Viva! Amigos! The 9th Gate now comes with Brazilian Translation!
Once again, we're deeply grateful to the team of translators who helped make this happen. Shoutout to the great people at Digital Kaz Brazil for their tireless effort at making this more accessible for our Brazilian Portuguese players!ːsteamhappyː
Merry Christmas!
And happy holidays to everyone else not celebrating. Enjoy the sales everybody!ːsteamhappyː
The Flash Patch - Revisiting Directions
With the passing of the year, our team (the two of us) have been listening to your feedback and reviews. We've realized that we may have given the wrong impression of the game to certain players and we're very sorry if the expectations were not met.
While those have played the Prologue believed that this would signify that the larger part of the game would be narrative and linear driven. Unfortunately, this isn't what The 9th Gate is about. The Prologue was a bonus story-driven level we added in to help players 'settle' in and familiarize themselves with the game's mechanics. The main game itself on the other hand is gameplay driven and meant to be a challenge.
Our earliest goal was to realize a horror survival game where you were often trapped between spirits going about their businesses and trying to stay undetected from the ones that were actively hunting for you.
While the primary objective was to searching for the cursed dolls the challenge of the game would especially come once you have the doll in your grasp because the spirits of the apartment would be alerted and they will become even more active and hostile. Your job was to sneak your back back to the circle undetected while trying to evade capture from the more hostile spirits. Each doll you find would unleash even more terrifying spirits that would come after you and on top of all that, nothing is scripted, but designed to challenge you in many different ways.
This isn't a game for those expecting a walking sim, this was a game for players born over burning lava while sand storms raged. Expect to be challenged and be tested!
Some of you may notice, the game description did not highlight this part of the experience so well and we have been taking steps to amend this perception of the game. Players who have owned the game since launch will notice some things are slightly different now (apart from the bug fixes)
Among the changes:
- There is less focus on exploration - while you are free to explore the apartment (on easy mode at least), Listening mode now provides visual aid towards the location of the doll. The closer you are or if you are looking in the correct direction of the doll, the aura will be more obvious. This ability is only available for Kim who is a spirit whisperer.
- The Prologue is no longer mandatory - we've changed the sequence of events so the prologue is no longer mandatory and made the Play button more prominent. It's a small but hopefully crucial change in addressing the perception of the game.
-Difficulty Scaling - the game will now have increased spirit activities even for the 1st and 2nd dolls. We initially made things quieter thinking it would help players familiarize with the layout but it turned out to be too quiet instead. Well, looks like the restless spirits heard your complaints and would like to have a word with you! Some like the toyol are no longer as shy as they used to be.
-The Flash - as part of the perception change exercise, we're adding the ability to "Flash" the ghosts (camera flashes, not anything else!) by snapping a picture of them with the Left Mouse Button during Camera Mode. This will deter most spirits in view and chase them away or stun them if they are too powerful to be hurt (for returning players, you know who I'm talking about). The Flash has a slightly long cooldown and you'll know it's ready by observing the Flash icon with the camera.
And so, these are some of the changes we've been working towards. We still have plenty of things we're keen on adding in the coming year so stay tuned and do let us know what you think of the new changes.
Until then, happy flashing spirits!
The 9th Gate is 10% off during the Winter Sales!
To celebrate the coming end of a year, we're issuing a 10% discount for the game to give some of you guys that extra nudge at getting the game, especially for your loved ones and arch nemesis.
What better way to end the year than with bone chilling screams in the night!
For everyone else who owns a copy, once again, we thank you for your support; we'll also be bringing some new surprises into the apartment with the coming year.
Until then, have a nice end of the year!
Patch 1.1.3 - Turkish and animation
Hi folks, as reported by fellow Turkish players earlier about the font and text issue with Turkish language, we have fixed most the discovered problems and rolling out together with 1.1.3 update.
- Fixed discovered font and text issue with Turkish language
- Changed and tweaked player animation to make the movement look more realistic
If you still face any bugs or problems with the game, do let us know about it. Thanks and enjoy the game
Harika! Turkish Language Support
The 9th Gate now comes with Turkish language support. If your default language on Steam is Turkish, the game will load with Turkish languages. Shoutout to our translator, Qnoops, who made all this possible! To our Turkish players, please enjoy!
Patch 1.1.0 - Hearing Aid Patch
Hi folks! Some improvements have been made to make navigating the map and finding the objectives clearer!
- Using Listening mode now reveals an aura around your vision as you get closer to the doll. Looking in it's direction also makes the aura brighter.
- Added a Minimap locator to the Pause Menu (ESC) that shows your position and the layout of the floor you're on.
- Made small tweaks and enhancement to parts of the game to improve the experience and challenge.
Let us know if you like the changes! Until then, happy hunting. More features to come.ːsteamhappyː
Patch 1.0.10
- Improved gameplay for prologue and main game (more info to come)
Turkish Language (Alpha Only)
Hi folks, Turkish langauge support is in alpha now. There are still some lines of scripts needed to be translate and adjusted. Currently we only support for those with beta access to the game.
Feel free to switch to the Turkish alpha branch to try it out. There might be some errors in translation still.
How to switch:
1) Right click on game and select properties
2) Go to Beta Tab and select turkish alpha
3) Then go to Language Tab and select Turkish Language