This week we are taking back the creations you made in sandbox mode!
We were amazed by the creations of FacferC and who therefore becomes our Architect of the Week. His desire to make skyscrapers in a very old style is successful, as we can see on his Tour Maroc, just like his other towers in a more modern style but always successful and deserves to be highlighted, the possibilities of creation on this type of buildings are almost endless. We know how tall towers can make you dream, so when we have the choice of being able to create THE tower of your dreams via sandbox mode, we see very pretty skyscrapers that you share with us via our community discord, or else on the workshop.
You can find one of its towers here: https://steamcommunity.com/sharedfiles/filedetails/?id=2631759385
Meet us here next Friday to find out who will win the next Architect of the Week title on career mode this time! Don't forget to share your creations on our Discord community.
See you next week ♥
Architect of the Week | Career Mode
Meet our new Architect of the Week
We present a new format of the Architect of the Week, this week we have selected only the Green Alley missions of the career mode to define a prodigy architect.
We know the Architect of the Week, he had already been chosen several times for his beautiful creations in Sandbox mode, and he did not disappoint us with the career mode. Congratulations to Pschraeer, he knew how to give a whole harmony at the same time as validating the objectives of the mission People's Square. We loved the result of his mission, and you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2619141583&searchtext=
Meet us here next Friday to find out who will win the next Architect of the Week title on sandbox mode this time! Don't forget to share your creations on our Discord community.
See you next week ♥
HOTFIX - Patch 1.0.16
Hello everyone,
as promised yesterday, here is the version 1.0.16 which fixes the known issues identified yesterday.
Have fun!
Fix Career unlock of new Districts and new Bundles won't work from an older save
Fix Design Market icon disappearing when no Bundles locked left
Fix Fireworks sometimes appearing inside Landmarks
Fix Saving and Loading from Goto step of Tutorial 1 is blocking
Fix D69 Main Projects having some rendering issues on their windows parts
HOTFIX - Patch 1.14
Hello everyone,
Here is the first patch after the release of version 1 of the game.
A lot of fixes, a lot of improvements, adding new Districts & Designs, and, of course, the unlocking of the Sandbox mode at the launch of the game ːsteamhappyː
We still have some Known issues. A new patch will come tomorrow for that.
New Districts added
District D32
District D33
District D50
District D69
New Designs added
Horizon
Xenomorph
Clockwork Orange
Anti Gravity (+variations)
Unlocked Sandbox mode from the start, no need to launch a Career mode and follow the Tutorial anymore
Updated Mission Plaza to make it easier
Updated UI Behaviour when you click on a roof type "Rooftop", the rooftop choice panel now displayed
Updated Reward Mission Popup text layout
Updated Tutorial message panel icons layout
Updated Export panel layout for GOG/Epic (removed tags box)
Added Designs Bundles localization
Many UI tweaks
Added a setting "Max floor limit" which allows to modify the limit of number of floors between 50 and 300
Added Enodo Games Credits launch at the end of Index District Mission
Disabled Plot Editor's keyboard shortcuts during Tutorial
Removed City Quality in Graphic settings (fixes LOD bias bug where buildings pop out and never re-appear)
Fix Evaluation mission not appearing with Mod.io Epic/Gog
Fix Birds VFX (insanely) slowing down rendering
Fix infinite loading after resetting a block with a plaza
Fix possibility to jump steps in Tutorial 2 by closing Export panel
Fix TAB and Photo Mode accessible during Tutorial
Fix Beyond paris overflow in District 69
Fix old versions Saves compatibility
Social Economic Fabric balance
Fix SEF and Landmark Strategic Map panels superposed in some cases
Fix Strategic Map panels not sized properly for large numbers
Fix wrong numbers displayed when changing language in settings
Fix Export button showing as Import when disabled
Fix N°1 Designs description
Fix Urban Planner 3rd panel disabled when selecting Parkings only
Fix small holes in Strategic Map appearing when selecting Districts
Fix flying assets still visible when hiding a District
Fix some VFX not appearing when opening a District
Fix Settings deactivation of some VFX not working
Fix Atelier's wrong rotation when loading a save
Fix wrong roof objects toggles behavior on a building with rooftop
Fix wrong rooftop UI behavior when switching from Buildings
Fix a possibility to prevent the Validation Photo confirmation popup to appear
Fix many 3D bugs in every Districts
Fix Helpers and Escape blocked during Tutorial
Fix Design Market Bundle popup not hiding when returning to menu
Fix possibility to import standard Blocks on Mission Blocks
Fix District 19 Main Projects image in City View panel
Fix wrong Design Library button image when disabled
Fix wrong Block Export Submit button appearance
Fix Reset Mission button hover background
Fix wrong UI behaviour when entering too large numbers in floor Input Field
Fix Modern2 Design icon
Fix Feedback Send button displayed as Apply
Career unlock of new Districts and new Bundles won't work from a 1.0.10 save (fix is ont its way)
Saving and Loading from Goto step of Tutorial 1 might block the player
No demonstration spawn in District 52
Design Market icon will disappear if you don't have any Bundles locked left
D69 Main Projects have some rendering issues on their windows parts
Architect of the Week
Meet our new Architect of the Week
We were able to see your many very nice creations, whether in career mode or in sandbox mode.
This week it is not one but two creation of one of our players in sandbox mode that we congratulate. Congratulations to xmonasx for his projects, they may seem simple, but we know how much curve management is a big job on his projetcts names Administrative Council Towers project. Just like the staircase effect on the second creation New Hotel de Ville.
These buildings have a large American building side, but which would be quite possible to find in the capital of light. You can find and export these beautiful two projects here: https://steamcommunity.com/sharedfiles/filedetails/?id=2621452923 https://steamcommunity.com/sharedfiles/filedetails/?id=2621197323&searchtext=
Meet us here next Friday to find out who will win the next Architect of the Week title! Don't forget to share your creations on our Discord community.
See you next week ♥
Architect of the Week
Meet our new Architect of the Week
We can't wait to see what you build with the live release of the game last night.
Anyway, we were able to see and watch the latest creations yesterday, and we had a little crush on one of them. It's the Isengard tower, from the Lord of the Ring, created by K4Y4K, which wins for the second consecutive week the Architect of the Week! Congratulations to him!
We're always impressed when you manage to reproduce iconic buildings in The Architect: Paris. The almost perfect circle that surrounds it adds a lot of charm to the very fine building that is the Isengard tower. To find, and why not use, this building it's here: https://steamcommunity.com/sharedfiles/filedetails/?id=2609401100&searchtext= Meet us here next Friday to find out who will win the next Architect of the Week title! Don't forget to share your creations on our Discord community.
See you next week ♥
The Architect: Paris - Game Released
Hello everyone!
Here we are, Today is THE DAY. We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater. We listened to your feedbacks, added new Features and Content. We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.
Here's a summary of all our patch-notes, including September.
New Districts - 24 Added
District D02
District D03
District D04
District D05
District D13
District D14
District D17
District D18
District D19
District D20
District D22
District D23
District D25
District D26
District D27
District D28
District D29
District D30
District D31
District D34
District D49
District D52
District D53
District D58
New Designs - 116 Added
American Bank
Arenas
Art Deco
Attic
Black Tower
Brooklyn (+ Variations – x7)
Brutal
Church
CIA
Cyclades
Dominion
Embassy (+ Variations – x7)
French Restoration
French Riviera
Future (+ Variations – x8)
Haussmann Simple
Haussmann Empire
HLM1
HLM2
International Style
Kahnn
Lava (+ Variations – x8)
Living in the box
Louis XIV
Maillols (+ Variations – x10)
Marinière
Metal Flower
Monster (+ Variations – x13)
Moorish
Naja Legionis
Nucleus
Pagoda
Phoenix
Post-Haussmann
Renaissance (+ Variations – x12)
Shibu
Wave
White Tower
1970 Paris
Number N°1 – Blue | Orange | Yellow (x3)
Number N°2 – Blue | Orange | Yellow (x3)
Number N°4 – Blue | Orange | Yellow (x3)
Number N°5 – Blue | Orange | Yellow (x3)
Number N°6 - Yellow
Number N°7 – Blue | Orange | Yellow (x3)
Number N°9 – Blue | Orange | Yellow (x3)
New Type: Walls - 3 Added
Bulwark
Division
Square Fort
New Parks presets - 5 Added
Courtyard
English Park
Funfair Park
«Jardin à la Française» park
Urban Farm
New Plazas presets - 9 Added
Antique kiosk
Basketball field
Classical fountain
Kiosk
Lonesome wolf
Oh Deer!
Open kiosk
Soccer field
Tennis court
New Lands presets - 6 Added
Grass
Brick
Sand
Clay
Sandstone
Concrete
New Time of Day (TOD) - 2 Added
« Summer Rain » Time of Day
« Paris 2049 » Time of Day
Content Tiers
Added VFX on Parks, Plazas, etc.
Added new Roof materials
Added new textures for Plants & Shops
Added Double street lights model
Added Futuristic School type
Added Roof Objects in a futuristic style
Added Compass HUD
Added Modding
Added Design Market
Added The Atelier
New modes
Career
Sandbox
Empty Paris (Vacant land only) <*> Vanilla Paris (previous version)
Added Auto Saves and updated save/load panels
Added wide, extra-wide and 4/3 screen ratios support
Photo Mode
Urban Planner
Added Flying Objects spawn along the Block & District index
Added Terrain presets
Added recent category in the Drawing Board Builder (5 last used).
Added building option to activate/deactivate Blind Facades, Store Fronts and Roof Objects
Added slider to change Trees and Assets coverage on a Park or Land Plot
Added Drawing Board selection colour Setting
Teaser Projects⇒ Replaced by Career Projects Feature
Socio-Economic Fabric system (SEF)
Added Mission Screenshots flow
Added export Mission flow to Career mode
Added Tutorial Missions
Added evaluation Missions
Added Districts buying mechanic in career mode
Added Earning Mechanism to the game (on Mission completion and Workshop upvotes)
Added Flying Objects that may appear when a Block is a major People, Planet or Profit orientation
People
Kite
Ads-screen
Zeppelin
Planet
Solar panels
Flying Windmills
Floating Islands
Profit
Drones
Holograms Ads
Human Holograms
Added SEF effects
Fireworks
Demonstration
Heat wave
Petals
Added 116 Designs
Added 3 Walls Designs
Added 23 Districts
Added 6 Lands Presets
Added 5 Parks Presets
Added 9 Plaza Presets
Added 2 Time of Days (TOD)
Added several Content tiers
Block Sharing
Workshop Mods – Upvote System
Added Mod.io connection for GOG & Epic stores
New save system: reducing drastically save time and save files size
Added error management on Save/Load
Added support of non-Gregorian calendars (was preventing players to save or load)
Added in-game connection to Steam’s Workshop for modding and community based features support
In a new game, tab is now blocked when the Welcome Window appears
Added a message in Strategic Map asking to select a district
Added a pop-up when resetting a plot from the Drawing Board
Replaced random rotation for roof objects with rotation towards the longest façade.
Check if selected block is in the same district as fly-over and trigger a GoTo accordingly
Removed special characters restrictions in Feedback form
Removed typing sounds for feedback form
Added new Drawing Board tips
Added a timer to change loading tips (instead of changing at every screen)
Added a panel update when the player select an already modified plot
Adapted background sizes and spacing between texts, separators & buttons of the Welcome Windows
The new shortcut for hiding the selection is now H by default, instead of ALT
Using CTRL slows the camera down
Added new languages: Spanish | Italian | Pусский | 中文
Simulation optimized for procedural assets
Added CLUF / EULA pop-up when starting the game
Added Steam cloud Save support
Added Epic cloud Save support
Added GOG cloud Save support
Loading time optimization
Extended River sound to canals and rework on Fireworks sounds
Updated Translations
Removed outdated Loading Tips
Optimized re-generation of Parks, Plazas, Roof Objects and general Urban Planner generation
Improve Roof Garden generation in order to better handle some presets (Pools for instance)
Optimizing RAM taken by City meshes
Optimization of non TAA Antialiasing methods by not computing Motion Vectors
Authorized Stores Screenshots everywhere
Optimized New Game loading time
Updated New Game’s flow
Many Level Design tweaks and fixes
Rendering optimization (disable Motion Vectors on assets)
Enabled Sandbox Mode for players with existing Sandbox saves (EA)
Many UI/UX tweaks and fixes
Centred Drawing Board, Plot Editor and Strategic Map UI navigation
Added Stars tracker to the navigation bar
Graphic settings now applied in Cinematics
Changed the Steam URL trying to avoid antivirus quarantine
Updated Helpers for Sandbox mode
Chinese traduction of the Missions texts is complete
Added specific sounds around Landmarks and Main Projects
Added shops bricks for non-player styles (x5)
Balancing of the Vehicles spawns regarding the viewer’s position
Added fountains FX in Landmarks
Updated land panel to be more accurate and dynamic
Many UI tweaks and fixes on the Photo Mode
City View UI update
Added confirmation pop-up on Main Project creation
Harmonization of White Model materials
Fix sun’s position to reflect geographic reality
Update of the hierarchy of Time Of Days and Weathers in City View
Added Urban Planner Construction Sites progression display
Added objects on Construction Sites ground
Added Parked Cars switch along district’s average m² price
Added Photo Mode Orbital Camera
Roofs update on vanilla D19/28/53
Updated Career Photo flow to allow a retake
Added Social Economic Fabric (SEF) switch for parked cars
Added Districts and Landmarks icons for D49, D52, D53 and D58
Added Blocks SEF Panel in City View
Added Demonstration and Fireworks to SEF effects
Updated PPP Flying Objects
Updated City View panels for special cases
Added outline and GoTo on Mission Blocks
Activate Highlight Missions Blocks selection when exiting Photo Mode
Adjusted Pedestrians in D01/D02/03/04
Added SEF energy consumption effects (heat wave and petals)
Updated SEF event spawns on number of buildings and not only event slots
Updated Districts Camera spawn position
Added sprites for D05 and D34
Added Homeless tents appearance on Districts
Defined Mid-day as default Time Of Day in Photo Mode
Changed URL displayed after export and added possibility to copy in clipboard
Lowered Fireworks spawn threshold
Designs selector selection on pointer down instead of release
Updated Drawing Board icons
Update Plazas floor (outside the delimited square)
Improve Plazas, Sport Fields, Parks and Lands generation algorithm (square finder)
Added block number in the Drawing Board Builder
Removed the possibility of flat Roofs on Designs having dormer windows
Added a way to highlight plots in Drawing Board that are related to each objective
Added tooltip on Design UI in Drawing Board
Updated Drawing Board Objectives highlight and tip on hover
Wait until tomorrow, and see the game that awaits you ♥
Architect of the Week
Meet our new Architect of the Week
We're getting closer to the release date of TA:P, can't wait?
In the meantime, it's election day for our new Architect of the Week. And this week it's a bit special, since it's a beta tester that we congratulate, cheers to K4Y4K! Although he uses very different designs, the creations on these blocks are very harmonious. He was able to make very nice blocks with the constraints imposed. And it gives you a preview of what's to come...
He was able to test the game in Beta-test and try the proposed content, so you can't use these creations within your own city, for the moment.
Meet us here next Friday to find out who will win the next Architect of the Week title! Don't forget to share your creations on our Discord community.
See you next week ♥
Architect of the Week
Meet our new Architect of the Week
We're not far from the official release of TA:P.
For the second week in a row, we can congratulate MK.One, with a brand new project, named Tour Lutèce. Its design, as well as its architecture can make us think of a modern building, that we could see emerging in our Paris. We liked the layout of the roof, with a swimming pool to enjoy the nice days, after a good day of shopping.
Find his two project in one here: https://steamcommunity.com/sharedfiles/filedetails/?id=2602334283&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2602333079&searchtext=
Meet us here next Friday to find out who will win the next Architect of the Week title! Don't forget to share your creations on our Discord community.