We're taking a look at some of the awesome Sci-fi Techs made by the TerraTech Community.
🔴 Dev Livestream
Come help us decide what to stream!
🔴 Community Spotlight - KN
As part of our monthly Community Spotlight we're taking a look at some of KN's awesome Techs.
Mod Review /w Matt
We're taking a look at some of the Mods on the Steam Workshop
Community Core w/ Matt
We're taking a look at some Community-made Techs!
Community Spotlight - KN
Welcome back to Community Spotlight - our monthly series where we take a look at a specific creator on the Steam Workshop. This month's installment we're putting the spotlight on user KN!
With a range of awesome Techs and fancy Circuits & Systems Builds, KN's Workshop has got a lot of toys to play with.
RC Car Minigame
Controlling a remote-controlled car using a joystick, you've got to navigate around obstacles, defeat enemies and destroy three conduits.
We asked KN about their process for building Techs, what their inspiration is and what they've got planned next. Here is what they had to say:
Q: What's your approach to building Techs in TerraTech? What's your inspiration? A: My approach to building techs in TerraTech is to have function with form, a large tech that looks cool, and can do stuff is always the end goal.
Q: What's your advice for players starting out on their first major build? A: The best piece of advice I could give is to plan out large techs to avoid running into build limit, a tech that uses 3 long sticks of blocks to measure build limit height, width and length can prove to be very useful. However, don't feel the need to always build big, a small or medium sized tech can be just as interesting, and functional as a large tech. Also don't feel like you need to meet the expectations of veteran builders, improve your techs at your own pace and have fun with it.
Q: Have you got any exciting builds planned for the future? A: I plan on finishing my first modded tech, which uses the control blocks, I've seen a couple mechs up on the workshop and I'd like to try my hand at that. the current progress is about 50% done. A modular mobile base which uses the new fastener blocks to disassemble into a base, then re-assemble into an airship for transport to a new location, similar to the modular cargo ship i've built before. A new flagship for my fleet of spaceships, my current flagship is getting a bit old.
Community Core w/ Matt
We're taking a look at some of the awesome Techs that the TerraTech Community has been making.
Release Notes - Update 1.6.1
Hey Prospectors,
Matt here with a new Update for you! Space Junkers have expanded their prospecting empire and bring with them loads more Blocks! As well as the new Blocks, Rusty has also got some new missions for you to complete.
There are some new work-in-progress R&D Labs Blocks for you to test out, including Ornithopter wings!
We've also swapped some Blocks over to Space Junkers as well as made a tonne of other design tweaks, quality of life improvements and bug fixes.
Enjoy!
New Blocks:
Space Junkers Scrapheap Juicer
Space Junkers Angled Girder
Space Junkers Jagged Girder
Space Junkers T-Shaped Girder
Space Junkers Debris Rover
Space Junkers Small Bullbar Armour Plate
Space Junkers Medium Bullbar Armour Plate
Space Junkers Cornered Bullbar Armour Plate
Space Junkers Large Bullbar Armour Plate
Space Junkers Battlecry Cab Armour Plate
Space Junkers Warcry Cab Armour Plate
Space Junkers Battler Cab
Space Junkers Fuel Tank
Space Junkers Armoured Radar
Space Junkers Rotating Anchor
Space Junkers Bulkhead Light
Space Junkers Turbo Booster
Space Junkers Block Magnet
Space Junkers Scraphead A.I Module
Space Junker Sticky Bomb Mortar
Space Junkers Hemispherical Roller
Space Junkers Spiked Armour Plate
Space Junkers Spiked Corner Armour Plate
Space Junkers Spiked Girder
Space Junkers Spiked Tusk
Space Junkers Screw Track
Space Junkers Block Deconstructor
Space Junkers Anchored Scavenging SCU
Space Junkers Component Break-aparter
R&D Only
Reticule Research Tech Movement Axis Controller
Reticule Research Tech Rotation Controller
Reticule Research Tech Throttle Controller
Reticule Research Logic Toggle
Reticule Research Logic Latch
Reticule Research Logic Multiplexer
Reticule Research Left Ornithopter Wing
Reticule Research Right Ornithopter Wing
New Missions
Rusty's Junkyard Quiz #1
Rusty's Junkyard Quiz #2
Rusty's Junkyard Quiz #3
Rusty's Junkyard Quiz #4
Novice Junk Crafter I
Novice Junk Scrapper I
Advanced Junk Crafter I
Advanced Junk Crafter II
Advanced Junk Scrapper I
Advanced Junk Scrapper II
Expert Junk Crafter I
Expert Junk Crafter II
Expert Junk Scrapper I
Expert Junk Scrapper II
Non-unique missions to Space Junkers Progression, i.e. Gangland, Special Delivery etc...
Block Adjustments:
Note: We do not foresee these changes affecting any existing Snapshots that feature these Blocks.
The GeoCorp Scrap Gun, GeoCorp Catapult and Reticule Research Electric Precision Ray have moved to Space Junkers. Therefore the following changes have been made to these Blocks:
Updated Space Junkers Junkyard Spinner crafting recipe to use the correct Better Future Wheels to match its model
Updated Rusty Cab crafting recipe
Rebalanced GeoCorp Repair Bubble, so it doesn't eat away as much power as before
Updated the Grade and Rarity of the majority of initial Space Junkers blocks from last update
Space Junkers One Block, Space Junkers Two Block & Space Junkers Four Block received a buff in HP
Space Junkers Geode Rumbler, Space Junkers Junkyard Rainmaker & Space Junkers Rustic Cannon received a buff in HP & DPS
Rebalanced Space Junkers Rubble Runner to give it more grip when driving
Quality of Life Improvements
Large Blocks now more gracefully enter SCUs
SpawnBlock Command autocomplete now includes modded block names
SpawnTech Command from snapshots
Added Space Junkers Steam Workshop tag
Circuits & Systems Debug. Use 'Circuits.EnableDebugger' in the Command Input to open the Circuits & Systems Debug panel.
Bug Fixes
Fixed an issue that caused the Command Input to sometimes cause Block interaction to become unavailable
Fixed team lookup on Circuits & Systems Sensor Blocks to account for Multiplayer teams not being the default Single Player team
Fixed an issue with the mission 'Scrapping the Surface' where the highlighted area disappears when a player leaves the area and comes back
Fixed an issue where multiplayer lobby lists show sessions on other game versions
Fixed an issue with the cost of Space Junkers Blocks which led to harder enemies being spawned
Fixes to the APs of the Space Junkers Rustic Cannon, Space Junkers Chainslicer, Space Junkers Patchwork Pyroblaster & Space Junkers Sticky Bomb Mortar to be compatible with Circuits & Systems
Weapons Tierlist w/ Matt
We're ranking all the S Tier weapons from each Corp against each other!
Release Notes - TT_Unstable Version 1.6.0.5
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
Updated SJ Cannon, Chainsaw, Flamethrower & Mortar have had their APs updated to work with C&S
Slight update to strafing speed for screw-tracks
Prevent game from crashing when detaching a C&S active fastener