Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
Fixed music issues in different modes not loading correctly.
Known Issues:
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Release Notes - TT_Unstable Version 1.4.8.1
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Quality of Life Improvements:
Added multi-button mouse support
Menu option page now scrolls to include new mouse options
Added the ability to skip the initial tutorial section to after the Trader Troll mission
Allow magnets to be switched on and off with the new Magnet switch block
Updated R&D Targets
Reticule Research Combat music added
New Blocks:
GeoCorp Magnet Switch
Bug Fixes:
Fixed crash when joining modded games
Fixed issue with Trading stations disappearing from the Radar after skipping tutorial
Fix '?' being left on control config buttons if you pressed a disallowed key (e.g. escape)
Localisation update:
Translations have been updated for various languages including updated translations for our Brazilian Portuguese, French, Czech, Danish, Hungarian, Japanese, Polish and Portuguese friends: Many thanks to the TT Translator team, in particular recent translations from:
Arthur
Ceans
Jiří Vyhlídal
Nichlas Lafrenz
Máté "Mategm" Gábor
yukke
Błażej "Szymonicus" Sumiński
Rambo
Known Issues:
When entering the R&D Labs for the first time when loading up the game the music may not play. To fix this go back to the main menu and then select R&D Labs again this should fix the music.
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
The TerraTech Duathlon Challenge
Hey Prospectors,
It's Matt here with a new Community Challenge for you!
This time we're taking on both land and air... in the same Tech!
I challenge you to build the quickest Duathlon Tech you can. What is a Duathlon Tech? Good question, it's a Tech that can be driven on the ground and in the air.
So how is this going to work? Well, you'll load into the 'Home Run' Gauntlet track, build your Duathlon Tech (make sure it can drive and fly), then record your fastest back-to-back ground and air runs. Upload the video to the submissions thread and I'll combine both times to give you your overall time. The quickest time wins! There will be prizes for 1st, 2nd and 3rd places.
From the 1st to the 8th of April you can jump straight into TerraTech without spending a dime.
Team up with friends in Co-op Campaign, go head-to-head in Deathmatch, or just build to your heart's content. Enjoy all the prospecting pleasure TerraTech has to offer FOR FREE!
Like what you see? Want to continue the fun after the free weekend? Well, you can buy the full game and all DLC for 50% off for the duration of the event.
NOTE: Once the free weekend event has finished and you do not own TerraTech you will no longer have access to the game.
Stable Update, Release Notes - Version 1.4.8
Hey Prospectors,
Matt here with a brand new update for you. Don't worry this is an actual update.
Update 1.4.8 introduces a new Venture Cross Country Time Trial as well as some tweaks to the older Venture races.
Suzie Vroom is really putting you through your paces in the new Cross Country Time Trial. It's a bumpy one so come prepared with backup front spoilers!
We've also adjusted the old Venture race missions so they now spawn in places that will make them easier to complete.
Enjoy!
[previewyoutube="8U_YTEmKcsw;full"]
New Features/Content:
Added new mission Venture Cross Country
Updated all old Venture race missions to use the new mission system. They should now spawn in areas that make them easier to complete.
Added mod loading bar for game modes that need mods installed.
Added "More button" to modded corporation unlock screen in modding tool.
Design Tweaks:
Rename "Icon" to "Logo" for corporation editor in modding tool.
Adjust ring heights for a couple of the Venture aerial tracks to prevent them getting too close to the ground.
Bug Fixes:
Fixed issue with Modded blocks and guns not aiming at enemies.
Text Wrapping bug fixed in mission log.
Fixed issue with remote chargers and the maximum number of Techs.
Auto-fix corporation skin references when loading the modding tool.
Remove waypoints if it was pointing at a destroyed Tech.
Added vision and aimer components to modded cabs.
French Text Wrapping fixed on rewards crates in deathmatch.
Fixed spelling mistake in modding loading bar
Adjusted long German names to wrap correctly in text boxes.
Adding and removing mods caused issues with the game. This should now be fixed.
Localisation Update:
Translations have been updated for various languages: Many thanks to the TT Translator team, in particular recent translations from:
Vakmix
Known Issues:
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Release Notes - TT_Unstable Version 1.4.7.4
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
Adding and removing mods caused issues with the game. This should now be fixed.
Known Issues:
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Release Notes - TT_Unstable Version 1.4.7.3
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
French Text Wrapping fixed on rewards crates in deathmatch.
Fixed spelling mistake in modding loading bar
Adjusted long German names to wrap correctly in text boxes.
Known Issues:
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Release Notes - TT_Unstable Version 1.4.7.2
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
New Features:
Added new mission Venture Cross Country
Updated all old Venture race missions to use the new mission system. They should now spawn in areas that make them easier to complete.
Added mod loading bar game modes that need mods installed.
Added "More button" to modded corporation unlock screen in modding tool.
Design Tweaks:
Rename "Icon" to "Logo" for corporation editor in modding tool.
Adjust ring heights for a couple of the VEN aerial tracks to prevent them getting too close to the ground.
Localisation Update:
Translations have been updated for Hungarian: Many thanks to the TT Translator team, in particular recent translations from:
Vakmix
Bug Fixes:
Text Wrapping bug fixed in mission log.
Fixed issue with remote chargers and the maximum number of Techs.
Auto-fix corporation skin references when loading the modding tool.
Remove waypoints if it was pointing at a destroyed Tech.
Added vision and aimer components to modded cabs.
Known Issues:
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
Release Notes - TT_Unstable Version 1.4.7.1
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
Fixed issue with Modded blocks and guns not aiming at enemies.
Known Issues:
After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
TerraTech Official Mod Support - NEW FEATURES
With the latest TerraTech Update 1.4.7 we've added loads of new functionality to the Official Mod Support tools.
As well as making your own Skins you can now create Blocks, Corps, Wheels, Guns and Cabs!
We've got step-by-step guides and videos on how to mod each of these.
Setting Up and Skins
Getting Set up Guide: https://bit.ly/2FeE9Dn
Learn how to set up all the Official Modding tools and create your first mod. Then learn how to put your own custom skins into your mod.
How to Mod - Skins Guide: http://bit.ly/3uwyPQK
[previewyoutube="TSxa7H4xtQM;leftthumb"]
Blocks
This guide shows you how to add custom blocks to your mod.
How to Mod - Blocks Guide: http://bit.ly/2NxV5t8
[previewyoutube="PzNKAcU9hCE;leftthumb"]
Corps
We cover the steps you need to follow to add your own corporations to your mod.
How to Mod - Corps Guide: http://bit.ly/37N1R50
[previewyoutube="4doyNkX2qzY;leftthumb"]
Wheels, Guns and Cabs!
Now it's time to add block modules to your blocks so you can create your own Wheels, Guns and Cabs.
How to Mod - Block Modules Guide: http://bit.ly/2ZOwanF
There are loads of mods already on the Workshop. Go check 'em out!