If this article has been opened by chance, like a mysterious door, let’s immediately cut to the chase. And yes, this space does mercifully need some WebAssembly and WebGL 1.0: • https://valdram.itch.io/02345pc • https://www.valdram.com/02345(PC) Inside you won’t find answers and neither will become happier. It is, however, filled with peace. To be fair, or maybe not. Because of how the page would look in a window or a browser tab on your platform depends on many factors, and to even speculate about just the color rendering with all software variety nowadays is hardly acceptable. Which only dooms me on further speculations. Anyway, if one agrees with getting explanations…
• ]You probably have an idea[
There was an idea whether to not publish anything on the Steam news section before the release to Early Access, and to mark the outcome with a titular article back in March... And there's supposedly an explanation for this delay, but this is not a place for it. It is a place for the game that necessarily and hopefully will leave the right message in Self and play up the careless inexorable stress angle. One that shows reflections of needles that have accumulated over the process and which are unlikely to prefer to be mercifully dissolved into a cup of years, I suppose. Right now, you can only guess. Love itself became increasingly scarce in the world and that is what ultimately messed up the process quite nicely, but I hope for a continuity where such a thing will remain purely a ghost. After all, I dream of cultural meanings that have been settling on the trading shelves of Hearts for years, and said fantasies of mine require even greater sacrifices than the imagined. This is why there is a coin inside.
• ]Development is in progress[
Places I use for social activity, such as Zolynh, are filled up evenly and I would keep on leaving touches outside the Steam newsfeed canvas, before the real thing, in my own way of thinking, came out. But just this week, or to be more specific, in the middle of this week we came across something interesting. Unfortunately, on the calendar I have, the last Wednesday was the last Wednesday set at the 22nd of the remaining months of this year. Wednesday, Среда, Cрѣда́, Środa, Srzoda, Sredá or Serdà. But to prevent coming up empty-handed, I’ve built something to show... Which once again proves how far off course the ship is. But essentially, it's just a temporary detour on the way, not a change of direction. That's why there is still a ship left.
• ]...2202[
And generally speaking, the world echoes around itself periodically. An unnatural involvement of the audience or a demand for instantaneous reactions, is once again more often a prerogative of frank pleasure, pernicious but not passionate. The kind of pleasure that destroys the essence with enzymes before it matures. And it is hard to change that cycle. That is why there is a fruit left.
Here and now is simple, but how to preserve the past?
A gusty movement.
• ]Indehiscent[
There is a reason why the Steam test remains at the same stage of opening. One of those that we are free to choose independently. The version protects a stain with stretched image сages, unimpeded cold walls, even the emptiness. And the rest of the list of accumulated gnats obviously bothers me. But we are around a corner where it feels inconvenient for any updates right now. Even the essentials. Grains of sand that are mostly difficult to explain, they block access to the Coast as well.
Among other things, I've decided to get the friction up with something a little riskier for the optimization concept. Because this game, in a mixture of styles and individual fragments of graphic fundamentals, was originally intended as a "snack" for a wide list of configurations, and the system requirements stem from over-cautiousness. But the goals have also changed, time has been spent, and at the beginning of this year, I was fearing what if the resources I had were hardly enough for even three months of activity. The borders are visible in the timetable, though…
• ]Imitating precisely your own impressions[
It's so delightful to leave short or blank spaces in notes. It's as if there's something you haven’t told. At least in a world where everything is mixed up and the watchmaker lacks a studio to work in, but the machinist sells formulae of stories, we don't seem obliged to write frankly about the important thing. The important thing can already be clothed in the complex, to comfort in the moments of searching those, who become transfixed by despair.
• ]Through the half-awake weeks[
... A holiday, on the other hand, pushes to something personal, if not controversial. I can't stop reflecting on the fact that the date of the New Year is not universal and we can trust the approaching one like a suitcase full of art out of context. Clutter outside of tradition and yet here we are, not for the first decade, putting our thoughts on the Internet. Years of deepest attachments die along with themed sites, and sometimes the fragments that would be good to erase are densely embedded in the roots. No one will dry up the Iron Ship, and the tree in love will no longer cross the desert, but the long-standing set of fervent foolishness still hums on the eaves... It's a shame. What is this story going to be? My wish for You is to get into everything at once and patiently. So that any interlocutor You meet, will appear to You, neatly or not, as a Heart with its own dream.
Wreath or Violet.
• ]Centuries for the names of the Greatest Invisible[
The sent versions resemble scraps, and it makes noticeable differences happen. Especially if we're not talking about delivery of the keys, but a direct link to the cloud storage. This is the part of the process where I'm trying to discover the flaws which have already been known. The file set on Steam hasn't been refreshed yet, although there are fidgety inaccuracies that are important to patch already.
You may learn at some point that the perspective is changeable and in fact the human effort is unfortunately incapable of constructing independently if attracted by someone else's impact. But not the other way around. Independent embodiment may border on someone else's perspective, but then the catalyst is still shared. And it may be a while before you finally decide if it's true or not.
• ]Fear of the Brave Nobody[
The illusion of the "secret tablecloth" scene, as it is now called by convention. It fits here. This video sequence is practiced in 360-degrees: It will be revealed in the game after version 0.077.
• ]Mysterious Whiteness[
Once again, on the subject of absence and presence. Isn't it more fun that way? Some snippets in the next ordinal versions will probably not even have any sections.
Ё~ For those who are exhausted by the clock, I would like to wish for an innocuous "surfeit”.