We've got a new logo and cover art! Check it out in the game and on the steam page.
Replaced logo with new art by Michael Dashow and added him to the credits.
Added setting to turn screen shake off.
Fixed bug where acquiring gold message stays on screen after dismissed.
Bug Fixes, Curses List Mid-Run, UI Tweaks + More
Hello Card Gamers,
We just released a small update with a bunch of fixes and tweaks. Check them out below:
Curses are now viewable during a run by hovering over the curses icon in the status bar
Added a Credits section to the main menu
Fixed a bug where buying potions would cause the potion to get stuck slightly transparent and not move
Fixed various bugs that would cause cards to be the wrong size (too small or too big for the slot)
Improved the visual effect of an augment activating
Fixed some card play animations and sound effect timings
Fixed a bug where some hero power potions could be used on deck cards when they shouldn't have been able to
Fixed a bug with tooltips
Hope you are enjoying Card Craft! More fixes and tweaks will be coming soon.
Early Access status update
We are close to leaving Early Access for Card Craft and wanted to share an update regarding the expected features in the full release.
The full launch will come with an additional set of content updates, such as new heroes, relics, soundtracks, and enemies! Multiplayer, puzzle mode, and dungeon mode have been put on hold for the time being and will be revisited after the initial launch.
Thanks everyone for your support in helping us make Card Craft the game it is today, we are very excited to launch! Expect a launch date to be announced soon.
Bug Fix v0.7.2
Card Craft
Early Access Update v0.7.2
BUG FIXES
Ghost potions used to appear after receiving a free potion from a quest and adding it to an empty slot.
Tooltips for augments now appear in title menu in build (only worked in editor before).
Fixed infinite gold sfx loop.
Update v0.7.1
Card Craft
Early Access Update v0.7.1
NEW ACHIEVEMENTS
Steam achievements for beating the game with various levels of curse.
Achievement for beating the game with no perks.
Achievement for beating the game with 5 different heroes.
QUALITY OF LIFE
Added tab to show all relics you've encountered.
Added an animation for when a card attacks in place.
Revert to an unlocked hero if you leave the Hero Tab while selecting a locked hero.
We are now keeping track of the highest curse level you've beaten the game with for each hero.
RELIC BALANCE
Changed Magus Ring and similar relics to only target random cards that actually have a symbol, and made it a Boss Relic.
Changed wording of Steel Cyclone to better match behavior.
Removed Royal Light entirely.
Removed condition from Power Tome.
BUG FIXES
Enemy Augments that involve swapping now work.
Pushing a card onto a tile with an effect now triggers that effect.
Fixed bug where if you select a hero power while it is animating, it couldn't be used.
Changed Magus Ring and similar relics to only target random cards that actually have a symbol.
Band-aide fix for bug with card resizing.
Curses Update
We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in Hades). You can even crank it all the way up right off the bat if you want.
With this update Card Craft is getting close to being feature complete for a 1.0 launch. We expect launch to be after the holidays though, so as to give ourselves a bit of a break, have enough time for proper marketing efforts, and make sure the game is properly polished.
Again as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then!
Here's a detailed breakdown of everything in update v0.7.0:
CURSES
Curses unlock after beating the final boss.
New curses tab in the start menu to add curses before a run.
A handful of curse-related achievements.
BALANCE & QUALITY OF LIFE
Changed default heroes (swapped Deiryu Ren with Hikal Barka).
Reword hero power relic trigger to reflect behavior better.
Prevent perks from being changed mid-run.
Replaced the wiggling ring in the tutorial.
Minor visual change to Augment menu.
BUG FIXES
Fixed appearance of starting shops after visiting them.
Fixed bug with potion drawer not automatically opening in the potion shop in certain situations.
Fix to hero power description getting cut off sometimes.
Various fixes around tutorial and practice mode contributing to run stats.
Removed delay before going back to main menu.
Update v0.6.2
Card Craft
Early Access Update v0.6.2
ACHIEVEMENTS
Card Craft has 27 Steam achievements now! More to come in future updates.
BALANCE CHANGES
Reduced the overall randomness in relics effects.
Redesigned several Hero Powers to have no randomness. Most notably the two of the starter heroes had powers that randomly applied neutral/negative effects of positive effect to every number and this was not a satisfying player experience.
After beating the first boss you get a relic immediately and get relics normally for the rest of the run.
QUALITY OF LIFE
Augment menu in the start screen where you can change or undo augments.
The tutorial now waits for actions to finish before advancing.
Tooltips for tile cards.
Added graphic to wall tiles.
Hero powers don’t cost you a charge if they wouldn’t do anything.
Cards you can’t buy are grayed out.
Automatically take players to the perk menu after their first run.
BUG FIXES
Various tooltips used to remain sometimes after the end of a match.
Brew Potion never used to grant potions with symbols. Plus the wording for this hero power was improved.
Potion relic triggers weren’t working for hero power potions.
Walls were counting as enemy cards for certain relic conditions.
Various small fixes.
Hotfix July 15 2023
This patch fixes a problem with navigation on the map for players that have not unlocked relics.
Update v0.6.1
Card Craft
Early Access Update v0.6.1
QUALITY OF LIFE
Potions now appear in a draw next to the player's deck instead of in the top bar.
Game over stats histogram updated to account for walls and in general be more flexible.
Improved the sequence of events that occur after defeating a boss.
Card hover effect.
Experience doesn't show for opponent's cards.
Experience for starting Epic cards sped up only for that hero.
Hide the player relic bar when empty.
More button-like feedback in quest buttons.
Don't show food particles from a chest if you're already at max supply.
Move campaign button to top of start menu after tutorial is finished.
Other minor timing improvements.
BUG FIXES
Sorcerer's Fire no longer fails if all card values are 0.
Fixed the images for hero power potions.
Fixed several related bugs caused by non-standard attacks and combos.
New Card Experience System & Price Increase
We would like to present a brand new feature we're excited about. Cards now gain experience from being used in a match (getting played, capturing, comboing, and blocking), and once they gain enough you'll be able to select a permanent augmentation. Augmentations give your cards special abilities that act similar to relics, but in a single direction. For example, the Spear Thrust augmentation enables that card to additionally attack a distance of 2 away in the augmentation's direction.
In light of our efforts with previous updates and this new feature, we've decided to increase the price to $8.99 and plan to increase again for the 1.0 release.
We hope you enjoy this latest update!
Below is the full list of changes:
New Features
Cards gain experience.
Permanent card augmentations that you can choose after a card gains enough experience.
Wall cards (2 in each match).
Upgrade tiles in worlds 2 and 3 that act like a potion when a card is played on that tile.
Quality of Life
Abandoning a run still grants you shards and shows run stats.
Improved potion UI: always show +/- and completely ignore 0.
Added supply icons when chests give supply.
Redid hero selection UI.
Balance
Made the beginning enemies more random.
Generally made the beginning easier.
Nerfed most cards.
Got rid of a relic chest in worlds 1 and 2.
Bug Fixes
Music off is actually off instead of just being very quite.
Made it so relic order doesn't effect relic trigger dependencies.
Fixed infinite gold sound in some cases.
Can no longer start a run with a hero you haven't unlocked.