Great news! We now offer macOS support, including Native Apple Silicone and Intel-based Macs.
Fixes and improvments
fixed an issue with hiDPI monitors, when in full-screen mode, the bottom of the screen was cut off.
fixed a mouse cursor behaviour, it is now hidden only when in a full-screen mode
fixed the issue with slightly inaccurate volume settings for music and SFX
Update Notes 1.1.4
The issue that caused the room where the archer NPC appears to be "black/no light" has been resolved for Linux and Steam Deck players.
Update Notes 1.1.3
the game starts in full-screen by default
the mouse cursor is hidden
Update Notes 1.1.2
fixed a rare issue causing to crash the game while climbing and jumping in a room corners
minor level design changes to streamline a player experience
Update Notes 1.1.2
Fixed the issue when on some controllers (DualShock 4, Xbox 360 Classic etc.) the D-pad worked incorrectly
Update Notes 1.1.1
Fixed the issue when in some situations a player can be at a dead end during the exploration of the first levels
Update Notes v1.1
Poppe
Fixed a bug with a flashlight in dark locations.
Jump is more responsive now.
Increased knife attack radius.
Balance
Many changes have been made to the game balance.
The first boss now needs fewer hits to be defeated, making the fight easier and less time-consuming.
All enemies have their HP reduced to provide a better game experience.
Powerups
There are more syrup bottles in each location.
Locations
Significant level design changes have been done in various locations.
Some individual locations were removed. This will help to avoid unnecessary backtracking.
Several new shortcuts have been added.
Items
The locations of several items have changed.
NPC
If you are trying to interact with an NPC, or a place where you can use an item, but you do not have the right one with you, then Poppe will say "Nope".
Bug fixes for Aug 5
- fixed the issue when enemies like termite or woodlouse are disappearing during the turn-back direction