The Adventurer's Domain Online cover
The Adventurer's Domain Online screenshot
Genre: Adventure, Indie

The Adventurer's Domain Online

Latest TADO News

Greetings Adventurers and welcome to the latest happenings in TADO.

Throughout April there were quite a few significant updates to TADO, more content, some game mechanic updates along with some performance improvements.

[Combat Updates]



We’ve gone through every melee animation in the game (and with having so many different weapon types, there’s a lot of different melee animations!) and improved the impact ‘feel’ of strikes. This has made every swing that lands a lot more weighty, and different to those which fly wide of their targets; something quite important in a game like TADO with action combat. Its difficult to show off 'feel' in a small clip, but attacks feel a lot more physical and that you're hitting something, rather than through something. We've also been careful not to overdo it and make swings feel to rigid and non-responsive.

[New Content]

For content, two new dungeon areas were opened on Star Island, giving new places to fight through as well as providing some areas where the main quest chain on Star Island will take you, which was also extended by a couple of stages.




[New Quests and Rewards]

April also saw the introduction of the Hunting Log Feature. Over the time we’ve been open, we’ve seen quite a variety of different types of players, some who just want to grind everything until they’ve found every rare, some who only want to play through the guided content of the main quest chains, some who want to explore.

The new Hunting Log provides players who like to grind and adventure in different areas of the world a large number of monster based tasks which offer a variety of rewards, be them equipment if they are doing them whilst level appropriate, skill gems, or ever a variety of small passive buffs. It can also provide a option for players who feel their character isn't quite strong enough to push forward to a new place, but would like more variety in what they are doing to gain that strength.

We decided not to just push the tasks on every adventurer and fill up their quest logs with a potentially overwhelming number of things to do, and put the first 28 Hunting Log entries safely away in Genmire Hunting Lodge. We will be adding Hunting Logs to the four major areas, which also contain tasks for all their subzones and dungeons, with Genmire just being the first.

[New Minimaps and Area Maps]

Something which many players have asked for many times is accurate in game area maps. Presenting good maps, of a quality we were happy with has proved a challenge for some time going through a variety of iterations, but we have finally come to a position we are happy with.



This means players not only have a much more functional minimap with clearer icons and view of their surroundings (particularly useful for better seeing champion spawns, resources or other players), but an area map you can pan around with, see active events and tasks which have specific areas to go to.

There’s some further functionally going to be added here with additional detail such as event cooldowns and some further detail on some side quests.





[New High and Low Level Events]

Speaking of events, we have added in two new events, one a reasonably regular, repeatable event in Genmire; which makes use of a previously underutilised piece of land and provides a place for newer players to experience a bit of challenge with their friends should they wish to.



We’ve also added a much higher level event to Fire Watch in Star Island which sees waves of fire elementals and champion spawns attempting to drag down the many defence points along its great wall. Defenders are rewarded for each banner that lines the wall they prevent from going up in flames.



As always we've continued to improve performance, we've made some pretty huge strides forward with improving rendering speed, loading times and memory utilisation.


Look forward to seeing you in game Adventurers!

Monty

TADO News

Greetings Adventurers, and welcome to the latest TADO news.

It’s been a little quiet around here lately, and today’s patch notes aren’t the longest or most interesting, but they are very much a necessity.



Whilst we continue to brew the next content update launching later this month, we’ve spent a good amount of time working on improving performance. With this build players should find they have significantly improved load times, memory usage and, depending on hardware, shorter render times. This should have the effect of putting less load on strong systems whilst also significantly reducing the minimum viable requirements.

Not a great deal has changed in dungeons but when moving to any of the large open world areas, people with even the highest specs should notice a significant improvement and for those with more modest hardware a much more significant reduction in load times.

There’s always more to do in this space and we will continue to work on improving performance going forward.

That’s all for now, but we have more coming later in the month with the latest content drop.

Monty

Two Years of TADO!

Welcome brave Adventurers to the grand celebration of TADO’s second anniversary! It is with immense pride that we can reflect on the incredible journey we've all shared over the past two years. From the moment you all first stepped into this vibrant world, you have embarked on epic quests, formed unbreakable alliances, etched your names into the annals of our realm and experienced a host of bizarre, fun, and sometimes not so fun..., unintended experiences – I’m thinking of you ‘Wolf Day’ which saw everyone who summoned a wolf… summoning 300 wolves….

Your dedication and passion have been the driving forces behind our labours and continued development. Each battle fought, every puzzle solved, and all the friendships forged, we are honoured to have been part of your adventures and are endlessly grateful for the support you have shown us.



To mark this occasion, over the next week, starting on the 26th of January, Adventurers who visit the Kami shrine currently in Genmire are awarded a new title and limited unique anniversary cloak.

Last year we brought out a lot of new content such as the launch of the Secrets of Star Island, more events, a lot of new equipment, more ways to customise your character, easier ways to reset your stats and new improved hair styles to name but a few. We also tidied up some of the more dated areas with Rogue Town being fully rebuilt to look better, perform better and be more functional.



We’ve continued to improve performance and graphical fidelity both by optimising and providing additional options to enable a wider variety of systems reach high levels of performance. One of the last major milestones deployed last year was a remake of the UI which looks nicer, is easier to interact with and more familiar compared to other traditional PC MMOs.



Some of these things weren’t planned in but were recognised as being required for the good of the game overall. This did leave a few items planned last year having to launch this year instead. The big items on our list which moved into this year include fleshing out the fishing system, merchant cargo transport and lairs which produce harder monsters the longer you survive in them.



So what’s in year 3? Well adventurers we have a bit more of the core story to launch which will be coming very soon. This will see you unlock the Star Elf city, head into the Demon Realm to find out what’s pushing demons into Star Island before making a trip back to the Order in Rogue Town for a confrontation.

We also have a few more events coming out shortly two of which are quite different to any of those that came before.

Genmire Fishing tournament offers a non-combat PvP event where players attempt to collect the most and best fish. Adventurers score points for each caught and returned to Genmire based on the rarity of what they’ve found with the winner being announced and reward when the time runs out.

The Rogue Town mini pet arena is an event which players can submit their favourite mini-pet (which they may or may not have levelled!) to do battle on their behalf against both NPC mini pets and other player’s mini pets. There’s also mini-pet racing which will come a little later.

We have had a lot of requests for an in game world map which is also very close to launch. Its a surprisingly challenging thing providing a nice looking map of a large world where things are constantly changing, but we believe we have come up with something which will do the majority of what people have asked for whilst also not requiring too much development work when things change.



Of the outstanding pieces of content enhanced fishing and trading will both be launching in full in the first half of 2025. These systems provide alternative ways to level up, gain experience along with some unique rewards and ways of gaining access to some items which are otherwise difficult to get your hands on.

Outside of these remains a couple more dungeons which we’ve had built for a long time but haven’t found the right time to open which will come not long after the final story patch.

We’ve been blessed with a relatively large number of players coming through TADO over the last two years, it’s done well but we don’t have a large concurrent playerbase which can be a barrier to bringing in more people who are looking for an experience where they regularly bump into other players.
At some point later this year we will move TADO out of Early Access into full release which will provide a further opportunity to bring in new players and make the world feel a little fuller when you’re not playing with friends.

Further beyond that… Well, we have a fourth major continent which will come some time after we launch the game as an expansion DLC with with new quests, new dungeons and a much-requested flying mounts for high level players. We will share more details on this later in the year.



Even further...? Well beyond that, and depending on how well its the expansion is received, we are looking at removing as many barriers to entry as possible recognising there's a lot of people out there who see TADO, but can't or won't drop the initial box cost on a chance of it being fun. This is something we'd like to remove entirely so we can get more people through the door and having fun.

Anyway, happy anniversary adventurers! Here's to a great third year!

Monty

Happy Holidays Adventurers!

Greetings Adventurers!

To celebrate the holiday season presents have once again been laid under the tree in Genmire for all adventurers be you naughty or nice. They will be there until the new year.



A big thank you all again for the support this last year and we look forward to seeing you next year.

Take care Adventurers!

Monty

Holiday Updates and Latest TADO News

Greetings Adventurers!

Much has been happening in TADO since last we spoke so there's quite a bit to get through. Before going into details here's a quick update on the events currently live in game.

With the Steam Autumn sale we had a quest running to allow new characters to gain a unique cosmetic item set, we've decided to keep this running throughout the Winter Sale and upto the new year, so there's still time!

Mr Claws has also been seen once again around the world with sightings in Genmire Isle, The Ice Kingdom and Star Island stealing the presents of the locals. With an updated loot table this year including a variety of drops of all qualities and tiers we've also added some rarer items like Restful Herbs for unlearning so good luck recovering those presents! Keep an eye out for announcements of Mr Claws arrival in the events channel in game.



As a thank you for all the people who had played and been part of the community this year, from the 25th onwards you'll be able to pick up your presents from under the tree in Genmire (assuming Mr Claws hasn't run off with them all!)



Lastly on current events, for the duration of the holiday events we've swapped out the item given away with every Token purchase to a cosmetic head item of a somewhat festive pair of antlers.



Onto the more in-depth news about recent updates and changes in TADO, and there's been quite a lot.

We recently pushed one of the largest patches which has completely rebuilt the UI, gone are the full-screen panels and we welcome more traditional MMO stylings with multiple windows you can drag around and position as you like.



We’ve also gone through the player character models and upgraded the quality of the available hair styles, its looking much nicer and gives us the ability to have longer hair interact with the wind and your movements. You’ll also be able to go and get your hair cut and dyed at the newly opened Rogue Town Barbers.

We have a limited time quest going on at the moment where if you make a new character you will start with an additional quest to complete the main story as far as Rogue Town, a few hours in for most players. Upon completion you’ll be rewarded with the new limited Infiltrator's Armour cosmetic set - we'd originally planned for this to run through just the Autumn sale but thought we might as well give more people a chance and continue it through the winter sale too.

As part of our ongoing efforts to improve the look of the game, Rogue Town has been completely overhauled to provide a better experience to players arriving there, it not only looks a lot nicer but also performs a lot better.



Speaking of performance there’s been some pretty major changes to some of the way the game renders objects, which in Genmire Isle and the Great Sea has lad to reducing the amount of time a frame takes to render by ~50% which will result of significant FPS gains on most hardware.

We’ve also substantially expanded the amount of settings and quality controls available to players making it easier to reach a smooth 60fps at high resolutions on most hardware. This also includes the latest FSR3 upscaling options which can have a dramatic influence on frame rate particularly at higher resolutions.

We've also added some quality of life improvements people have asked for such as being able to zoom out more and offset the cameras position relative to the character further left or right.

Finally, on gameplay, every Stamina based skill has been looked at and adjusted. Stamina previously worked as a resource you had to manage a bit like mana, only it came back faster and you had much less, it throttled your ability to use your chosen abilities.

However, with many such abilities having cooldowns anyway, and most players having a favourite one or two stamina abilities, the weaker ones tended to be disregarded or not that useful competing for that precious stamina. To make this feel better, we’ve basically removed the stamina costs of most abilities and are letting the cooldowns be their primary resource for these kind of builds. This has made melee (and to some degree ranged) combat, particularly when using second weapons, or shields, a lot better flowing and makes a larger range of skill gems more viable as secondary abilities and buffs.

Thanks again for all the support throughout the year, look forward to seeing you all in the new year as we open a portal into the demon world and find out what's pushing them to Star Island.



Take care Adventurers, happy holidays!

Halloween in TADO

Greetings Adventurers!

The latest build of TADO is quite a large one focused on significant technical updates and removing some long standing issues which, whilst not usually hugely problematic to most players, lots of people will have encountered throughout their time in TADO.

We will also see the return of the Halloween event which will run from the 23rd of October to the 8th of November and includes a variety of new and returning rewards from last year.



Technology updates

A game the size of TADO can take a long time to produce, many years, and the longer it takes the older some of the core technology used inevitably ends up being. One of the full launch milestones we have includes uplifting the technology TADO relies on to the most modern versions and leveraging the advantages of those newer technologies.

A large amount of work has gone into this, bringing significant performance and quality advantages along with improving the overall maintainability.

The most notable improvement players will directly experience from this comes from lighting and weather. A long term issue with TADO has been how dark at night it can get when the sky is cloudy, the weather is bad and the moon obscured, and whilst using a lantern helps its not always been the best gameplay experience.



The new technology has enabled us to significantly improve the quality of weather and lighting in the outdoor environments which makes for a much better experience at night (along with looking a lot nicer in general) particularly seeing major updates to Genmire, The Great Sea, The Ice Kingdom and Star Island.



We’ve also updated the technology the water systems relies on which has enabled improvements to ship controls and speed along with some improvements to the fidelity of waves and particularly on shore lines and shallower areas.

Halloween 2024

Last year we ran the first Halloween seasonal festivities which includes regular reoccurring events taking place in Genmire and the Ice Kingdom. These provide players of all levels a chance to secure Halloween themed cosmetic helms, glow attachments for weapons along with a unique mount. This year all of those things are coming back along with a variety of new Broomstick mounts to be collected.

The Hallowed Knight’s armour also sees a return to the token store along with two new ship bundles which both include Sloop and Galleon class vessels.

Last year the event started having its first phase active, and closer to Halloween itself the second phase activating, with all the new rewards we've activated both phases from the start this year to give people more chances and time to collect candy and bag as many of the new rewards as they can.

Whilst the Halloween event is in operation the free item which comes with every token pack has also been changed to a unique Broomstick mount.



Other notable improvements

The Cultist Caves have been further tuned down to make it an easier place for pre-Ice Kingdom geared players.

Pure Vermillion can now be found and used to craft Vermillion-reinforcement which when added to a Tier 2 armour recipe provides a significant survivability boost. This is the start of some pretty big changes coming to the player experience between finishing the Haunted Manor and heading off to the Ice Kingdom to better fill out this portion of the game.

An issue that manifested on higher pings and sometimes would see players rubber-band following abilities which have significant movements, e.g dodge, Arcing Strike has been fixed.

The team Player vs Player battleground has been reopened. At the moment this is broadly a ‘just for fun thing' but there’s going to be a variety of improvements to the type of game mode played here, the power differentials between players whilst in the arena and the associated rewards for engaging with it.

Players can no longer delete items in their mail which was particularly problematic when people deleted their recovered ships!

Most spells have had their ranges and speeds increased along with a general buff in how well they scale from related stats.

There's a lot of other changes throughout the lands in TADO and with the weather and lighting particularly, but there's probably some areas which have very specific weathers and ambient effects which will need further adjustment. With this technology in place this can be done much quicker and at a higher quality.

Sneak Peek

As always we're well into working on the next content update which will be dropping shortly after the Halloween event's over.




See you in game Adventurers!


Monty

TADO News and Updates

Greetings Adventurers, there’s been quite a bit going on in TADO the last couple of months with the introduction of some new high level activities; a high level group focused event in Star Island and the raining of high end Star-Metal meteors upon the lands accompanied by some tricky elementals that only the strongest of adventurers would dare meet alone.

But aside from the ongoing march of new content, we’ve also added in a long-requested mechanism for more mass reallocating your hard earnt skill points.

In TADO there are a number of ways to gain character power, at first much of this comes from the skill points you earn and spend when levelling, these allow you to equip the current (and regularly expanding) 130+ ability gems that can be found across the various continents, some via discovery, some via drops and some found in the various town stores across the lands.



Increasing your skill points, aside from granting access to those new abilities, doesn’t however grant a huge amount of extra power, though over time and levels the small benefit it does adds up, but a lot of your characters power comes from the items they equip; which themselves also require skill points invested to equip; a very high level piece of crafted heavy armour will require more investment in the Heavy Armour skill to equip but provide significantly more survivability than a lower level one.

Overtime, some adventurer’s may regret their choices and decide they’d like to remove some of their skills. In a game like TADO, where there aren’t strict classes and where your character is a reflection of the skills and equipment you’ve chosen and collected, resetting all your stats is like completely swapping class in most games. This is something we haven’t previously really made available to a great degree though we’ve made changes to make this easier, particularly on lower level players whilst also giving higher level players some options for full respecs should they desire; though rarely.

There’s a few main ways in game players can now look to retool their character when they had enough of say, throwing dark magic around via the occult skill and would like to invest in sword fighting.

Unlearning Points: These are collected around the world at various shines and give your character access to a way of tweaking/moving small amounts of points between your chosen skills. Not far into the main quest new players also receive 100 of these points given them a chance to change direction if they aren’t too satisfied with their original choices.

Tomes of Unlearning: Adventurer’s will come across these from most activities, be it Events, grinding, collecting materials or even fishing they will pop up now and then. There’s also a reasonable player economy in the buying and selling of these tomes. These give adventurer’s another way of accessing more Unlearning points with every tome granting your 10 more points.



Resting at an Inn: An adventurer now also has a further choice, resting at Inns. There are four Inns scattered across the continents of TADO and at any of these an Adventurer can choose to rest. Resting allows you to remove any amount of points spent in a single skill and return them to the character for spending elsewhere. The more an Adventurer wishes to remove from a skill, the longer it will be before they can do so again and whilst lower levels removing small amounts will find themselves able to rest frequently, a player with thousands of points spent will only be able to do so rarely.



Adventurer’s will also see Herbs of Serenity in the world; one can be found for every Adventurer in each of the four Inns. These humble herbs allow you to clear the cooldown and instantly rest again should you want to.

With the Inn feature now in game, our next big quality of life focus is moving over to the UI, which we've had a lot of er... 'feedback' on since going into Early Access. As such we've been working on a full redesign of the UI moving away from the Fullscreen panels and to more traditional rpg layouts.

Safe hunting Adventurer’s and sweet dreams at the Inn.

Monty

Latest Updates and TADO News

Greetings Adventurers, too long has it been since we last spoke!

It’s been a busy time in TADO these past weeks, with the launch of Star Island and several updates to it since, including a plethora of new monsters, items and equipment and with a whole host of new skills, events and quests on the horizon a lot is going on.



We have however ended up pushing back some of our roadmap items. One of the long term requests we’ve had in TADO is to increase up the amount of spawned enemies in the world and whilst developing Star Island we significantly improved the technology controlling the monsters to the point where we could have much greater mob densities. With it though we’ve had to continue to put quite a bit of time into further optimising the server’s performance in handling all these monsters which has ended up taking somewhat longer than we’d like.

In the longer run we’d like to go through some of the older areas and apply this technology to increase mob density and its something we will do when we’re comfortable all the servers could handle it.

Another very long term request has been a better/easier way of redistributing spent skill points to enable you to more readily swap around your abilities. Very soon we will be adding in functionality which will allow you to ‘rest’ in Inns around the world and recover spent skill points. The more you do in this manner the longer the cooldown will be until you can next do it. At lower levels this will effectively give adventurers access to swap style of play quickly, whilst higher level players will be able to use it to either adjust their builds or rarely reset a heavily invested skill line to change play style.




This will to some degree see Tome’s of Unlearning and Unlearning Points lose some of their value, but these will still provide a more flexible way to adjust points when you either have a cooldown related to a previous rest or want to adjust from multiple different skill lines.

We’re working to see this delivered within the next month along with the continuation of the rollout of Star Island’s quest chain.

See you soon adventurers!

The Stars are aligning.

Greetings Adventurers, it’s been too long since the last time we spoke so it seems like a good time to dive into what’s currently going on in TADO.

Firstly, lets do the not so good news. With the launch of Star Island rapidly approaching updates to the current game have slowed down more than we’d intended. We had plans for a couple more minor updates following the Demonology launch last month but knowing many people were much more interested in the new content, we decided to put a brake on the roadmap items for March and redirect all our efforts into getting Star Island out the door.



This means unfortunately when you first land on the shores of Star Island you won’t be doing so with the new hair styles and character customisations; though they shouldn’t be too far behind!

Onto the better news, Star Island itself. Whilst we’re not going to drop the exact date here, we’re now in the ‘weeks away’ rather than months and it’s shaping up nicely.



As you’d expect, Star Island comes with some new higher level areas, a longer than you’re used to crafting experience – albeit with a much flatter requirement across the item types and much higher potential crafts, new abilities for almost every skill, quests, events and obviously loads of items, monsters and areas to collect, defeat and explore.



We’re not too far off now.

See you soon Adventurers!

We went on (further) down that road

Well we’re still working away on the next large content drop known as the Secrets of Star Island which adds the majority of the remaining main quest, a new landmass, new top tier mobs, crafting and equipment.

We are saying Q1 at the moment, but its going to be late Q1 with a possibility of slipping into Q2. There’s a lot of parts here and will be the biggest single content drop since TADO launched.

Unlike with the Ice Kingdom, where we added the zone, monsters and some new drops with the quest line and crafting coming later, we want Star Island to be much more complete on launch and won’t be putting it out until there’s more to do than just exploration and grinding.



We have a few things carried over from last year where we didn’t land them when expected with other content being prioritised in places. This list also isn't exhausted, there will be more events, dungeons, unique items and continued focus on polishing up some of the current areas, improving champions and bosses around the world and generally making everything feel more useful.

February



Demonology;–
The latest skill addition to TADO will see this hybrid summoner opening rifts and having demons spill fourth to crush their enemies.

The Rogue Town Stockade;–
Shown off quite a long time ago, the Rogue Town Stockade provides a place for adventurer’s who have found themselves already in the Great Sea, but struggle with Convergence Point Alpha. There’s riots, bad magic, new items and skill gems to be found down below.



Additional Character Slots - A long time requested feature, we will be adding additional character slots into the Token store so those of you who want to go beyond 5 characters have a way of doing that on the same account.

Guilds – We built the tech to form guilds with a plan to push them last summer, but aside from having a shiny nameplate they didn’t really do anything / have purpose so we didn’t launch them.
When we introduce guilds towards the end of February players will find activity from guild members contributes to a guild power bar, the power can be used to force desired events to start on demand. Its not something that can be done often, but it will give an opportunity for groups to be able to do events when they are all online rather than having to wait on particular events to be active or available.


March

Character Customisation Updates;-
Intended to come in last year, we have new hair, make up and tattoos along with an in game method of changing these post customisation. None of your characters will change automatically but the old / current hair styles are likely to find themselves unable to be selected for new characters beyound this point.



AOE and Cleave changes;-
Before we head into Star Island AOE damage is getting some significant changes. Melee weapons rather than doing full damage to all targets hit in the swing will start doing less damage to targets beyond the first. Some weapons will cleave better than others and some will keep more of their damage when doing so.

Magic AOE is getting similar treatment but to a much lower degree, most spell based AOE’s will continue to do there full damage in most situations but they will also be influenced by damage reductions over certain numbers of enemies depending on the spell. Aura’s / Ground Targeted AOE’s which stay in place for long durations will be the most affected by these changes

This should allow us to have more space for high powered single target attacks which can be competitive with attacks that hit multiple targets, It also should bring up the relative power of things like bows which have less access to large cleaving attacks.

The Secrets of Star Island;–
We maybe a bit optimistic here, but this is the target for The Secrets of Star Island currently.



April

Also the Secrets of Star Island;-
Regardless of if we push the large content drop in March or April there will inevitably be quite a few changes and updates required shortly after, so we’ve blocked out some time for enhancements here.

May – June - July

[Redacted];-
Following the events which unfolded on Star Island Adventurers are faced with a [redacted]….. back in .. [redacted] for the end of the main quest chain (for now least!).

The Great Sea Awaits;-
There’s quite a few islands remaining underdeveloped in the Great Sea, and limited quest content. Here’s where a few changes will come in which will introduce some different ways to play for people who want a break from doing their favourite loops along with some additional side stories.

Bounties:-
Picked up in Rogue Town bounties provide forced level appropriate champion spawns on various islands in the Great Sea. You’ll be directed to the Island and you’ll have to find and incapacitate the target (I’m sure they’re still alive!) before transporting them, similar to cargo, back to the Rogue Town stockade for level appropriate rewards.

Trade:-
We have a system in TADO where you can craft cargo packs, stick them on a ship and transport them for profit. We don’t make much use of this at the moment and this is when we’re going to bring this up to date. Trade gives you access to unique item enhancements, ships, mounts, consumables and the odd interesting item. Trade boards can be found around the world at every location which accepts trade and the current desirability of those items. Load up you’re ship with as much as you can make or find and take it to the optimal place for maximum reward.



Along with the Trade system there’s some polish for ships in general, particularly focused on controls which will come in at the same time here.

Fishing;-
Fishing will be expanded at this point to require is own skill; gained like other gathering types and the world will be covered in new fish to find. We have some special events related to fishing including a competitive fishing competition and along with providing things like treasure maps and consumables fishing feeds into the trade system.

Champion fish spawns too!



Lairs:-
Lairs will be added to every continent containing post main quest level content, these contain high level group focused monsters and resources, the more people fight in them, the stronger they get. You’ve already bumped into places in Genmire and the Ice Kingdom where these will be formed and we have a real want to make sure all four main continents/areas sees continued usage by our high level players.

World Map:- The world map will be made available and will show details on ongoing events, lair's current power, types of resources and difficultly level of mobs, the branches of the world tree and target destinations for the main quest.

Beyond July

Since launching into Early Access we've delivered many new pieces of content and systems but we have some relatively large technical debts during rapid development we do need to pay down.

The second half of the year will have a focus on updating and improving a lot of the underlying technology, some of which is now many years old.

With this we aim to improve a lot of how moment to moment gameplay feels with expected improvements in fluidity of attack animations/movements, falling, general network performance along with some performance and fidelity issues. A lot of these backend improvements are part of piece that will take us towards launching out of Early Access.

This is not to say there won't be any post July content, there certainly will be! And we will come on to looking at that later in the year.

For now Adventurers, safe hunting!