Undead Horde Steam Early Access Launch Date Revealed
Finally! We have a launch date for Undead Horde Early Access. It is March 6th! We're roughly 3 months behind our estimated schedule which isn't too bad considering this is a brand new game. Lately we've been talking of launch during February, but it became quite crowded so we opted to delay just a bit more.
DYSMANTLE Revealed: Climb Out From the Shelter and Ruin Everything
So this our next big creation: An Open World Action RPG Where You Ruin Everything!
Or as our Lead Developer Tero puts it: "We're mixing together what we think are the tastiest parts of the latest Zelda, Stardew Valley, Subnautica, Steamworld Dig, and Dark Souls, and brewing it into a uniquely satisfying experience you've never played before."
Undead Horde Holiday Special - Get your Undead Xmas Now!
Happy holidays! Our gift to you is a special custom made Undead Horde demo - the Holiday Special. The little elves at 10tons have been hard at work for the whole week preparing this gift. Please note that this version is a demo so it covers only some parts of the actual main game.
In this demo an elf accidentally unleashes the ancient evil. You then get to invade Xmasland and create an undead army of elves. But there's an adversary - St. Nick! Can you defeat him?
Undead Horde Holiday Special is available on itch.io for free: https://10tons.itch.io/undead-horde-holiday-special
BUG - While in Mech, players can now collect health packs
BUG - Sometimes player colors would be shown incorrectly in COOP.
BUG - DirectX 11 issues solved.
OPTIONS - Maximum monster count increased from 600 to 900. Default still remains at 150.
INVENTIONS - Maximum level for some inventions have been increased! Regulator, Quantum Condensator and Dimensional Teleport now have 10 levels (instead of 8).
BALANCE - When exiting mech, the player will be invulnerable for short moment to compensate the excess visual effects.
LANGUAGE - Portuguese Added!
UI - Improved readability in Level End screen
FONTS - Updated fonts for non-latin languages.
"Necromancing Simulator" Undead Horde Gets a New Trailer
10tons turns 15 years old this year. To celebrate we're having a 15th Anniversary Sale at the moment. Go see if there's something you'd be interested in. All discounts are featured on our creator page here: https://store.steampowered.com/developer/10tons
We've been around since 2003. This makes us one of the oldest game studios in Finland which we're very proud of. Hopefully we get to be around in another 15 years. The gaming industry changes rapidly and we're excited to see what the future will bring!
Undead Horde Development Updates
Check out the Undead Horde upcoming page for some interesting posts about the undead. We've also updated the screenshots, the trailer and the description!
It's a patch time! After listening to player feedback, we decided to roll a bit back with Extra Barrel and XP restrictions. Extra Barrel once more doubles shotgun shells. XP restrictions now only apply to Survival mode, to keep it more interesting.
Here's the full change list.
COOP: Players now have an option to trade level up to revive all dead players
VISUALFX: Improved visuals on LOW particle detail level
PERFORMANCE: Improved performance with particle effects, especially for LOW and MEDIUM quality
UI: Leaderboards - Improved time format
UI: Daily Quests screen is now automatically updated when new quest is available
UI: Improved readability on progress bar caption texts
UI: Amount of crystals per level is now clearly visible
UI: New 'Planes' window which displays plane descriptions
UI: Added 'Show on Map' button to Monsterpedia, to make monster hunting bit easier.
UI: Fixed screens for 5:4 aspect ration
BUG: Lightning Ball Gun now deals correct amount of damage with perks
BUG: Fixed Special Ability Master's description.
BUG: Occasionally game would freeze during Boss entrance camera drive
BUG: Fixed leaderboards category cycling with Gamepad
BUG: Fixed rare animation bug during tutorials
BUG: Fixed Teleport Directional arrow scaling on very large and small resolutions
BUG: Wardenclyffe Battle did not end properly
BUG: Tentacles no longer hit through indestructible walls
BUG: Player no longer can walk through walls at Wardenclyffe Tower
BUG: Fixed damage on Fire Bullets with Gauss Assault Rifle
ABILITY: Explosive Barrels can now be layed more frequently
PERK: Epic Death Ray no longer gets stuck
PERK: Extra Barrel now works better with shotgun-type weapons
WEAPON: Lightning Ball Gun's projectile now pierces opponents, making it more efficient
WEAPON: Epic Tesla Death Ray now lasts longer and fires up faster
POWERUPS: Identical powerups now stack better, multiple Fire Bullets last longer.
CONTROLS: Added auto-fire option for Gamepads
BALANCE: Fire Vampires deal more damage
BALANCE: Improved damage on Gauss Shotgun
BALANCE: XP limits for level ups are reduced for levels 9+ for non-survival levels.
BALANCE: Improved Fire Bullets damage on Tesla Guns
Please let us know what you think
PS. Mac & Linux users will also get this update, right away.