Territory Control 2 cover
Territory Control 2 screenshot
Genre: Simulator, Strategy, Indie

Territory Control 2

Thank you for trying the Steam Next Fest demo!

The Steam Next Fest is over and that marks the end of this limited demo! Thank you for all your bug reports, suggestions and interest shown in the game! If you haven't done so yet, a wishlist helps a lot, and notifies you of the Early Access release!

Join the community on Discord, engage and help shape the game!
Support on Patreon and receive a full copy early; play & test before the official release.

https://store.steampowered.com/app/690290/Territory_Control_2/

Territory Control 2: Steam Next Fest Demo

Hello everyone!

As some may have noticed already - there is a demo out now for a limited time for Steam Next Fest!
The demo and dedicated servers will be up until then end of Steam Next Fest on 20 June.

We look forward to you playing the game and any feedback is welcomed
on the Steam Forums or our Discord.

Territory Control 2 is best played with friends, so bring them along and create or join a faction!

After the demo, development will be mostly focused on implementing the changes based on feedback,
as well as a multi-region Conquest gamemode, faction management, diplomacy, trading,
end-game technologies utilizing magic, and various quality-of-like improvements such as the much-needed tutorial, modding guides and more.

Thanks for playing!

Territory Control 2: v0.1.27.1

Haven't been writing changelogs for a while, and there's been so many changes since the last post, so I'll just list the most important ones.

- Added Factions (can be accesssed with Headquarters, Outpost)
- Added Depots (used for transporting goods over long distances and storing them cross-map)
- Added Blueprints and Laboratory
- Added even more stuff
- Rewrote World loading (factions and player data now persist through maps, changed savefile formats)
- Reworked progression (now it's slower-paced and more in-depth)
- Lots of sprite and graphics improvements
- Plenty of new weapons and tools
- Respawning changes (uses respawn tokens, will be expanded on eventually)
- Various engine optimizations and code cleanup
- New Main Menu
- GUI improvements (tooltips, graphics)
- Partial AMD support (will be improved over time)
- Improved Editor mode
- And much, much more (can't remember)

Territory Control 0.1.10.4

- Added Phlogiston Distillery
- Added support for multiple window tabs
- Added animations for tools
- Added crouching
- Fully rewrote gun code, now it's much more customizable and more stable over network
- Rewrote pickup code, should be a bit more stable now
- Balanced damage a bit
- Various fixes
- More stuff I forgot about

Territory Control 0.1.9.1

- Added Toolbelts (i.e. hotbar / entity inventory)
- Added Fuels (furnace now requires coal or wood to operate)
- Added Autosaves
- New skills and specializations
- New character sprite
- Recipe tweaks
- GUI improvements
- Server hosting improvements
- Inventory improvements
- Various fixes