So, I just got finished adding in more blatant hints in the quest script, so hopefully no one will ever be thinking "gee, what do I do now?" Also, I didn't notice RogueDeus's one comment saying that the ointments were too cheap--something I already knew, but keep forgetting to change. Whoops.
And...well... I WAS working on DLC for the game, but then I was told about RPG Maker MV. RPG Maker MV will allow their games to run on Macs, Linux, and a bunch of other things--including phones. Not to mention the Character Generator is 3/4 view, and I suspect that getting this program will get rid of the pesky crashing.
Guess what I'll be working on over Christmas break.
The DLC isn't cancelled (sorry for the cheap title of this announcement), but this new version of RPG Maker definitely took some of the wind out of my sails in regards to it. At the very least, the DLC will be heavily delayed.
And to people who were looking forward to it, I'm sorry. D:
And sorry for the downer update.
Slightly More Impressive Update
Okay, so, there is a new update in town! Let me explain what changed! :D
Updates:
-fixed some MORE spelling errors. (Sheesh, guys. If you see a spelling error, you gotta tell me! XD How else am I gonna fix these faster?)
-FINALLY got the quest script up and running properly. I hope. (I haven't checked yet... >.>) EDT: Just checked, and it does! Hooray! :D
-Kalymn has a new ability! Per request, Kalymn learns a new ability at Level 2: Mana Shield! This makes it so the Player can avoid the Sleep ability of those Man Eating Plants.
Future Potential Updates:
-something secret that you guys won't be aware of, but is super important to any future DLC >.> <.<
-and the suggestion of a menu option that allows you to modify the ATB speed. SakifX9 doesn't seem too keen on the idea of adding it in, but we'll see. So this is a "maybe we will, maybe we won't" thing.
-some other stuff from the previous updates that I can't think of right now.
As for that DLC mention... I've got some ideas... :P Buuuuuttttt the DLC won't be coming out any time soon, so, um... I've got some funny videos I can recommend to help pass the time. :)
Spiffy New Demo Time!
That's right! I just spiffified the demo! ...Hopefully! ...If everything went according to plan! But, yeah, I was watching Hunting Swan's video on my demo and realized that it was about time I made the demo look more like the full game.
That includes the spiffy blue window skin, the updated scripts, changing facial expressions, a title that actually matches the full game, and a whole lot more! :D Now let's cross our fingers and hope that the spiffifying didn't create any game breaking glitches. >.<
For those of you who want to play the super retro demo (A.K.A. what the demo here used to look like), then you can still download it from Mediafire here
P.S. There will be more updates to the main game, coming soon. In the meantime, please hang tight! >.<
~Cherry-sama
Updates, Fixes, and Changes! Oh my!
Yes, you read that right! After my two week break, I am here to deliver the newest set of patches to the game!
What's New:
-The long requested (by a couple of you) "Quest" Option in the Menu is here! Sure, it's been in the game for a week or more, but I thought I should mention it for those who don't know. Also, some quests or quest pointers won't show up if you already have a save file from before this update. But it doesn't break the game at all, so there's nothing to worry about.
-The iconset has been updated! I know, not as new and exciting as the last pointer, but some of the icons I added specifically for the Quests Option weren't showing up. So now they are! :D [EDIT: Or, at least I thought they were...but they're not showing up when I playtest, so I'll get back to you on that. >.< Sorry.]
-Fixed a little grammatical error, and holy crap, my corgi is staring at me with her glow-in-the-dark eyes and it's freaking me out. o___o
-Ahem. Anyway, I edited a bit of Helga's dialogue at the beginning, since the option to skim through conversations holding shift has been taken out.
-A glitch in Ganguro's Castle has been removed (hopefully)!
And that's all for now! I'll try and review some of the other stuff that Airtas suggested, but right now, I think my corgi wants me attention, and is using horror movie techniques to do so. o___o Meeeeeep...
Get the SUPER DUPER RPG BUNDLE
Tell your freinds to get this bundle, The Albino Hunter is included!
http://superduperbundle.com/?p=bundle&b=8
Ahhh! The Update Spam Attacks! :O
Yeah, um, I thought it'd be best to mention what some of the updates have been, well, updating.
New Stuff:
-You know that annoying button by the cave to Andromeda? Well, it's gone now! :D
-Due to several complaints and issues, the text no longer skims when you hold down the shift key. For those of you who want to still skim stuff, then just mash the enter key. It may not be as fast as before, but it's still faster.
-A glitch at the Bat's Den has, hopefully, been resolved.
-And a whole bunch of teeny tiny other things I can't remember.
Potential future updates
-Editing Helga's tutorial at the beginning to fit the update with the shift key.
-Take more of Airtas's useful advice and put it into action.
-Find out why the game keeps crashing even though Effectus is installed.
I'll try and keep you guys posted on the updates, but I don't want to spam you guys with update notices, so I plan on keeping them more dispersed.
Happy Hunting! :teleportationfairy:
~Cherry-sama
Sick of All These Updates Yet? XD
Yeah, well, there's going to be more where that came from. But with the new script inputed, some new issues cropped up.
Bugs fixed this time around (hopefully, granted that I didn't accidentally make them worse):
-fixed a grammatical error pointed out in an LP I'm watching.
-one of more concerning glitches, where Malika breaks the game, is hopefully fixed. Granted, she may walk through walls now instead of walking where she is supposed to, but I'd rather have that than a gitch that makes people reset.
-a similar glitch, where if you have certain party members in a certain cutscene get stuck on pillars should be resolved too. Again, they should just walk through 'em now.
-at Airtas's request/advice, I changed the Shade Ring's Critical Hit rate to 10% rather than 50%. I hope this isn't as overpowered as it was before.
Potential Future Updates:
-fixing the scene in Orchid Village so it doesn't matter which order your party members are in. Would have attempted to fix it today, but I've been feeling a touch sleepy recently. (I blame this heat wave.)
-act upon Airtas's other suggestions to make the game better, such as giving a better description for the Holy Symbol. Because, yeah, et's face it, he's right. The description right now tells you NOTHING about what the item does. XD (Again, sorry about that.)
Here's to the future updates being quick, easy to fix, and few and far between! :teleportationfairy:
[EDIT] Holy crap, Steam was being a jerk and not alerting me when you guys were commenting on my updates. :O OH MY GOSH, I AM SO SORRY FOR ONLY NOTICING THESE NOW! >.<
So Many Bloody Updates @__@
Okay, so after installing the script, a lot of you let us know that there are, indeed, some glitches. While we don't know what exactly caused them, SakifX9 tweeked a few things which will hopefully fix some things. If not, then let us know so we can try another course of action.
Another Update So Soon?
Well, we talked about it, and here they are!
Updates:
-fixed that grammatical error I mentioned in the last update is now GONE! >D
-a glitch that was brought up to me not that long ago was resolved, hopefully. I didn't test it out, but it SHOULD work...
-and we installed the script Effectus into the game, which should get rid of the lag, and hopefully some other issues too. However, the effects this script has on the game haven't been tested, so it may create a whole bunch of new glitches to dea with. Keep us posted in the fourms. :)
Happy Hunting to you all! :D
Some Slight Updates
After the feedback you guys gave, there were a few changes made:
-A grammatical error fixed (though, another one was just pointed out to me).
-Lazarus's voice no longer haunts his bed in Ganguro's place.
-Phantom Quinta is GONE! :O
-And a small game breaking glitch was resolved (because it was created by my programming n00bness. XD)
Some possible future updates
-Fixing that one gramatical error that I just found out about.
-Installation of a script which will, hopefully, decrease on the amount of time the game crashes, because that's REALLY annoying!
-Also, if we're lucky, the same script SakifX9 and I have been looking at will fix the lag some people have been reporting.