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Genre: Platform, Role-playing (RPG), Strategy, Adventure, Indie

Terraria

New Official Terraria Wiki Launches Today!

Greetings Terrarians!

The Terraria Wiki has been a valuable resource to players everywhere over the nearly 11 years(!) of Terraria's history. With so much content to explore, having such a comprehensive summary of everything at your fingertips is simply fantastic. The Wiki has undergone quite a few changes over the years from its beginnings alongside Terraria Online all the way to the current iteration run by Fandom. Throughout that time, we have been so fortunate to work with a lot of awesome partners in order to evolve and maintain a strong wiki for our fans.

The time has come for the next step on the Terraria Wiki evolutionary journey! Starting today, Re-Logic is proud to announce that we are launching a new location and partner for the Official Terraria Wiki!



Moving forward, we will be partnering with the good folks at Freedom Games as one of the first games in their newly-launched wiki network. The new URL will be terraria.wiki.gg - and you can click on the image above to head there now!





We are making this move primarily to be able to have greater creative control over the appearance, ad content, etc. of the wiki in order to bring things together in a more consistent way for the long term. As in the past, Re-Logic receives nothing (revenue, etc) from the wiki - our involvement here is strictly to maximize the experience for the Terraria fans.


Why these folks in particular? Well, at a high level, these were the actual individuals whom were responsible (with a lot of community help, of course!!!) for building the amazing wiki that we have had over the years. For example, many of you may know or recall ReedemtheD3ad! from the Gamepedia wiki days. He is on point to help run this new wiki effort with Freedom Games, so we feel like things are in good hands here!


The Fandom wiki will remain in place as a second unofficial Wiki, and on speaking to them, it is their intent to keep it up and fully operational.



So what does this mean for you, the player?


WHAT'S DIFFERENT?




  • Re-Logic has long wanted to further establish a more common "style"/look and feel across the various sites and ways in which our fans interact with Terraria. So, we have carried that through here by utilizing the style elements from our website and from our forums. In the future, we may explore "themes" like we have on the forums (Corruption, Crimson, Snow, etc) - but for now, we have used the base "Terraria" default theme as our basis.
  • Ads should be less obtrusive - we are actively avoiding some of the more problematic approaches here, which we have heard are an issue loud and clear from our community.
  • Ads will be "in-house", Freedom Games do not use a third party service like Google and they receive no direct revenue, they simply point to games that they publish.
  • Our ability to make changes - from our own ideas or from community feedback - will be exponentially higher. Simply put, we have more control now... which means so do you.
  • With a much closer relationship than in the past, we hope that this will mean faster updating as new content, etc. arrives.
  • We will be adding a link to the wiki from inside the game on PC. This already exists on Console/Mobile, but all links will be updated as soon as possible.




WHAT REMAINS THE SAME?



  • The starting point for the new Official Terraria Wiki will be the current form of the past wiki. You will find all of the old information there - so no need to reinvent the wheel or be worried that the important tip for how to beat that seemingly-impossible boss will be gone. We have done our best to ensure that all of that information made the journey over.
  • As mentioned above, the top management team of the Gamepedia wiki days are here... so there are some very familiar faces. Don't be a stranger!
  • The rules, etc. should be more or less the same as in the past.
  • The Fandom Wiki will continue to be in place as it has in the past - we do not have any issues with this, and think it will remain as a good additional option for folks.



WHAT DO WE NEED FROM YOU?




  • We need your help in establishing our new Official Terraria Wiki as the place to go for Terraria information! Make it your go-to spot, update your favorites, and be sure to link to/from the new wiki when chatting with each other about Terraria!
  • We need your help in editing and creating new content for the Wiki as time moves on.
  • Most importantly, we need your feedback! The enhanced ability to make tweaks and changes, etc. means nothing unless we are making it a better wiki for all of you. We have created a special thread here on our Forums for you to provide that feedback. Alternatively, you can join in on the discussion directly with the team over at the Official Terraria Wiki Discord. The team will be sure to read and consider everything you suggest.



Official Terraria Wiki Feedback Thread on TCF





That's it, everyone - we hope that this feels like a good move for the Terraria Community in the long term. Once we get through this initial transition phase, we look forward to helping to provide an amazing Terraria Wiki experience that will better serve you all for years to come! Have any questions or concerns? Leave us a note here in this thread.


Cheers!

Terraria State of the Game - February 2022



Greetings Terrarians!

In case you missed it, 2022 is certainly turning into a lovely year for Terraria! From starting the year with a pair of awards to last month's reveal of the big "parity" update for Console & Mobile Terrarians to this month's surprise sneak peek into the upcoming - and aptly named - Labor of Love Update for Terraria, how can you not love all that is going on in the world of Terraria right now? Of course, we couldn't do any of this without the love and support that you show us each and every day. So thank you, once again and we love you all!

Now... on with the show!



PC - RE-LOGIC



TERRARIA - STEAM DECK UPDATE (1.4.3.3)





With the Steam Deck officially launching yesterday, we pushed out our Steam Deck Optimization Update in parallel. This update contains both changes targeted towards Steam Deck and non-Deck players. The changes outside of the Deck stuff are mostly focused on bug fixes and some quality of life/balance tweaks. Bigger changes are coming down the road in the Labor of Love Update (for more information on that, keep reading!). For a full set of notes on the Steam Deck Optimization Update, check out the dedicated link below!

TERRARIA STEAM DECK OPTIMIZATION UPDATE (1.4.3.3) RELEASE NOTES





TERRARIA - LABOR OF LOVE UPDATE



In case you missed the big reveal a week or so ago, renowned Terraria influencer/content creator/all around superstar and great guy ChippyGaming had a world exclusive reveal of the upcoming Labor of Love Update for Terraria. Rather than go over all of that again, why not re-share the reveal video AND a follow-up video that delves deeper into some spoiler-y goodness that has been revealed since!

[previewyoutube="f54-UKvcGVs;full"]

[previewyoutube="ZFAF146gF28;full"]

...and seriously, if you have not subscribed to Chippy's channel, you need to get on that immediately!

Oh... and our resident QA expert Leinfors shared this little goodie on Twitter earlier this week:



What else does Labor of Love have in store? When will it arrive? Well, you will have to stay tuned to find out!



STEAM WORKSHOP NEWS




Click the banner above to check out the Terraria Workshop!

The level of quality and quantity on the Terraria Steam Workshop keeps on growing and growing - with over 50,000 packs and worlds so far, you are missing out if you haven't taken the time to check out the Workshop yet. What are you waiting for?!



WHAT ELSE IS GOING ON?



Well, besides some good-natured fun with our Twitter locations (just keeping you all on your toes) and work on Labor of Love, we remain in the planning stages for our second game. What that might be and so on and so forth will be shared in due time, but likely not any time soon.



TMODLOADER NEWS - TML TEAM





Hello everyone!

The TML Team remains hard at work as we inch closer and closer to getting this thing done! We saw some notable performance improvements this month, but the big feature we're working on currently is a monthly release cycle with preview and stable streams. As you are likely aware, in the past there has always been a bit of a disconnect between tML updates and updates on specific mods - where the modders have to wait on a tML update to release and then scramble to update their mods accordingly.

This new feature will allow modders to be be able to respond to new tML features and changes - and get their mods ready in advance - by developing and testing against the preview version. Then, at the end of each month, ideally, people playing on stable will get simultaneous tML and mod updates, and should be able to continue their playthroughs unimpeded. Solxan has been busy working on this new deployment, and when we have it ready and tested we will encourage all modders to port their mods to 1.4.

Beyond that, the TML 1.4 Alpha remains available for you to check out. Again, please keep in mind that this Alpha is primarily intended for developers as an audience - so play around with it at your own risk!

https://steamcommunity.com/app/1281930/discussions/0/3051733836205288319/


As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS



CONSOLE/SWITCH/MOBILE CONTENT PARITY TO 1.4.3 REMAINS THE FOCUS​


Given that we do not really know the timing or full content of the Labor of Love update as well as all of the already-completed work on 1.4.1 - 1.4.3 for Consoles and Mobile, the team made the decision to keep plowing ahead with our original plans. That means we will be focused on getting "current" parity into players' hands as quickly as possible. Now, there is a chance Labor of Love comes out first (which means we better rename this update) or there is a chance that this is a parity update that is then followed by PC jumping ahead again for a time. In either case, the team will be pivoting to bringing 1.4.4 to everyone just as soon as possible after the release of 1.4.1 - 1.4.3 plus any fixes needed.


So, with that topic taken care of, who wants to see more goodies coming your way in the Parity Update? How about a quick look at what's going on in The Constant seed?

[previewyoutube="TFFOKYb36ho;full"]

Want more? Ok then, fine!


We are happy to reveal that our current trajectory has us on track to deliver the parity (1.4.3) update to everyone sometime in April 2022.



To be clear, there are a lot of moving parts here to make this happen – not the least of which are the various review processes from Sony, Microsoft, Nintendo, etc. – so things could slip either way a bit as we are trying to bring every platform out at the same time. As we get a better sense and that window tightens up, we will be sure to share it with you all just as soon as we can!

We are, of course, aware of some of the larger remaining bits (further KB+M work, Online+Splitscreen MP, etc) - and we still plan to get to these! Thanks so much for your feedback and reporting - with your help, we are able to fine tune and sort out issues to create a better Terraria experience for everyone!



Mobile news is much the same as the news for consoles... except that we can share that Mobile progress has gone smashingly well so far. What's that you say? You deserve a spoiler too? Well we agree! Check out these familiar friends that stopped by for a visit on Mobile Terraria...



It is our plan to bring Mobile and Console Parity out all together, all at once (send us your positive vibes please!) - and Mobile timing will be the same as shared above: April 2022.



COMMUNITY



Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

TERRARIA MERCHANDISE STORE HUB ​



The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - and we are kicking off the new year with a handful of new offerings, including brand new plush! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)



Click the banner above to head to Terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES


MEOWMERE AUTHENTIC REPLICA SWORD FROM FIRE AND STEELl





Perhaps you have seen several images of the iconic Terraria rainbow cat sword in real life floating around (you definitely have if you follow our socials!). These are very limited edition Meowmere swords that were lovingly created by our friends at Fire and Steel. These are the real deal - made out of stainless steel and hand crafted to remain authentic to Meowmere itself. We have sent a handful of these out to our long-time friends and partners - but we can share that there will be two avenues for folks to get their hands on one of these epic pieces. We will be doing a raffle of sorts to give away 10 or so at some point (more details on that later), and the remaining 25 are available now for sale at Fire and Steel's site via the link below.

Terraria - Meowmere Sword Limited Edition | Fire & Steel Exclusive



ANIMEGAMI STUDIOS REVEALS TERRARIA MINI-BIOMES - Your Feedback is Requested





The fantastic folks over at Animegami Studios, hot on the heels of the amazing Forest Biome piece (which is amazing if you haven't checked it out) has heard the desires of the Terraria community for a more accessible piece (or pieces) price-wise. The video below is a showcase of just that - the Terraria Mini-Biome series. With a target price point in the ~$100-$150 range, the team hopes that these are something far more Terrarians can get into in the event that they don't want to go all-in on something as extravagant as the Forest Biome piece. On top of that, the team would love to have your feedback on these pieces and more - so please take a few moments to check out the video and give them your thoughts via the Google Form link below!

[previewyoutube="msIAoEYOXRw;full"]

Terraria Mini-Biome Pieces - Feedback Request



SANSHEE TERRARIA CRIMSON BIOME PIN OUT NOW





Yet another awesome pin in the Biome Series from Sanshee. Plans are underway for a few more to come - be sure to find these on their online Terraria storefront so that you don't miss your chance to collect the full set!!



OTHER COMMUNITY NEWS



R/TERRARIA CLOSING IN ON ONE MILLION MEMBERS!





Terrarians we are getting close to 1 million members for the Terraria subreddit! If you are not already a member then please join r/Terraria and tell friends to do the same. We are planning to have a community celebration on the Sunday after r/Terraria reaches 1 million members. Details are still pending, but we want to celebrate this awesome milestone and would love suggestions on ways we can celebrate the occasion. Feel free to share your suggestions in the comments or directly on r/Terraria.

---

CHECK OUT TERRARIA ON GAME JOLT





We recently crossed the 100k benchmark in the Terraria community on Game Jolt! If you are unfamiliar with Game Jolt then you can join the community here: Game Jolt - Games for the love of it

We met with the executive team at Game Jolt and they are planning some exciting new Terraria community features. If everything works out these features will roll out later this year with the goal of providing worthwhile activities not currently available within our other social platforms. Feel free to make feature suggestions in the Game Jolt community or in the comment section




Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria 1.4.3.3 - Steam Deck Optimization Update Release Notes



Greetings Terrarians!

As we have mentioned over the past few months, the team has been hard at work on an update to further optimize Terraria for Steam Deck play - inclusive of performance and controls. With the Steam Deck officially shipping out to players starting today, we are pleased to be able to push this update out to everyone just in time! For Terrarians that are not playing on Steam Deck at this time, dont fret, as we have some quality of life, balance, and bug fixes for you as well. Without further ado, let's dive right in!

Please note that this update also includes an update to the Terraria Dedicated Server application. You can always find the latest version of this at the bottom of Terraria.org, but we have included a link below for today's version as well:

TERRARIA DEDICATED SERVER APPLICATION (1.4.3.3)




TERRARIA STEAM DECK CONTROLS​



Beyond technical under the hood performance optimizations and such, what else do we mean when we say "optimizing Terraria for Steam Deck"? Well one area of focus has been controls.

When we sat down to enjoy Terraria on the Steam Deck for the first time, we immediately realized that we needed to make a few tweaks to fully take advantage of all that this new system has to offer. Above and beyond the default touch controls provided by Steam Deck (which we may look to improve on in the future), we put together the little graphic below to show you how we have optimized things for all of the controls available on the Steam Deck:



Left Trackpad

– This gives you access to a handful of often-used commands right at your fingertips:

  • Up > Quick Heal
  • Left > Quick Buff
  • Right > Quick Mana
  • Down > Mount/Dismount


Right Trackpad

– This provides the player with a manual cursor, akin to using a mouse or a trackpad on a laptop

  • Pressing in the Right Trackpad acts as if you have pressed the Shift key on your keyboard


Back Buttons

– These will give you easy and ready access to all of your minimap and game window zoom options:

  • Bottom Left > Minimap Zoom Out
  • Bottom Right > Minimap Zoom In
  • Top Left > World Zoom Out
  • Top Right > World Zoom In



Battery Life

- We have done a handful of battery life tests on our development kit playing Terraria, and we find that we can typically get between 3.5 and 5.5 hours of playtime between charges – depending on brightness settings as well as the intensity of action in the game.


Obviously, Terraria is a game with a lot of possibilities in the way in which you can control things and in the demand for controls/buttons to get the job done. We are super happy to be able to take full advantage of the additional space on the control map provided by Steam Deck in order to help streamline your Terraria adventures and make controlling your character and world feel “just right”. Of course, all of these are just defaults that we think feel great - but everything is remappable in case you disagree and want to change things up!



CHANGES & BALANCE



GENERAL CHANGES




  • Summoned Minions, Sentries, and their projectiles should no longer harm critters
  • Updated Bundle of Balloons' sprite to reflect the items that went into it better
  • When placing a Graveyard-crafted version of a natural backwall directly next to a natural version of that wall, they should now merge seamlessly rather than having a large border between them
  • Skeletron now drops Healing Potions instead of Lesser Healing Potions. This same drop will also be applied to Deerclops, though Queen Bee will continue to drop her Bottled Honey instead.
  • Flinx Fur now requires less to research in Journey mode
  • All food (except Ale and Sake) now require less to research in Journey mode
  • All Biome crates, as well as Dungeon and Obsidian Lockboxes, now require less to research in Journey mode
  • Black and Pink Pearls are now more common when opening Oysters. Their sell value has been proportionally reduced.
  • Obsidian can now be mined by Pickaxes of 55% mining power or higher (for example, Gold Pickaxe)
  • When defeating the Wall of Flesh in Classic mode, it will now always drop 1 weapon and 1 emblem, like Expert treasure bags do
  • Heart and Star Statues are now twice as likely to be found in worldgen compared to other statues
  • Increased Web Shooter's range by 25%
  • Piranha Gun's Piranhas should now be much better able to keep up with rapidly moving enemies, assuming that enemy isn't teleporting or briefly becoming invulnerable
  • Changed Fairy Wing's recipe to only take 99 Pixie Dust instead of 100 (as 99 is the max stack for Pixie Dust)
  • Stained Glass now sells for a more reasonable value, compared to the gems used to make it
  • Optimized worldgen during the Desert chest placement stage
  • The Virtual Keyboard (in-game keyboard for Gamepad) is now used for IP/password entry and other Multiplayer text entry menus




DEERCLOPS




  • The Guide now has a hint about how to find Deerclops if the player has not yet defeated it
  • Deerclops' HP values now scale at a modified rate in Expert and Master, like other bosses. As a result, it will now have a lower maximum HP in both Expert and Master.
  • The above fix also addresses an issue where Deerclops' HP did not scale UP with increased player count in Expert/Master multiplayer games
  • Deerclops now only remains present in the Snow biome for 1 day when no players are present, instead of 3 days.
  • Deerclops' boss bar will disappear from the screen when suitably far enough away from it that the boss fight is not active. It will re-appear again once the fight is resumed.
  • Fixed an oversight where Deerclops had 0 defense
  • After defeating Deerclops, it now only has a 25% chance to spawn again naturally under proper conditions. This was previously 100% chance.
  • Deerclops now drops potions on death; in this case, regular Healing Potions like Skeletron.





NPC HAPPINESS CHANGES




  • Pylons now require a minimum of 2 NPCs under all conditions to be sold
  • The minimum required happiness for NPCs to sell Pylons is now more forgiving, with the number from 0.85 to 0.9 (the lower the number, the happier, with 1.0 being completely neutral). This means that it is now easier to make NPCs happy enough to sell a Pylon.
  • If an NPC is present in a hybrid biome (for example, the Hallowed Desert), and they like at least one of those biomes, then they will gain positive happiness from the biome they like. This will only work for a liked biome vs a neutral/disliked biome; it will not allow a neutral biome to overcome a disliked biome. This also does not override major unhappiness/housing invalidation due to being near the Corruption, Crimson, or Dungeon.
  • The number of NPCs you can have in a town before Crowded penalties begin to take effect has been increased by 1




BUG FIXES​




  • Fixed an issue where the Eyebrella Cloud positioned itself oddly when a player is sleeping
  • Fixed an issue where a number of blocks which should have blocked light were not blocking light
  • Fixed an issue where Honey and Dry Bombs could not be placed on Weapon Racks
  • Fixed an issue where Torch God's projectiles from Corrupt Torches generated snow dust
  • Fixed an issue where Chester's Smart Cursor outline did not rotate with him when in the air
  • Fixed an issue where walking Goldfish couldn't be Corrupted/Crimson'd like other Goldfish
  • Fixed an issue where Desert Tiger did not bounce on enemies correctly if your Journey time settings were paused or sped up
  • Fixed a bug with lava fishing gear incorrectly impacting fishing time
  • Fixed an issue where Obsidian Armor had white item rarity even though, for its tier, it should have been a higher rarity color
  • Fixed an issue where Lucy didn't speak if you cut down Palm Trees or Cacti
  • Fixed some issues involving Jungle Shrines and Giant Mahogany Trees, where overlapping generation could cause broken chests
  • Fixed an issue where Star-generating Cloak accessories did not properly sync their star generation in multiplayer
  • Fixed a multiplayer issue where Plantera's spore projectiles were not syncing properly
  • Fixed an issue where the Electrified debuff had an inaccurate and non-informative buff info text
  • Fixed an issue causing Elf Melter to use 2 ammo per use
  • Fixed an issue where Chain Guillotine's chain would vanish at some angles
  • Fixed an issue where some UI Control text was broken in Polish language settings
  • Fixed an text-based multiplayer crash
  • Fixed rare crash when certain NPCs spawn in droves



Sharing the Love - Terraria Update News!



Happy Monday, Terrarians!

Our good friend Chippy is getting ever so close to the one million subscribers mark (only 22k remaining - if you have not subscribed to this amazing channel yet, what are you waiting for?!)... and in celebration of that and his constant positive impact on the community, we worked with him to put together the little video below. This is definitely something that you will want to check out, trust us.

[previewyoutube="f54-UKvcGVs;full"]

We hope you enjoy it - and once again, we are beyond thankful for all of your support: it inspires us to great things!​

Terraria State of the Game - January 2022



Greetings Terrarians!

We missed you over the holiday break - between all of the usual family and friends, running around, and with more or less all of the pertinent news items being covered off at the end of November, we decided to push off the State of the Game and just move on into the new year. So here we are, 2022 has kicked off with a bang. Week one saw Terraria winning the 2022 Labor of Love Steam Award as well as the launch of Journey's End on Nintendo Switch. Week two saw the re-imagined China Mobile version of Terraria winning TapTap's 2021 Game of the Year. Behind the scenes, things have been equally busy, with each development team hard at work on what is to come later this year. What all does that entail, you say? Let's get into the details!

Happy New Year!



PC - RE-LOGIC



TERRARIA - LABOR OF LOVE & TAPTAP GAME OF THE YEAR





You like us, you really, really like us! At long last, the loyalty and strength of the Terraria Community won out, delivering the 2021 Labor of Love Steam Award to Terraria! As in years' past, we were up against some pretty tough competitors, so this is no small feat. We cannot say what all this means to us, other than "a whole lot" - I think a couple of team members might have even teared up a little. Suffice to say, we cannot thank you all enough for your amazing support this year, in the past, and in what is going to be a bright future. You all are what this is all about. Bravo!

---


Click the banner above to read the 2021 TapTap Awards reveal

Hot on the heels of the Labor of Love Award, we found out that the China Mobile version of Terraria won TapTap's 2021 Game of the Year. Yeah, we know this isn't technically PC news, but we are excited nonetheless, and felt it fit right in next to the Steam Award. This is a fully revamped and reimagined version of Mobile in China - much more aligned to the version that the rest of the world enjoys. It is beyond exciting to see such a strong level of support and enthusiasm for this release of our beloved game, and we look forward to seeing what other milestones it can achieve! Big thanks to the team at DR Studios and XDN for their hard work in making China Mobile awesome again!




STEAM WORKSHOP NEWS




Click the banner above to check out the Terraria Workshop!

The level of quality and quantity on the Terraria Steam Workshop just continues to climb - over 46,000 packs and worlds so far, and it just... keeps... growing! If you have not checked out the Workshop yet, what are you waiting for?



TERRARIA WORKSHOP DEVELOPER'S CHOICE SELECTIONS


Over the break and beyond, the team has had a chance to catch up on some of the latest Packs and Worlds on the Steam Workshop. So, here you have it - our latest suite of Developer's Choice sections!


The Spirits of Halloween


The best party is a Costume Party, am I right?

-----


airarreT


What could possibly go wrong when you combine every seed together and toss it into For the Worthy Mastermode?

-----


Don't Starve Together Spiders


Kinda wish we had done this one ourselves...

-----


Castlevania Map


What a horrible night to have a curse... on this simply amazing map.



WHAT ELSE IS GOING ON?



Funny you should ask! Steam Deck optimizations are nearly complete - in fact, we are likely looking to push those live soon to be ready well in advance of Steam Deck launch in late February. Unless you are playing on Steam Deck, you will not see much difference in this build, outside of a handful of bug fixes, etc. Our team is beyond excited for this new platform, and we have had a ton of fun messing around to try and get things feeling and running "just right" in time for launch. As for what else we have going on - a lot of experimentation continues around the future. After all, we need to be sure that our labors are worthy of your love moving forward, right?



Oh and Terraria is currently 50% off during the Steam Lunar New Year Sale - celebrate the Year of the Tiger by picking up a copy of Terraria for yourself or a friend! Click the banner above to head to our store page now!





TMODLOADER NEWS - TML TEAM





Hello everyone!


We're making slow, but steady progress towards a jump from Alpha to Beta! Before everything else, we would like to announce to the forums the late news that we have a new API developer. Everyone give a warm welcome to Solxan - a long time contributor to 1.4 TML - whose help has been so immeasurable towards the progression of project, that he now has been given write permissions for the tModLoader repository.


We appreciate everyone's feedback and input during the Alpha phase thus far, and we hope that you have enjoyed a glimpse into what the future will hold for tModLoader. More to come on the Beta and how all of that will work as we get closer, but we do not want to get too far ahead of ourselves. For now, here is a bit more detail into what we are working on right now...


Our main development focus is currently on the following:


Almost done
- Entity spawn hooks & contextual sources (1.4_onspawn)
- Data-oriented rework of tiles (1.4_data_oriented_tiles)

Work in Progress
- A final redesign of audio systems (1.4_soundfix)
- Designing & setting up the environment for beta release cycles
- Topological sorting-based redesign of interface layers and world generation passes
- Post-merge improvements for the asset system redesign;

Of course, the TML 1.4 Alpha remains available for you to check out. Again, please keep in mind that this Alpha is primarily intended for developers as an audience - so play around with it at your own risk!

https://steamcommunity.com/app/1281930/discussions/0/3051733836205288319/


As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS



Greetings, Terrarians! The team has mostly been focused on Switch Development and hotfixes... but we already have a keen eye on the future! What will that entail? Read on!


CONSOLE/SWITCH/MOBILE CONTENT PARITY DEVELOPMENT IS UNDERWAY



What's up next now that we have Switch Journey's End out of the door (pending a few more fixes, of course)? Why its the long-mentioned Content Parity Update! For years, non-PC players have followed behind on content, but these days will be coming to a close in 2022, as the DR team will be bringing content parity for everyone to fruition. Obviously, each platform will have its differences in features (touch for Mobile/Switch, etc), but as for the core content of the game itself, everyone will be on the same page. The timeline is still a bit TBD, but as soon as we have a better idea, we will share it. The plan is for this to come to all platforms at once... or as close as possible.

That means that we are aiming to bring 1.4.1, 1.4.2, and 1.4.3 to you all at once.

Now, to be clear, that does not include things like tModLoader or Steam Workshop-style pack support at this time. Those remain interesting ideas that the team will explore - but first things first, getting everyone to the same version of the core Terraria experience. We hope that you are just as excited as we are!

What's that, you want a quick teaser... well, alright then. To be clear, we have a lot of work ahead still, but without further ado we give you


[previewyoutube="vF-CE0yDfkU;full"]

Deerclops on Console and Mobile - an Early Sneak Peek



We are, of course, aware of some of the larger remaining bits (further KB+M work, Online+Splitscreen MP, etc) - and we still plan to get to these! Thanks so much for your feedback and reporting during the launch and since - with your help, we are able to fine tune and sort out issues to create a better Terraria experience for everyone!



COMMUNITY



Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

TERRARIA MERCHANDISE STORE HUB ​



The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - and we are kicking off the new year with a handful of new offerings, including brand new plush! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)



Click the banner above to head to Terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES



BRAND NEW TERRARIA PLUSH


Plush is back, Terrarians! After a long, long hiatus, our partners at Vidglo are launching the first three brand new Terraria plush - available right now! Kicking off this new wave of Terraria plush are a re-imagined Bunny and Eye of Cthulhu alongside a never-before-available Eater of Souls. Check out each of these below - and click the banner to head over to Terraria.shop to pick yours up today!



TERRARIA X JAIDEN ANIMATIONS LUNATIC CULTIST HOODIE IS BACK IN STOCK ONCE AGAIN


Perhaps our hottest clothing item of all time, the Cultist Hoodie sold out twice over the holidays... but as of today, it is once again available in case you missed out earlier!



SILVER ARMOR KEYART SHADOWBOX AND DESKTOP ART OUT NOW!





Our good friends at Artovision have released a second design in their Terraria Shadowbox/Desktop Art series - this time based on the Silver Armor Terraria Keyart. Click the images above to check these out!



SANSHEE TERRARIA SNOW BIOME PIN OUT NOW





The latest in the Terraria Biome Pin Series, Snow, is out now over at Sanshee's site. There are a few more of these Biome Pins planned, so you won't want to miss your chance to have the whole set!



OTHER COMMUNITY NEWS



JOIN THE UNITED SERVERS OF DISCORD ALLIANCE



The Terraria community is partnering with awesome Discord gaming communities for fun collaboration events! This is an open invitation for the servers for other games, content creators, game hubs, and gaming associated servers. The collaboration discussion can begin by having an admin or moderator server representative message the 505 Games Terraria Community Manager at MrGameTheory#8778 on Discord.



Terraria has teamed up with many other incredible communities to form the largest Discord alliance ever! Alliance members include the largest Discord servers for Roblox, League of Legends, Star Wars, Dying Light 2, Warframe, Animal Crossing, and many more. We are currently accepting new server members to join our Alliance!



The Alliance is run by the communities for the communities. We have many Alliance events every day! If your Discord community meets these requirements then have an authorized server staff representative read the Alliance presentation and apply to join the Alliance.

UNITED SERVERS OF DISCORD ALLIANCE



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria Wins the 2021 Labor of Love Steam Award!



What else can we say but wow. Just wow, Terrarians. You are all simply amazing and it is so humbling to finally be able to pull down the win here - and against rather stiff competition.

We know it is 100% due to your loyal support of our team and game over the years, and it is truly a pleasure to be able to work on an amazing game such as Terraria and then to share it with all of you.

Terraria truly is a Labor of Love for our team - like a family member to us - and to see it gain recognition such as this means more than we can say. From the bottom of our hearts, thank you so much to each and every fan out there and for each and every vote.

It has been and remains our honor to deliver the Terraria experience to you. We look forward to an even brighter future ahead - with Steam Deck optimizations, content parity for all platforms, and (hopefully, fingers crossed!) crossplay later this year. Journey's End may have arrived, but it sure feels like just the beginning to us.

Beyond that, well, time will tell as they say, right?​

Check out all of the Winners for 2021 via the link below:

2021 STEAM AWARDS WINNERS

Terraria: 10 Years of Labor & Love - Vote for Terraria Today!



You have done it again, Terrarians! Terraria is officially a Nominee for the 2021 Labor of Love Steam Award! On behalf of the entire Re-Logic development team, a sincere thank you to each and every Terrarian out there for your support.


Once again, we are up against some really big games for this award - but it sure would be fantastic to see us pull the win over the line during Terraria's 10th Anniversary Year.

We need all of your support: get your votes in now for Terraria to win the 2021 Labor of Love Award, encourage your friends to do so, spread the word and lets get it done!




10 years and counting. New updates rolling in even after "Journey's End", including the amazing DST Crossover and Steam Workshop support. Never a microtransaction. Never a paid DLC. We can earnestly say that at least as far as we are concerned, Terraria is the definition of a Labor of Love for our little team. This is it, friends, let's make it happen - Terraria = your Labor of Love winner for the 2021 Steam Awards.

Finally pulling in the win here would honestly mean a lot for the Re-Logic team and would be great recognition for how we view the game and each of you. No matter what, know that we appreciate each and every one of you and your support over the years. Terraria is not just a game to us, it is family.

So, we would once again humbly ask your votes and for your help in getting the word out to everyone you can think of to head on over and vote for Terraria!

To vote for Terraria, just head to the Steam Awards Voting Page (or just click the big VOTE button in the banner at the top of the page), find Labor of Love, pick Terraria and let's go!

Terraria State of the Game - November 2021



Greetings Terrarians!

The weather is getting colder, the leaves are falling, but things could not be more red hot in terms of news around Terraria development, merchandise, and more! We have so much going on right now, even squeezing in this State of the Game is a challenge. Never fear, however, for we are here to share the latest and greatest across the world of Terraria. Let's get to it!



PC - RE-LOGIC



AN EYE FOR AN EYE - TERRARIA x DON'T STARVE TOGETHER IS OUT NOW!





In case you missed the big launch last week, we just released the second major crossover update in the history of Terraria - this time with the long-running hit indie survival game, Don't Starve Together! Lots of fun new DST-related content for players to explore here - including the terrifying DeerClops boss, a handful of new items, and a brand new world seed that brings Don't Starve Together gameplay elements into the world of Terraria. Check it out, and let us know what you think!

[previewyoutube="5ybulMdPLKY;full"]

For full details, click the banner above to head to the launch post and changelog!



TERRARIA - LABOR OF LOVE & AUTUMN SALE


CLICK THE BANNER ABOVE TO CAST YOUR NOMINATION VOTE NOW!




It is that time of year again, loyal Terrarians! We come to you to humbly ask for your support towards nominating Terraria for the Labor of Love Steam Award. The game we all love so much has had the distinction of being nominated several times... but never quite pulling down that elusive win. Let's make 2021 - the 10th anniversary of the game, 10 years of updates, 10 years of amazing fun with family and friends - be the year that the Terraria Community brings home the prize! To support Terraria for this award, please click the image above to submit your nominations!

Oh, and Terraria is half-off during the Autumn Sale! Click the image below to head to the Store Page and pick up a copy today!





STEAM WORKSHOP NEWS




Click the banner above to check out the Terraria Workshop!

The level of quality and quantity on the Terraria Steam Workshop just continues to climb - nearly 36,000 packs and worlds so far, which is just insane! If you have not checked out the Workshop yet, what are you waiting for?



TERRARIA WORKSHOP DEVELOPER'S CHOICE SELECTIONS


The team has unfortunately just been beyond slammed over the last month, so we will have to hold off on more Developer's Choice selections - likely until the new year. Sorry all!



WHAT ELSE IS GOING ON?



We are going to gratefully take the extra time allowed by the recent Steam Deck launch delays to take our Deck optimizations a bit further. More on that later, once we get a bit further clear from the 1.4.3 launch/fixes!


Beyond that, we will have to just continue to ask for your patience and trust in our process as we continue our own journey towards whatever lies ahead.



TMODLOADER NEWS - TML TEAM





Hello everyone!

Hello everyone!

We continue onward, working tirelessly towards the goal of tModLoader for Terraria 1.4. Recent noteworthy progress includes a move to the fresh .NET 6 with C# 10, and a repair of the current modded sound playback design (Thanks, ExterminatorX99!).

Our main development focus is currently on the following:
- A final redesign of audio systems (1.4_soundfix)
- Data-oriented rework of tiles (1.4_data_oriented_tiles)
- Topological sorting-based redesign of interface layers and world generation passes
- Post-merge improvements for the asset system redesign
- Side-experiments with bettering the overall API designs

Of course, the TML 1.4 Alpha remains available for you to check out. Again, please keep in mind that this Alpha is primarily intended for developers as an audience - so play around with it at your own risk!

https://steamcommunity.com/app/1281930/discussions/0/3051733836205288319/


As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation 4, XBOX ONE, Nintendo Switch - DR STUDIOS



Greetings, Terrarians! The team has mostly been focused on Switch Development... but we also took some time out to hammer away at some Console fixes! These will be in your hands soon - here is the list!

CONSOLE JOURNEY'S END FIXES & FEEDBACK




  • Optimize world generation speed
  • Mouse & keyboard refinements to better match PC
  • Fixed: Pickup range needs to be the same for both increased and normal placement range
  • Fixed: Dying during craft/dupe search locks player in typing prompt which prevents movement & inventory access via "Esc"
  • Fix numerous logged Xbox crashes
  • Fixed: Item is deleted in MP world by Client if held in hand from a chest, when closing down the chest
  • Fixed: After selecting a coin/ammo slot while in-world, returning to the regular inventory changes the selected item to a righthand inventory slot.
  • Optimize Xbox start up time
  • Add a controller binding to open an item in research from inventory
  • Fixed: Settings become inescapable if user has option popup open when splitscreen orientation is changed
  • Fix click through on info accessories through to the slot below
  • Added PS4 multiline editing on Signs/tombstones
  • Fixed: Cursor goes missing on accepting host invite being in 'Page Groups' screen of Interface tab
  • "Only Journey characters may enter a Journey world" message is carried over to an invite when an invite is accepted from this screen
  • Fixed: When assigning villager to an empty house, the message 'The housing is already occupied' shows.
  • Fix clients having a delay in picking up items from host.
  • Fixed: Starting position on scrolling lists is cutting off the top outer glow of the grid selection
  • Fixed: If you have a Dynamic Hotbar slot bound to a Hotbar item, It doesn't reset the location of the selected item to that item when RBing away
  • Fix splitscreen 2nd player immune to projectiles
  • Fixed: In the Tutorial, the Item art in the Dialogue boxes looks duplicated/scaled and offset from the chatbox
  • Fixed: In the tutorial the close control menu banner prompt is missing on every dialog
  • Fixed: A single hairstyle displays outside the hair stylist popup
  • Fixed: Tutorial, Talking to the Guide durring the 'kill zombies' but before the 'open the bestiary' step continues to advance time when it shouldn't
  • Fixed: Unable to navigate through options on main menu after disconnecting the network when Guide crafting or Research from inventory is invoked in MP session
  • Fixed: Rare crash in oldgen data (something to do with trees)
  • Fixed: Cannot equip when a chest is open, either from inventory or from a chest
  • Fixed: The tooltip for Auto Select which displays [ca:3] in loading tips isn't replacing its button icon as expected
  • Fixed: Mouse interaction disabled by hovering text
  • Fixed: Frame rate drops to 40FPS when housing is at full capacity
  • Fixed: Loot appearing at locked on enemy location


The team is feeling pretty good about this fix list, but we know a handful of bugs and issues are still wandering out there in the wild. We have most of these documented (again, the best way to make sure your issue is seen is to file a Bug Report in the TCF Bug Section by pressing the button below!)





NINTENDO SWITCH



NINTENDO SWITCH


We have what we hope will be an early holiday gift to our Switch fans: Terraria: Journey's End is in the final stages of development and submission, and…


We are pleased to reveal that the launch date will be January 4, 2022!




This build is a match to the fixes and content that PlayStation and Xbox had as of the start of November. Any relevant additional fixes listed for Consoles above - as well as any other Switch-specific fixes - will be submitted to Nintendo for release as quickly as possible.


So – we know the big question will be “why can it not come out before the end of the year if you are so close right now?” The reality there is that companies – including Nintendo – are nearing the end of year/holidays. As we all know, that means a lot of folks out on vacation and/or full company shutdowns. If we were to release - say in December - this would create a scenario where if there are any bugs or issues at all, they would essentially be impossible to fix (even if DR had a fix made instantly) until probably sometime in mid-January. It is just an unfortunate dynamic of this time of year. This gets the update out just as soon as possible in the new year, avoiding that risk.



While we are confident in this build, every launch has some bugs, and we just don’t want to put everyone in a situation where there are issues that everyone is powerless to address. Now, that said, the team will continue to test and fix in the meantime and go ahead and get whatever else they can find already in the queue. Hopefully, that makes sense to everyone, but we are happy to answer any questions that you might have.


MOBILE - DR STUDIOS



Hello everyone!

Mobile Terrarians, we are growing ever-closer to a return to development - this time, alongside our Console friends! The team is eagerly anticipating jumping headlong into bringing content parity to all platforms in the new year, we just need to get any needed Switch fixes out before we dive in. Not much longer now!

We have also been made aware of some issues impacting some players in regards to Android 11. The team will be looking into this shortly, and we will get any needed fixes out just as soon as possible!

TERRARIA: JOURNEY'S END MOBILE BUG REPORTS




Thanks as always for the honor and trust you give us each month to work on Terraria - it is not a responsibility that we take lightly, and we look forward to bringing more amazing things to you all as we move forward.



COMMUNITY



Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

TERRARIA MERCHANDISE STORE HUB ​



The merchandise hub is here for all of your holiday shopping needs - and it is packed with more goodies than ever before! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)



Click the banner above to head to Terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES



We had been teasing a few merch drops in time for the Holidays - and those began last week! In case you missed it, we launched two new merchandise lines: the latest product lines from Vidglo and brand new (and amazing) shadowboxes/desktop art from Artovision!

TERRARIA x JAIDEN ANIMATIONS




Click the banner image above to check out the Terraria x Jaiden Animations collection!


If you haven't checked out the Terraria Series by ChippyGaming, Jaiden Animations, and AntiDarkHeart, you are really missing out! We have certainly enjoyed watching the ups and downs and all of the antics as this trio tackles all that Terraria has to offer in the Journey's End era. For anyone not familiar with Jaiden Animations beyond the Terraria series, she is a talented and amazing artist and content creator with a very unique style all her own. Definitely worth checking out her YouTube channel, linked below:


JAIDEN ANIMATIONS YOUTUBE CHANNEL


She has had so much fun playing Terraria that we all got to talking about how cool it might be to do another "influencer-inspired" collection of Terraria merchandise, featuring Jaiden Animations... and so, here we are! Blending elements unique to Jaiden's style with everyone's favorite creepy robed figure - the Lunatic Cultist - this limited collection features an amazing hoodie, shirt, stickers, and a collectors pin (that you can get for free by picking up anything else!).



NEW TERRARIA CORE MERCHANDISE DROP!





Alongside the Jaiden x Terraria campaign, we are revealing a whole bunch of new merchandise with this release - just in time for the Holidays! Click the banner above to head on over to Terraria.Shop to check out everything on offer there! New clothing designs and brand new sticker sheets are here, along with some brand new categories such as...





POSTERS & STICKERS




NOTEBOOKS AND PENS




NEW BLIND BAG GAME ART PINS - SERIES 1




VERY TERRARIAN CHRISTMAS ITEMS



All of this - and much, much more! - is available now at Terraria.Shop!

SHADOWBOXES AND DESKTOP ART FROM ARTOVISION



These are the first releases from our latest awesome partner, the good folks at Artovision. If you are not familiar with them, they make simply amazing Shadowboxes and Desktop Art pieces based on video games and popular culture. These are really unique items - creating a really cool three-dimensional effect via the use of layers. Pictures really do not do these justice - wait until you see them in person! This initial release focuses on the Lunar keyart introduced during the Terraria 1.3 era. Check it out - and pick one up today - just click the image to head on over to Artovision to complete your purchase or to learn more! Additional releases are planned for this product line - so this is something you will want to keep your eyes peeled for!



TERRARIA LUNAR SHADOWBOX


This collectible shadowbox art piece measures 12" x 15 1/2" x 2 1/2" and comes ready to hang with an official Terraria Certificate of Authenticity (COA).

Each piece is printed on 1/8” thick optical-grade acrylic with vibrant UV cured inks and set in a high quality finished MDF wood frame, our shadowbox art pieces are handcrafted in Eau Claire, Wisconsin.





TERRARIA LUNAR DESKTOP ART


Each piece is printed on 3/4” thick optical-grade acrylic with vibrant UV cured inks and measures 4 1/2" x 6"



TERRARIA HALLOWEEN CONTEST RESULTS​



We were really blown away by the quality of the entries this year - especially the epic pumpkin carving. You all are just amazingly creative and talented! Check out the winners below!

🥇 1st Place: @Student (25,000 Prize Points or 250,000 Special Prize Points)
🥈 2nd Place: @apgold (15,000 Prize Points or 150,000 Special Prize Points)
🥉 3rd Place: @Immortal_Fire (10,000 Prize Points or 100,000 Special Prize Points)
🏅 4th Place: @ThatOneGirl (5,000 Prize Points or 50,000 Special Prize Points)
🏅 5th Place: @KuroiTsuki (5,000 Prize Points or 50,000 Special Prize Points)




---

We were equally impressed with the creativity shown for the in-game Halloween Costume Contest! Winners below!

🥇 1st Place: @ilysatan (15,000 Prize Points or 150,000 Special Prize Points)
🥈 2nd Place: @Dmitri (10,000 Prize Points or 100,000 Special Prize Points)
🥉 3rd Place: @Ohenry1234 (5,000 Prize Points or 50,000 Special Prize Points)
🏅 4th Place: @Squid_CEO (3,000 Prize Points or 30,000 Special Prize Points)
🏅 5th Place: @Drippler Crippler (2,000 Prize Points or 20,000 Special Prize Points)





TERRARIA X DON'T STARVE TOGETHER COMMUNITY EVENT





In celebration for the new Don't Starve Together x Terraria update we are hosting a Don't Starve Together themed event!

Submissions will be open until December 12, 8:59PM PST.

Event Summary:



Create a Terraria build or fan art incorporating Don't Starve Together themes. Share an image/gif of your event entry.

Rules:


• You must submit an image/GIF.
• It must be your own original work.
• No NSFW submissions.


The community will vote on the winners and the top 10 voted winners will each win prizes that they will get to pick from a prize pool.


All details on how to participate in the event can be found in the Terraria Discord server at Join the Terraria Discord Server!




Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria: 10 Years of Labor & Love



It is that time of year again, loyal Terrarians!

We come to you to humbly ask for your support towards nominating Terraria for the Labor of Love Steam Award. The game we all love so much has had the distinction of being nominated several times... but never quite pulling down that elusive win. Let's make 2021 - the 10th anniversary of the game, 10 years of updates, 10 years of amazing fun with family and friends - be the year that the Terraria Community brings home the prize!

To support Terraria for this award, please click the box on the banner above to submit your nomination!


An Eye For An Eye: Terraria x Don't Starve Together Crossover Update Out Now!

Greetings Terrarians - and welcome to The Constant!

As we revealed just a few short weeks ago, we have been hard at work in secret with our good friends at Klei Entertainment in order to bring the fans of both Terraria and Don't Starve Together a brand new free content update that faithfully pulls part of each game into the other. How will all of this work? What precisely do we have in store for our side of the crossover? Venture forth, brave Terrarians and learn more about what awaits you as The Constant collides with the world of Terraria!



A WORD OF INTRODUCTION ABOUT TERRARIA x DON'T STARVE TOGETHER



Long, long ago (ok it was about six months ago), the Terraria development team held an AMA on Reddit in celebration of Terraria's 10th Anniversary. During that AMA, one curious person posed a simple question to the team, which was answered directly by Cenx...



Well, it just so happens that our good friends at Klei Entertainment took the time to read that very AMA thread - and that got them to thinking that maybe there was something to this idea. Emails and pleasantries were exchanged, thoughts and ideas were shared, leaks were had (oops!), and a lot of friends were made. All of that to bring to both of our fanbases what we hope will come as a pleasant surprise free content update that releases for both games today!

Crossovers like this - between two of the top games on Steam in terms of players and reviews - are usually either uncommon or very limited or both. Our two teams took a different path, seeing this as a passion project - one that needed to do justice to each game and present and authentic experience for both fanbases. It has been amazing to watch the collaboration, the ideas just flowing and the shared fandom for each others' work. Relationships were forged here that we certainly hope will last for a very long time.

We have done our very best to summarize both side of this amazing crossover collaboration below - in the hopes that each fanbase will take the time to check out and enjoy the content from their favorite game in the other and vice versa. Thanks as always to the fans - your support truly makes things like this so much fun to work on. Cheers!

So, without further ado, we give you...



These update notes will cover all of the following:

TERRARIA'S SIDE OF THE CROSSOVER

DON'T STARVE TOGETHER'S SIDE OF THE CROSSOVER

TERRARIA x DON'T STARVE TOGETHER MERCHANDISE & STEAM POINTS SHOP ITEMS





THE CONSTANT - A DON'T STARVE INSPIRED WORLD SEED



The team debated long and hard about the best way to bring the gameplay dynamics of Don't Starve Together into Terraria in a fun and clever way. Rather than having a standalone "event" (as we did with Dungeon Defenders 2), we decided to utilize the World Seed functionality present in Journey's End to create a more holistic Don't Starve x Terraria experience. What awaits you should you dare to explore The Constant?



Don't Starve Inspired Shaders and Lighting





Stay in the Light! Total Darkness is Hazardous to your Health!





Feed your Hunger with Tasty Food... or Face the Consequences!



Don't Starve Inspired Worldgen



Higher Drop Rates for Don't Starve Inspired Items



To explore this new way to play Terraria, Don't Starve Together style, simply enter "The Constant" as your world seed upon creating a new world. Good luck, Terrarians!



DEERCLOPS - CLIPPING & CLOPPING, HERE COMES A STOMPING!





What adventure would be complete without a worthy foe to battle? Not this one, that's for sure! Our team has always loved the Deerclops in our plays of Don't Starve Together, so we immediately gravitated towards adding it as our featured boss battle for this crossover. We targeted this boss for mid/late Pre-Hardmode so that it would be accessible to as many players as possible. Make sure you check out his super-cool theme music - provided by Klei themselves and inspired from Deerclops' theme in Don't Starve!

You can summon this terrifying foe in the cold climate of the Ice Biome. What awaits you in this fight? Well... you will have to wait and see for yourselves!



DON'T STARVE TOGETHER INSPIRED ITEMS



What Terraria update would be complete without an array of new items to discover and use? We have added over 25 items lifted from or inspired by Don't Starve Together content. These range from new pets to weapons to vanity and more! These can drop on any world, but players will find a higher drop rate on worlds using the DST "The Constant" seed!


New Tools & Weapons - Including Lucy the Axe




New Pets & Summons




Chester - A Pet that Functions As a Piggy Bank





TERRARIA 1.4.3 FULL CHANGELOG



New Content and Changes


Added a Don't Starve themed seed
- Play with Don't Starve-inspired shaders and lighting
- Complete darkness is now dangerous to your health
- Players will need to eat or face hunger and eventual starvation
- A few minor Don't Starve inspired worldgen features
- Has substantially improved drop rates and availablility of Don't Starve related items
  • Added the Deerclops, a mid-late pre-Hardmode boss hailing from the world of Don't Starve
  • A variation on the Deerclops' boss theme, provided by Klei Entertainment!
  • A few rare background clouds featuring characters from Don't Starve can now appear
  • Added several new Don't Starve related emotes
  • Main menu now has some links to some assorted Terraria-related websites
  • Worlds using special seeds now have unique icons in the World Select menu to better tell them apart
  • Added a config option for an older version of Smart Cursor Hold, labeled in the config file as "SmartCursorHoldCanReleaseMidUse". Changing this setting to true will make it so that Smart Cursor: Hold will IMMEDIATELY deactivate when releasing the hold button, even if the player is mining.





New Items



  • Several new pets from the Don't Starve universe
  • A collection of Don't Starve weapons and equipment, adapted to the world of Terraria!
  • Wilson and Willow Vanity Outfits
  • Several vanity hats and accessories
  • Two food items, the Froggle Bunwich and Monster Lasagna
  • The full array of standard boss related items from Deerclops
  • 4 Don't Starve themed paintings





Bug Fixes



  • Fixed an issue where Crimson Grass Walls spread slower than Corruption
  • Fixed a (previously undetectable issue) where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops
  • Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges
  • Fixed an issue with part of Leather Whip's segments being cut off
  • Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn't
  • Fixed an issue with Flying Knife not having proper screen range limits
  • Fixed Princess not having the same "leaving" SFX like Angler
  • Changed the SFX of a number of some newer Summoning and Magic weapons, so that they are a bit more representative of the attack itself
  • Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against
  • Fixed a rare bug with some minions that could make them despawn
  • Fixed some issues with certain sentry minions which could result in desync for players joining after they had been summoned
  • Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity
  • Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes
  • Fixed a subtle issue where certain items were a different color in the hotbar than they were in the inventory
  • Fixed a bug where Boulders and Rolling Cacti qualified as Ranged items eligible of dealing Frostburn if you wore the Frost Armor
  • Fixed an issue where Smooth Marble Blocks didn't merge with dirt, ash, or frozen slime blocks (despite merging with most other blocks)
  • Fixed an issue where some of the newer campfires didn't have Smart Cursor outlines
  • Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle
  • Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate
  • Fixed an issue where Light Dynasty Walls showed an inaccurate teal map color
  • Fixed an issue where some config settings are reset every time an update or hotfix occurs.





TERRARIA 1.4.3 UPDATED DEDICATED SERVER AND RESOURCE PACK FILES




TERRARIA DEDICATED SERVER - 1.4.3.2


TERRARIA LOCALIZATION FILES (FOR USE IN RESOURCE PACKS) - 1.4.3.2






DON'T STARVE TOGETHER UPDATE HIGHLIGHTS



For the DST Team, we absolutely knew that if we were going to do this crossover any justice we absolutely had to bring a boss (or two?) to the Constant. And, of course, we can't miss the opportunity to put our spin on a bunch of their coolest items.



Eye Wonder


Somewhere in the game world, survivors may come across the mysterious Terrarium setpiece which will allow players to encounter the Eye of Terror boss, (Terraria's Eye of Cthulu - as seen through the lens of the Constant) complete with its own Terraria inspired theme music.

For our seasoned survivors, the Twins of Terror can be summoned for an added challenge. Each boss has its own unique eye-catching equipment item, and we've also added new statues of these bosses to show off your triumphs.



Peep this


We've added a spect-ocular new critter for you to watch over, a new food item to fulfill your survivor's dairy needs, and we have a couple of new crockpot recipes for you to feast your eyes on as well.



Constant Style


We have introduced several Terraria item skins into Don't Starve Together as well as a 3 piece character set inspired by Terraria's traveling merchant. Exclusive to the "An Eye for an Eye" update, these skins are definitely out of this world. These item skins cannot be purchased and can only be woven with spool. I hope you have been saving up!



Get 'em while they're hot!


Of course, we can't have a bunch of new skins without giving some away, so for a limited time log in to receive the Terrarized chest with 6 free elegant skins! Yep, 6. This login bonus chest will be available for all players to claim until our next update in December.





TERRARIA x DON'T STARVE TOGETHER STEAM POINTS ITEMS & MERCHANDISE



We worked hand-in-hand with our partners at Klei to put together some Steam Points Shop items as well as a handful of crossover-themed merchandise in celebration of this occasion!

TERRARIA x DON'T STARVE MERCHANDISE



We are working through Klei's merchandise partners at FreshMerch on this series of crossover merchandise items, using the key art for this update! Click the banner below to check out and pick up anything that catches your eye!






STEAM POINTS SHOP ITEMS






AVAILABLE ON THE TERRARIA STEAM POINTS SHOP


The Eye of Cthulhu done Don't Starve Style is here in two animated stickers and as an avatar frame! Also inspired by Terraria's many prismatic weapons, we have a prismatic avatar frame of rainbow-y goodness for you!

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AVAILABLE ON THE DON'T STARVE TOGETHER STEAM POINTS SHOP


Chester and Deerclops in pixelated form make their appearance alongside a pair of fire and water pixel animated frames!