The 8 Sins: New Hell Order cover
The 8 Sins: New Hell Order screenshot
Genre: Strategy, Indie

The 8 Sins: New Hell Order

1.0.10 Update and some concepts

= V 1.0.10 =

Greed:
- Footman - the bug with infinitely gaining experience has been fixed;
- Suppressor - upgrade cost reduced from 210 to 160;
- Double Cannon and Tank:
-- the cost of the upgrade was reduced from 320 to 260;
-- resurrection cost lowered from 560 to 400;
- Campaign
-- Electrotechnical is unlocked from the 4th to 5th level of the capital;
-- Triggerman can be unlocked at level 4th level of the capital;

Description screens have been improved:
- races in the campaign, both in the race selection window and in the kingdom overview;
- description of the spell and skills;
- the name of the item in the shopkeeper's transaction window.

In the next updates, I wanna focus on AI and adding new maps.





Also, here is a concept for summoner and unit that gonna decrease the opponent's combat skill:

The first shapeshifter

Here is the concept of the first shapeshifter creature:


Also a "tactical note" version:


Some time ago, I created this redesign concept but now, I want to turn this fellow into some animal beast so daemons of gluttony have one animal-warrior unit:


Also, the minor update will be available next week!

Creatures concept #1

Hi there!
I planning a major update but I also need to prepare concepts for the creatures, for new ones or redesign old ones based on the new "type tags" I presented early.


Also, I gonna make some tactical notes like why we should take current creatures or upgrade for him by putting icons of the stats and creatures' attack type.

For now, I don't gonna show numbers, only white X, if the current creature/form can make this attack and red X that means, is required commander with current skill or items that gonna unlock this attack.

Here is a link to my gallery if you wanna see old ones, but I see I need to clean this mess from stuff from other groups:
https://www.deviantart.com/madhatterworkshop/gallery/66253785/the-8-sins

Battle Mechanics Redesign #3




1.0.8

Quick update 1.0.8

Other
- the tutorial has been unlocked;
- fixed a bug where the game crashed if we started another game in one session after the tutorial.

Pride
- the sound effect of the attack of the mage commander has been changed from the sword to lightning;
- "Fluits" and "Senior flutist" have increased initiative from 70 to 80;

Maps improved:
- Cheese Fields where the red player had the option to steal resources from one neutral party.
- Downtown (conquest) - correct neutral pride demon parties with unnecessary greed demon units.

Also, the demo is finally available on the Steam page!

1.0.7 Update

Sorry for messing with the game version.

In this update you get:

- The main menu has been refreshed;
- In the army window for one party, the right area has been developed to show the state of health and experience of each unit;
- The continue walking button is active in full width instead of halfway;
- The selection is painted with more intense colours;
- Targets for Support units are marked green instead of red;
- Fight Ai: uses the Steadfast order when the character has less than 25% health instead of 50%;
- A help button has been added in some windows;
- Demo updated from version 0.7.7 to 1.0.7 (Soon on steam);

Acedia:
- the graphics of construction trees for warrior, shooter and mage have been improved;

Achievements:
- Fixed a bug in the achievement message window that would not close if several achievements were obtained at once;
- Fixed an issue where it was not possible to obtain the progress (and thus the achievement itself) "Keep Silence!".

Loading the game:
- party selection is cleared (bug where we had a chance after loading the game to have a selected enemy party as our own);
- fixed a bug where the same party could not be selected on the world map;
- and looping through the list of player's parties;

Devlog #66

[previewyoutube="mD9l-mP5_do;full"]

The current and incoming look of the main menu



Improving graphics for unit/item selection :

V 1.0.6

Sorry for being late, making a tutorial was a time-consuming thing, but the new version 1.0.6 was launched and the tutorial is finally available.




In terms of gameplay, a new button has been added that causes the party to continue the march, the other buttons are reordered to avoid accidentally clicking the end of the turn.



= V 1.0.6 =

Sloth:
- Pitcher: its attack was set from any to the area;

Gluttony:
- Treatment costs with Guzzler, Devourer, Butcher, Chopper are free;
- The cost of reviving Butcher is 60 instead of 160;
- The cost of reviving Devourer changed from 80 to 40;
- The cost of reviving Chopper changed from 100 to 80;
- The operation of the Nasty Meatball upgrade has been improved, instead of Hunger for Little Hunger, we have Meatball for Nasty Meatball;
- Saber Tooth upgrade operation improved, instead of upgrading Multijavs to Saber Tooth, upgrading IrontTooth to Saber Tooth;

Campaign - Wrath:
- added the ability to unlock Madman on the 7th level of the capital city;

Campaign - Gluttony:
- Little Hunger is unlockable for 4th instead of 6th level of the capital city;
- IrontTooth is unlockable by 6th instead of 7th level of the capital city;
- The biscuit unlocks 6th instead of 7th level of the capital city;
- Sabertooth and Nasty Meatball can be unlocked on the 7th level of the capital;

Campaign - General:
- added the ability to unlock the garrison level 3 at the 7th level of the capital city;

Campaign - Maps:
- Slaughterhouse: neutral parties have been corrected;
- Geothermal: neutral parties have been corrected;
- Maze: cities were named;

Graphics:
- the overlay graphic for the portrait of the creature during the end of the battle, showing the experience gained, has been changed;
- the talisman of life - it already has an outline on the world map;

Map editor:
- saving the map adds the .cfg ending to the file name when the player did not do it himself;
- does not allow saving the file when there is no file name;
- Fixed a bug where after opening the chest window, it immediately proceeded to add a new item window to the chest;
- The cancel button when adding an item to a chest does not turn the chest window into an army window;
- The mapping of fields on the map for the generator has been improved, so you can move one field in any direction;
- repainting on the side panel when moving main towns has been fixed;
- fixed a bug where moving cities and capitals changed affiliation;

Spells:
- physical attack spells on the 2nd and 3rd level deal 30 and 45 points of damage, respectively, instead of 20;
- player can use attack spells to destroy a party on the map when the target party have an item, they leave a chest;

Creature upgrade window:
- refreshed;
- description added;

Neutral parties:
- they regenerate at a rate of 15% or 30% when they are in a hideout;
- when they have a health-enhancing artefact, they are in full health instead of appearing wounded;

Effects:
- slightly muted sound effect for the sword and the cannon fire;

AI:
- Fixed an issue where the AI player tried to use a stance despite being knocked out, which could cause a hang or force the player to take a turn for him;

Others:
- after loading the game and obtaining the creature's statistics, the armour value will not be -1;
- after upgrading the creature skills are added after removing the previous ones;
- Chest: Displays a description of an object without revealing what it contains;
- Healing window: mass actions work properly with a subject who has more stamina points than it should (e.g. the item that increases stamina has been removed from him just now);
- Teams window: fixed selection of giants in the second team has been repainted;
- Recruitment window: description added;
- Terrain objects - descriptions have been added / corrected;
- Adding tutorial;

Devlog #65

[previewyoutube="HKxrjRlSs3U;full"]