The Adventures of Kusoge cover
The Adventures of Kusoge screenshot
Genre: Role-playing (RPG)

The Adventures of Kusoge

1.2.2

Another small patch fix. Probably the last for a while, but who knows.

CHANGELONG 1.2.2.
-Got cats off the keyboard (thanks again Shrodu)
-Lord Mayor won't sometimes forget where his office is.
-Contractors have closed off secret passages in Castle Ringstead. Ass-Stabbers have also dealt with said contractors so they cannot reveal where the passages were. They don't call him Benevolent King, folks.

CHANGELOG 1.2.1
-Stablized dimensional anomaly preventing potential time-paralysis.

CHANGELOG 1.2:
-Not fighting a certain boss no longer causes paralysis.
-Much-needed layoffs in a certain boss' mook department.
-Tightened up the dialogue on city 3.

CHANGELOG 1.1:
-Kusoge Estate interior walls are no longer made with aetherium. Now it's finally up to code. Now our hero can make that addition in time for the sequel!
-Speaking of houses, an early boss has had his lair remodeled. Turns out part of it was inaccessible. Contractors, amirite?
-Baby Daddy now makes note of a character's appearance rather than his age.
-Time/Space anomaly in Romero City purged. The eldritch cult responsible has been executed.

Version 1.2.1

Thanks again Shrodu for pointing out a bug that had been missed for quite a while.

Oh! While I'm here: I am working on a second game. It won't be a sequel to The Adventures of Kusoge, but there will be some familiar elements. No timeframe for when it's coming out, as I'm still in the process of making the scenario and trying to see if I'll even have a proper budget for commissioning custom-made assets.

One day I'll have my own game studio. With blackjack, and amazons. But hopefully this follow-up, currently under the working title I'll Show You Absurdity! Starring Eddie The Vampire will, at the very least, suck less than Kusoge.

CHANGELOG 1.2.1
-Stablized dimensional anomaly preventing potential time-paralysis.

CHANGELOG 1.2:
-Not fighting a certain boss no longer causes paralysis.
-Much-needed layoffs in a certain boss' mook department.
-Tightened up the dialogue on city 3.

CHANGELOG 1.1:
-Kusoge Estate interior walls are no longer made with aetherium. Now it's finally up to code. Now our hero can make that addition in time for the sequel!
-Speaking of houses, an early boss has had his lair remodeled. Turns out part of it was inaccessible. Contractors, amirite?
-Baby Daddy now makes note of a character's appearance rather than his age.
-Time/Space anomaly in Romero City purged. The eldritch cult responsible has been executed.

Ka-ching!

Holy crap, I've finally made $100 of the The Adventures of Kusoge! With the RPG Maker license I still haven't broken even yet, but this is still a milestone!

So, time for another sale! Starting 9/27 at 10am for the next two weeks, sale time! Like the Kusoge Day sale this one will keep on going.

Thanks everyone who bought the game. You're all awesome!

Happy Kusoge Day!

If you're reading this, you're probably one of the OVER TWO HUNDRED people who purchased The Adventures of Kusoge, probably out of pity, maybe played it for a few minutes then forgot about it.

Thanks for your support!

To celebrate the anniversary of the game, I'm doing a special half off sale, starting Feb 8th and ending whenever Steam tells me I have to end it.

So tell your friends or surprise them with a gift that will make them say "Um, okay, thanks I guess".

And you'll probably get some tokens in the lunar calendar event, so there's that.

Now on sale!

It's the Steam Summer sale, and The Adventures of Kusoge is now 51% off! Why 51? Because math I guess!

Now is the perfect time to play the game that curators have called "Another Game" and "Not the Worst"!

See why it's been purchased by literally dozens of players!

Version 1.2 Released!

Another patch! This should make it fully bad-bug-free, but if anyone finds another please report it.

Thanks again to Shrodu, both for this and the constructive and honest feedback and review. We'll have to agree to disagree on Komiku's music, though.

In the end, no matter what happens from here out, I consider this game a success. My goal was to finish a game and get it published, and I succeeded on that goal. Any other measure of success this game gets is just a bonus.

To address a question I've been given: I have no plans to implement achievements. If I gain the knowledge or resources to do so they may turn up in a future project, but I don't see how they would improve the experience of The Adventures of Kusoge. And it may be a bit of personal bias, as I'm a spade with heart tendencies in the Bartle taxonomy.

CHANGELOG 1.2:
-Not fighting a certain boss no longer causes paralysis.
-Much-needed layoffs in a certain boss' mook department.
-Tightened up the dialouge on city 3.

CHANGELOG 1.1:
-Kusoge Estate interior walls are no longer made with aetherium. Now it's finally up to code. Now our hero can make that addition in time for the sequel!
-Speaking of houses, an early boss has had his lair remodeled. Turns out part of it was inaccessible. Contractors, amirite?
-Baby Daddy now makes note of a character's appearance rather than his age.
-Time/Space anomaly in Romero City purged. The eldritch cult responsible has been executed.

Update 1.1 Released

Another industry standard: Gamebreaking bugs were found and I needed to patch them!

Thanks to Shrodu for pointing out the errors.

CHANGELOG 1.1:
-Kusoge Estate interior walls are no longer made with aetherium. Now it's finally up to code. Now our hero can make that addition in time for the sequel!
-Speaking of houses, an early boss has had his lair remodeled. Turns out part of it was inaccessible. Contractors, amirite?
-Baby Daddy now makes note of a character's appearance rather than his age.
-Time/Space anomaly in Romero City purged. The eldritch cult responsible has been executed.