Terroir cover
Terroir screenshot
Linux PC Mac Steam Gog
Genre: Simulator, Strategy, Indie

Terroir

Update: Terroir Version 1.03

Hey everyone!

While we continue to fine tune the balance of the game, we also thought of giving you the means to customize your wine estate. So we're rolling out the "Ambient Items" feature, which allows you to buy decorative objects to personalize your estate -- you work hard to keep your company afloat, so it's just right that it at least looks the way you want it to. Two of the objects, the Wind Turbine and Lake Lighthouse, even give you instant Renown, but come at a pretty hefty cost.



Please use the Z and X keys to rotate. You may pick up a placed object by clicking on it. You can sell it by clicking on it and pressing the Right Mouse Button.

We've also introduced a few changes:


  • Changed Chateau Level 1 Maintenance Costs of each owned tile from $200 to $150.
  • Removed the yearly depreciation of Distributor Relations.


Next up: the Rural Development Bank feature, as well as the Mac and Linux versions. Stay tuned for more updates!

MARK

Update: Terroir Version 1.02.6

Hi everyone,

Six updates in ten days -- the game is evolving at a head-spinning pace, and we like it that way. We like to think the game gets incrementally better with each new version.

In this new update, we're responding to player feedback by easing the difficulty of the game quite a bit. We're getting a few reports about the unmanageable onslaught of Fungal Rot, so we're introducing a few adjustments that should make managing your vineyard a bit more forgiving.

Here are the patch notes:


  • Reduced Fungal Rot's effect from eliminating 50% of current yield every month to 20%.
  • Reduced the probability of acquiring Fungal Rot, depending on variety (For Cabernet Sauvignon, Chardonnay and Sauvignon Blanc: 75% if Ripeness is 1, 60% if 2 and 40% if 3; for Merlot: 75% if 1, 60% if 2 and 3; for Syrah and Pinot Noir: 75% at 1 and 2, and 65% at 3).
  • Fermentation now takes half the time than before (instead of increments of 1 month, it is now measured in increments of 2 weeks, with 2 months being the maximum).
  • A scored playthrough now only takes 70 years instead of 100.


We hope these new changes will improve your experience with Terroir. As always, we look forward to your feedback in our discussion boards.

Many thanks,
MARK

Update: Terroir Version 1.02.5

Hi everyone,

After an entire week spent on trying to figure out a major bug that caused the wine distributors to get stuck, we figured it would just be easier to re-write the whole thing. So we re-wrote the code, tested it, and so far, the bug hasn't re-appeared... so far.

Aside from that, we also made a few more fixes and a few changes here and there. Here are the patch notes:


  • Fixed the stuck distributors bug.
  • Fixed a bug wherein fungal rot or overexposure persisting after harvest.
  • Fixed a text positioning mistake which involves the message that appears when a vine dies.
  • Stopped allowing shears to be used on vines with No Foliage (in previous versions you could do this, but it had no effect anyway.
  • Disallowed planting when a Player left a tile's menu open past the planting phase.
  • Increased the storage capacity of Barrels (150/220/400) and Bottles (7,000/10,000/15,000).
  • Changed the starting funds for a new game to $35,000.


We hope these fixes are permanent. Next stop: finishing off new features, including the Bank and a customization feature that will allow you to add aesthetics improvements to your vineyard.

Thank you for continuing to support us and never losing faith! We really appreciate it!

MARK

Update: Terroir Version 1.02.3

Hi everyone,

In light of some new bugs that popped up with the last patch, we've managed to fix a few more issues:


  • Fixed a distributor bug that had wine waiting to be sold stuck. This is observed in old saved games from past versions being loaded in the new version.
  • Fixed weirdly rotated tiles when loading saved games.
  • Fixed a bug that had some technology re-locked after unlocking. Please note that Players will have to unlock the technologies upon starting a game or loading one up, but the tech shouldn't re-lock when loading games anymore.
  • Fixed fermentation taking longer than stated -- this was due to progress bars taking longer to finish loading than they should.
  • Fixed a relationship rating error that had distributor rating drop if Player kept opening and closing the market menu.
  • Changed starting funds from $25,000 to $30,000.


One of the major bugs encountered involves the Cellar Manager menu not popping up when the icon is clicked -- we cannot find anything wrong with the code, so our best guess is that this is most likely a Unity error. We've updated our Unity version in the hopes that this should fix any issues. If problems persist and you still experience difficulties with the Cellar Manager not popping up, we will rebuild this part of the game.

We highly recommend starting a new game after your Terroir updates. We know most of you have made considerable progress with some of your games, so we hope you won't encounter any more of the previous errors when you load them up. But in case you continue to experience pre-existing errors, do try starting a new game while you wait on us to come up with fixes.

Thank you all so much for your continued support and lively discussions!

MARK

Update: Terroir Version 1.02.1

Our dear winemakers,

We know you've been waiting for this, so we finished it up as soon as we could.

Here are the patch notes:

BUG FIXES


  • Fixed a distributor bug that was caused by selling less than 24 bottles of wine to a distributor.
  • Fixed a bug involving cork/screwcap selection wherein bottling cost did not change no matter the chosen option.
  • Fixed a bug involving some tooltips that persisted if icon disappeared while cursor was on it.
  • Fixed a bug that ignored bottle type choice.
  • Fixed a bug that showed Yield as "%" in certain instances, often observed when planting a third grape variety.
  • Fixed a bug that caused Lifetime Revenue not being reset when starting a new game.
  • Finalized camera panning, fixing the "stuck camera" Players experienced when scrolling to the edge of the screen.


ADDITIONS & AMENDMENTS


  • Added audio settings.
  • Added keyboard shortcuts for Pause, Play and 2x Speed.
  • Added simple indicators showing game's state.
  • Added Hotkey chart (key mapping to be included in a future update).
  • Revamped the Renown earning system.
  • Added option to turn off background rotation.
  • Added the Barrel and Bottle quantity count in the Cellar Manager.
  • Reduced Renown cost of upgrading to Chateau Level 2 to 50 Renown
  • Increased the monthly maintenance cost of each owned tile under a Level 2 Chateau and Level 3 Chateau.


I'll start a discussion in the community boards explaining how the new Renown system works -- it was inspired by your suggestions, as is most of the new changes and additions in this first update. Why? Because you're all awesome and we want to make sure you get the game you envision playing in Terroir (well, not all your suggestions - we are not, I repeat not, going to introduce zombies).

We hope everything works just fine -- please report any bugs you encounter in this new version to us, and if possible, send us the output_log and save game files to dev.team@generalinteractive.co -- that'll help us fix the bug sooner.

Again, thank you all very much for your incredible support! You can expect more updates and additions as we work towards making Terroir better in the coming months.

MARK

Untitled

A Message To Our Awesome Players (E.A. Roadmap)


Dear Terroir Players,

I'm Mark, one of the members of the team working on Terroir. It's been an incredibly busy week leading up to the launch day, but we made it, and in just under 24 hours, we've already got a great community of Terroir Players.

I'd like to tell you what to expect in the coming weeks, but first just a short message on behalf of General Interactive Co:

Thank you. All of you. You took a chance on Terroir, and are very understanding of the works-in-progress in many of the game's mechanics and features. Your support means we get to continue making this game better. We've got massive plans for Terroir (oh, if you only knew...), and it's your incredible feedback and patronage that will make it possible.

So, with that out of the way, and while we're on the topic of plans, we'd like to share with you a roadmap for Terroir in the coming months.

First, let's talk about some immediate fixes and additions you can expect in the next week or so:


  • Music and volume settings
  • Game speed indicators
  • A bank loan feature
  • Fixes to the camera that have some players getting stuck
  • Customization options that allow you to add ambient objects to your vineyard; these objects also generate Renown
  • Embedding the tutorial (which is currently hosted on YouTube) into the game, with more detailed information on certain mechanics


Once we've got these fixes and additions sorted, we'll then move towards introducing more of the features we've promised you since early development. These include:


  • Steam Achievements
  • A random event and mission system (CHANCE & CONSEQUENCE)
  • New buildings such as the "TAVERN" which allows you to sell wine directly to customers, and "WINE MAKER'S WORKSHOP" which generates tips on how to make good wine (per variety)
  • More wine varieties
  • More original music


That's our scope for Terroir so far, and we have every intention of seeing everything through before a final release. We are accountable for every shortcoming of Terroir, and we take your feedback very seriously. We may not be very active on the Terroir Discussion Boards in the next week or two as we work on fixes, but I want to assure you that I am reading everything you write -- your feedback is crucial to making this game better.

We hope you'll continue to enjoy Terroir -- that alone makes all of our work worth it.

Many thanks, and cheers,
MARK