Potential fix for mouse input occasionally freezing.
I've noticed, while watching some streams of the game that occasionally the mouse input will become un-responsive. While I have not been able to reproduce this on my PC, I did find one potential cause for this and hopefully this build fixes the issue.
-Jeff
Localization Upate - Out Now!
Hey everyone.
For the first time ever, I localized one of my games. :-)
"That Flipping Mountain" now supports:
Traditional Chinese
Simplified Chinese
Russian
Spanish (Spain)
Portuguese (Brazil)
German
Czech
Please let me know if you use one of these languages and notice any translations that don't make sense, or could be better.
If there are other languages you'd like, let me know. No guarantees, but I'll definitely consider suggestions.
Also, keep an eye out for my next announcement. It will be a game-play related announcement. :-)
Added Language Support for Some Countries
Added language support for Simplified Chinese Traditional Chinese Russian Portuguese (Brazil) Spanish (Spain) Czech
Let me know if you notice any issues
Preliminary updates to support other languages
Added all hooks necessary to support other languages. Just need to get text translations now.
-Jeff
Minor tweaks and bug fixes
Very minor updates...
Those Flipping Achievements
If you are an achievement collector or you are just looking for another reason to play some more "That Flipping Mountain", this update is for you.
I have just added 10 achievements to "That Flipping Mountain"
A slight word of caution, there are no "participation awards" here. The easiest achievement to get is the achievement for completing the game.
Also, for the people that truly hate themselves there is that last, zero fails, achievement.
Have fun and let me know if you notice any issues with the achievements.
-Jeff
Added Achievements
Added support for achievements. Will post more detail soon once I'm sure they are live and working.
Developer Notes #1: Release Week, Thanks, and Shoutout to Slovakia
Hey Everyone.
First I'd like to give a huge thank you to everyone who has taken "That Flipping Mountain" (TFM) for a spin. It is SO appreciated.
The Marketing Plan
To be honest, I didn't really have a marketing plan for TFM. I'm one person without a ton of spare cash laying around for Marketing. Given that TFM was heavily inspired by "Getting Over It" and "Jump King" I thought it'd make a good game for streaming. With that in mind, I decided to use a steam key service (Keymailer) to send Steam keys to just about every streamer I could find who had also streamed "Getting Over It", "Jump King", "Pogostuck", or a handful of other difficult games.
The Marketing Results
I'm very happy with how this worked. For a small, relatively unknown game developer I had quite a few streamers give the game a go.
Special Shout-out to Slovakia
Something amazing happened with Slovakia. Both the #1 (resttpowered) and #2 (2sekundovymato) Twitch streamers played TFM for multiple hours over multiple sessions. They both beat the game. At one point I even noticed the #1 streamer was watching/reacting to the #2 streamer as he played.
Here is one of my favorite clips of the game from 2sekundovymato: https://www.twitch.tv/2sekundovymato/clip/TrappedTiredRadishM4xHeh-28OswgfF3zjZwDRj
Below you can see how these two streamers drove Slovakia to be #1 in sales for TFM over the 1st week. As a one-man-team, with very little marketing budget, this was SO appreciated.
Thanks as well to all the smaller Slovakian streamers who also took the time to play the game on their channel.
Learning and Mastering the Controls
The game-play controls for TFM evolved quite a bit over the 4 or so years of spare-time development. I watched a lot of TFM Twitch streams and was happy to see that most players, with practice, were able to learn and sometimes master the controls. I really wanted the controls to be easy to understand, but also be something you had to learn and gain skill in and I think I succeeded in that.
What's Next?
In short, what's next is more "That Flipping Mountain". :-)
I don't currently have any plans for a new game. I still have a lot of ideas for TFM and plan to role out some content updates, feature updates, quality of life updates, and of course bug-fixes over the next year or so. Remember I'm a one-man team doing this in my spare time so the new update won't be out tomorrow. :-)
What should be out fairly soon is TFM Steam Achievements. I already started working on these and it has been going smoothly so far.
Finally, a Request for Assistance.
If you have enjoyed playing and/or streaming "That Flipping Mountain" please spread the word to your friends and other streamers. Word of mouth marketing is the best kind and anything you can do to help with that would be awesome!
Take Care,
-Jeff
Bug Fix for: Escape key not working for some
Some have reported the escape key is not working for opening the "pause"/"quit" screen.
As a work around, I've added a second key for this operation to see if that works. You can now also press the "`" (back quote... the button with the tilde (~) on it.
-Jeff
Fixed the Downwell/Exit App/Continue Bug
Exiting the app anywhere in the downwell area should work correctly now.