wait until all of them to be finished. Hope you enjoy! May the tides bring you triumph!

ADDITIONS

  • 20 achievements added to the game. See some examples below.

Version 1.1.16

Hi everyone,
Here are some fixes for the game.

  • Fixed a bug in the castle alchemy lab. While in the lab, if we open crafting screen, we can click the lab items through the crafting screen resulting some items to disappear. Now they are not clickable.
  • Fixed a bug about closing options menu. Hero was moving a step if we close the options menu via the icon at the top right of the screen.
  • One of the unique amulets named "Love of Righteous Causes" was priced 0 gold. Its price is now 3750.
  • A unique item called "Cane of the Caged Skull" was not generating properly.
  • Corrected some typos in the Talent Stones' explanations.
  • Some items were not using "%" sign when writing critical hit chance.

Version 1.1.15 Call of the Abyss

Hi everyone,
Here is a content update with 26 new unique items and an overworld incident. This update was kind of mandatory following the last major update. As you know, with the last update we increased the level cap to 60 but if a hero loots lots of jade treasure chests or other unique item giving objects, unique items may become insufficient past level 50-55. So there are 26 new unique items increasing the unique item count from 73 to 99.

The new incident is a haunted lake with variable enemies and an iron or a bronze chest. Potion of levitation may come handy crossing the lake and escaping the enemies if needed.

See below the details of the update:

ADDITIONS

  • 3 unique rings added.
  • 4 unique amulets added.
  • 3 new unique shortswords added.
  • 5 unique greatswords added.
  • 4 unique warhammers added.
  • 4 unique staves added.
  • 3 unique bows added.
  • Added a new overworld incident called "Haunted Lake".



CHANGES

  • Reduced the price of shields that give melee damage.
  • Second perk of 2-handed weapons now reduces stamina consumption of two handed weapons by 50% instead of 25%.
  • Slightly reduced weapons' stamina consumption for attacking.

FIXES

  • Fixed watcher of things amulet.
  • Fixed a bug about amulets with elemental damages. Sometimes they were not calculating correctly, resulting hero giving less damage.



Version 1.1.10

Hi everyone,
Here is another bug fix.

  • Fixed a bug which makes the level cap at 51 instead of 60.

version 1.1.09

Hi everyone,
Here is another small update.

  • Hero can no longer sell items in his own facilities at the base.
  • Fixed an issue where sometimes hero can not collect items from the base facilities if he has not enough gold although the items are free.
  • Fixed an issue where you can accidentally click the "leave base" button although you are on the construction page.
  • Fixed an issue where you can click camp menu items while you are on the construction page.
  • Fixed typos at the base menu.

version 1.1.08

Hi everyone,
Another quickfix.

  • Fixed an issue about base defending missions. Missions were not registered as complete if the player saves and loads inside the base battlemap.
  • Fixed some typos in the base facilities.

version 1.1.07

Hi everyone,
Here is a quickfix for a nasty bug.

  • Fixed a bug about talent stones sometimes doesn't work when entering the dungeon. Usually after visiting some of the base facilities.

Version 1.1.06 A Castle Isn’t Built in a Day

Hi everyone,
We are ready with a new major update which is a long requested feature: Base Building. See below the details:

ADDITIONS

  • Base building added. It can be reached via the camp menu. You can now build 1 to 3 bases around the island. They can be upgraded up to level 5. Each level provides different facilities for the hero’s benefit. Hero needs to provide wood, limestone and lots of coins for the upgrades. But it will be worth it.
  • Facilities include storage, garden, armory, kitchen and alchemy lab.
  • Garden provides fruits, vegetables, dairy and alchemy ingredients.
  • Armory provides arrows and repair tools.
  • Kitchen provides cooked food.
  • Alchemy lab provides potions.
  • Facilities also level up with the base, providing more items and storage space.
  • Hero can rest here freely (and gain well-rested major effect once the base is upgraded to a villa).
  • Bases can be target to vermin infestation. Hero needs to defend his base. As the base levels up, its defenses increase making it less likely to be attacked.



CHANGES

  • Changed the camp menu to better organize what can be done from that screen. There is a "Build a base" button and a "Search for reources" button that opens up a new menu for hunting, fishing, foraging and mining.
  • Level cap is now 60 instead of 50.
  • Reduced the defense of high level epic and champion monsters because of the new level cap.
  • Draught ring's side effect was overpowered and was making too much lightning damage to the wearer.
  • Talent stone cards are now visible when character screen is opened.
  • Hero will find more ingredients while foraging.
  • Reduced the probability of monster spawning while chopping trees and mining rocks from 50% to 25%.
  • Well-rested major effect now lasts for 3 days and it gives +0.1 stamina regen as well as +10% max health and max stamina.
  • Changed the sentence at the adventurer's guild's guild keeper menu from "Rest for 8 hours" to "Rest comfortably 8 hours" to remind that resting at Adventurer's guild always gives well-rested major effect.

FIXES

  • Fixed a bug where hero was not able to read 500 lore books because of excessive food consumption.
  • Fixed a rare bug where adventurer's guild quest may come at the same position with a library quest.