The Architect: Paris cover
The Architect: Paris screenshot
Genre: Simulator, Strategy, Indie

The Architect: Paris

Architect of the Week | Sandbox

Meet our new Architect of the Week


This week we are taking back the creations you made in sandbox mode!

We were amazed by the creations of FacferC and who therefore becomes our Architect of the Week. His desire to make skyscrapers in a very old style is successful, as we can see on his Tour Maroc, just like his other towers in a more modern style but always successful and deserves to be highlighted, the possibilities of creation on this type of buildings are almost endless.
We know how tall towers can make you dream, so when we have the choice of being able to create THE tower of your dreams via sandbox mode, we see very pretty skyscrapers that you share with us via our community discord, or else on the workshop.

You can find one of its towers here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2631759385

Meet us here next Friday to find out who will win the next Architect of the Week title on career mode this time!
Don't forget to share your creations on our Discord community.

See you next week ♥



Architect of the Week | Career Mode

Meet our new Architect of the Week


We present a new format of the Architect of the Week, this week we have selected only the Green Alley missions of the career mode to define a prodigy architect.

We know the Architect of the Week, he had already been chosen several times for his beautiful creations in Sandbox mode, and he did not disappoint us with the career mode.
Congratulations to Pschraeer, he knew how to give a whole harmony at the same time as validating the objectives of the mission People's Square.
We loved the result of his mission, and you can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2619141583&searchtext=

Meet us here next Friday to find out who will win the next Architect of the Week title on sandbox mode this time!
Don't forget to share your creations on our Discord community.

See you next week ♥



HOTFIX - Patch 1.0.16

Hello everyone,



as promised yesterday, here is the version 1.0.16 which fixes the known issues identified yesterday.

Have fun!


  • Fix Career unlock of new Districts and new Bundles won't work from an older save
  • Fix Design Market icon disappearing when no Bundles locked left
  • Fix Fireworks sometimes appearing inside Landmarks
  • Fix Saving and Loading from Goto step of Tutorial 1 is blocking
  • Fix D69 Main Projects having some rendering issues on their windows parts


HOTFIX - Patch 1.14

Hello everyone,



Here is the first patch after the release of version 1 of the game.

A lot of fixes, a lot of improvements, adding new Districts & Designs, and, of course, the unlocking of the Sandbox mode at the launch of the game ːsteamhappyː

We still have some Known issues. A new patch will come tomorrow for that.



  • New Districts added
    • District D32
    • District D33
    • District D50
    • District D69

  • New Designs added
    • Horizon
    • Xenomorph
    • Clockwork Orange
    • Anti Gravity (+variations)




  • Unlocked Sandbox mode from the start, no need to launch a Career mode and follow the Tutorial anymore
  • Updated Mission Plaza to make it easier





  • Updated UI Behaviour when you click on a roof type "Rooftop", the rooftop choice panel now displayed
  • Updated Reward Mission Popup text layout
  • Updated Tutorial message panel icons layout
  • Updated Export panel layout for GOG/Epic (removed tags box)
  • Added Designs Bundles localization
  • Many UI tweaks
  • Added a setting "Max floor limit" which allows to modify the limit of number of floors between 50 and 300
  • Added Enodo Games Credits launch at the end of Index District Mission
  • Disabled Plot Editor's keyboard shortcuts during Tutorial
  • Removed City Quality in Graphic settings (fixes LOD bias bug where buildings pop out and never re-appear)




  • Fix Evaluation mission not appearing with Mod.io Epic/Gog
  • Fix Birds VFX (insanely) slowing down rendering
  • Fix infinite loading after resetting a block with a plaza
  • Fix possibility to jump steps in Tutorial 2 by closing Export panel
  • Fix TAB and Photo Mode accessible during Tutorial
  • Fix Beyond paris overflow in District 69
  • Fix old versions Saves compatibility
  • Social Economic Fabric balance
  • Fix SEF and Landmark Strategic Map panels superposed in some cases
  • Fix Strategic Map panels not sized properly for large numbers
  • Fix wrong numbers displayed when changing language in settings
  • Fix Export button showing as Import when disabled
  • Fix N°1 Designs description
  • Fix Urban Planner 3rd panel disabled when selecting Parkings only
  • Fix small holes in Strategic Map appearing when selecting Districts
  • Fix flying assets still visible when hiding a District
  • Fix some VFX not appearing when opening a District
  • Fix Settings deactivation of some VFX not working
  • Fix Atelier's wrong rotation when loading a save
  • Fix wrong roof objects toggles behavior on a building with rooftop
  • Fix wrong rooftop UI behavior when switching from Buildings
  • Fix a possibility to prevent the Validation Photo confirmation popup to appear
  • Fix many 3D bugs in every Districts
  • Fix Helpers and Escape blocked during Tutorial
  • Fix Design Market Bundle popup not hiding when returning to menu
  • Fix possibility to import standard Blocks on Mission Blocks
  • Fix District 19 Main Projects image in City View panel
  • Fix wrong Design Library button image when disabled
  • Fix wrong Block Export Submit button appearance
  • Fix Reset Mission button hover background
  • Fix wrong UI behaviour when entering too large numbers in floor Input Field
  • Fix Modern2 Design icon
  • Fix Feedback Send button displayed as Apply




  • Career unlock of new Districts and new Bundles won't work from a 1.0.10 save (fix is ont its way)
  • Saving and Loading from Goto step of Tutorial 1 might block the player
  • No demonstration spawn in District 52
  • Design Market icon will disappear if you don't have any Bundles locked left
  • D69 Main Projects have some rendering issues on their windows parts

Architect of the Week

Meet our new Architect of the Week


We were able to see your many very nice creations, whether in career mode or in sandbox mode.

This week it is not one but two creation of one of our players in sandbox mode that we congratulate.
Congratulations to xmonasx for his projects, they may seem simple, but we know how much curve management is a big job on his projetcts names Administrative Council Towers project. Just like the staircase effect on the second creation New Hotel de Ville.

These buildings have a large American building side, but which would be quite possible to find in the capital of light.
You can find and export these beautiful two projects here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2621452923
https://steamcommunity.com/sharedfiles/filedetails/?id=2621197323&searchtext=

Meet us here next Friday to find out who will win the next Architect of the Week title!
Don't forget to share your creations on our Discord community.

See you next week ♥




Architect of the Week

Meet our new Architect of the Week


We can't wait to see what you build with the live release of the game last night.

Anyway, we were able to see and watch the latest creations yesterday, and we had a little crush on one of them.
It's the Isengard tower, from the Lord of the Ring, created by K4Y4K, which wins for the second consecutive week the Architect of the Week! Congratulations to him!

We're always impressed when you manage to reproduce iconic buildings in The Architect: Paris. The almost perfect circle that surrounds it adds a lot of charm to the very fine building that is the Isengard tower.
To find, and why not use, this building it's here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2609401100&searchtext=
Meet us here next Friday to find out who will win the next Architect of the Week title!
Don't forget to share your creations on our Discord community.

See you next week ♥



The Architect: Paris - Game Released

Hello everyone!



Here we are, Today is THE DAY.
We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater.
We listened to your feedbacks, added new Features and Content.
We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.

Here's a summary of all our patch-notes, including September.



  • New Districts - 24 Added
    • District D02
    • District D03
    • District D04
    • District D05
    • District D13
    • District D14
    • District D17
    • District D18
    • District D19
    • District D20
    • District D22
    • District D23
    • District D25
    • District D26
    • District D27
    • District D28
    • District D29
    • District D30
    • District D31
    • District D34
    • District D49
    • District D52
    • District D53
    • District D58

  • New Designs - 116 Added
    • American Bank
    • Arenas
    • Art Deco
    • Attic
    • Black Tower
    • Brooklyn (+ Variations – x7)
    • Brutal
    • Church
    • CIA
    • Cyclades
    • Dominion
    • Embassy (+ Variations – x7)
    • French Restoration
    • French Riviera
    • Future (+ Variations – x8)
    • Haussmann Simple
    • Haussmann Empire
    • HLM1
    • HLM2
    • International Style
    • Kahnn
    • Lava (+ Variations – x8)
    • Living in the box
    • Louis XIV
    • Maillols (+ Variations – x10)
    • Marinière
    • Metal Flower
    • Monster (+ Variations – x13)
    • Moorish
    • Naja Legionis
    • Nucleus
    • Pagoda
    • Phoenix
    • Post-Haussmann
    • Renaissance (+ Variations – x12)
    • Shibu
    • Wave
    • White Tower
    • 1970 Paris
    • Number N°1 – Blue | Orange | Yellow (x3)
    • Number N°2 – Blue | Orange | Yellow (x3)
    • Number N°4 – Blue | Orange | Yellow (x3)
    • Number N°5 – Blue | Orange | Yellow (x3)
    • Number N°6 - Yellow
    • Number N°7 – Blue | Orange | Yellow (x3)
    • Number N°9 – Blue | Orange | Yellow (x3)

  • New Type: Walls - 3 Added
    • Bulwark
    • Division
    • Square Fort

  • New Parks presets - 5 Added
    • Courtyard
    • English Park
    • Funfair Park
    • «Jardin à la Française» park
    • Urban Farm

  • New Plazas presets - 9 Added
    • Antique kiosk
    • Basketball field
    • Classical fountain
    • Kiosk
    • Lonesome wolf
    • Oh Deer!
    • Open kiosk
    • Soccer field
    • Tennis court

  • New Lands presets - 6 Added
    • Grass
    • Brick
    • Sand
    • Clay
    • Sandstone
    • Concrete

  • New Time of Day (TOD) - 2 Added
    • « Summer Rain » Time of Day
    • « Paris 2049 » Time of Day

  • Content Tiers
    • Added VFX on Parks, Plazas, etc.
    • Added new Roof materials
    • Added new textures for Plants & Shops
    • Added Double street lights model
    • Added Futuristic School type
    • Added Roof Objects in a futuristic style








  • Added Compass HUD
  • Added Modding
  • Added Design Market
  • Added The Atelier
  • New modes
    • Career
    • Sandbox
      • Empty Paris (Vacant land only)
        <*> Vanilla Paris (previous version)

  • Added Auto Saves and updated save/load panels
  • Added wide, extra-wide and 4/3 screen ratios support



  • Photo Mode
  • Urban Planner
  • Added Flying Objects spawn along the Block & District index



  • Added Terrain presets
  • Added recent category in the Drawing Board Builder (5 last used).
  • Added building option to activate/deactivate Blind Facades, Store Fronts and Roof Objects
  • Added slider to change Trees and Assets coverage on a Park or Land Plot
  • Added Drawing Board selection colour Setting



  • Teaser Projects ⇒ Replaced by Career Projects Feature
  • Socio-Economic Fabric system (SEF)
  • Added Mission Screenshots flow
  • Added export Mission flow to Career mode
  • Added Tutorial Missions
  • Added evaluation Missions
  • Added Districts buying mechanic in career mode
  • Added Earning Mechanism to the game (on Mission completion and Workshop upvotes)



  • Added Flying Objects that may appear when a Block is a major People, Planet or Profit orientation
    • People
      • Kite
      • Ads-screen
      • Zeppelin

    • Planet
      • Solar panels
      • Flying Windmills
      • Floating Islands

    • Profit
      • Drones
      • Holograms Ads
      • Human Holograms

  • Added SEF effects
    • Fireworks
    • Demonstration
    • Heat wave
    • Petals

  • Added 116 Designs
  • Added 3 Walls Designs
  • Added 23 Districts
  • Added 6 Lands Presets
  • Added 5 Parks Presets
  • Added 9 Plaza Presets
  • Added 2 Time of Days (TOD)
  • Added several Content tiers



  • Block Sharing
  • Workshop Mods – Upvote System
  • Added Mod.io connection for GOG & Epic stores







  • New save system: reducing drastically save time and save files size
  • Added error management on Save/Load
  • Added support of non-Gregorian calendars (was preventing players to save or load)
  • Added in-game connection to Steam’s Workshop for modding and community based features support
  • In a new game, tab is now blocked when the Welcome Window appears
  • Added a message in Strategic Map asking to select a district
  • Added a pop-up when resetting a plot from the Drawing Board
  • Replaced random rotation for roof objects with rotation towards the longest façade.
  • Check if selected block is in the same district as fly-over and trigger a GoTo accordingly
  • Removed special characters restrictions in Feedback form
  • Removed typing sounds for feedback form
  • Added new Drawing Board tips
  • Added a timer to change loading tips (instead of changing at every screen)
  • Added a panel update when the player select an already modified plot
  • Adapted background sizes and spacing between texts, separators & buttons of the Welcome Windows
  • The new shortcut for hiding the selection is now H by default, instead of ALT
  • Using CTRL slows the camera down
  • Added new languages: Spanish | Italian | Pусский | 中文
  • Simulation optimized for procedural assets
  • Added CLUF / EULA pop-up when starting the game
  • Added Steam cloud Save support
  • Added Epic cloud Save support
  • Added GOG cloud Save support
  • Loading time optimization
  • Extended River sound to canals and rework on Fireworks sounds
  • Updated Translations
  • Removed outdated Loading Tips
  • Optimized re-generation of Parks, Plazas, Roof Objects and general Urban Planner generation
  • Improve Roof Garden generation in order to better handle some presets (Pools for instance)
  • Optimizing RAM taken by City meshes
  • Optimization of non TAA Antialiasing methods by not computing Motion Vectors
  • Authorized Stores Screenshots everywhere
  • Optimized New Game loading time
  • Updated New Game’s flow
  • Many Level Design tweaks and fixes
  • Rendering optimization (disable Motion Vectors on assets)
  • Enabled Sandbox Mode for players with existing Sandbox saves (EA)
  • Many UI/UX tweaks and fixes
  • Centred Drawing Board, Plot Editor and Strategic Map UI navigation
  • Added Stars tracker to the navigation bar
  • Graphic settings now applied in Cinematics
  • Changed the Steam URL trying to avoid antivirus quarantine
  • Updated Helpers for Sandbox mode
  • Chinese traduction of the Missions texts is complete



  • Added specific sounds around Landmarks and Main Projects
  • Added shops bricks for non-player styles (x5)
  • Balancing of the Vehicles spawns regarding the viewer’s position
  • Added fountains FX in Landmarks
  • Updated land panel to be more accurate and dynamic
  • Many UI tweaks and fixes on the Photo Mode
  • City View UI update
  • Added confirmation pop-up on Main Project creation
  • Harmonization of White Model materials
  • Fix sun’s position to reflect geographic reality
  • Update of the hierarchy of Time Of Days and Weathers in City View
  • Added Urban Planner Construction Sites progression display
  • Added objects on Construction Sites ground
  • Added Parked Cars switch along district’s average m² price
  • Added Photo Mode Orbital Camera
  • Roofs update on vanilla D19/28/53
  • Updated Career Photo flow to allow a retake
  • Added Social Economic Fabric (SEF) switch for parked cars
  • Added Districts and Landmarks icons for D49, D52, D53 and D58
  • Added Blocks SEF Panel in City View
  • Added Demonstration and Fireworks to SEF effects
  • Updated PPP Flying Objects
  • Updated City View panels for special cases
  • Added outline and GoTo on Mission Blocks
  • Activate Highlight Missions Blocks selection when exiting Photo Mode
  • Adjusted Pedestrians in D01/D02/03/04
  • Added SEF energy consumption effects (heat wave and petals)
  • Updated SEF event spawns on number of buildings and not only event slots
  • Updated Districts Camera spawn position
  • Added sprites for D05 and D34
  • Added Homeless tents appearance on Districts
  • Defined Mid-day as default Time Of Day in Photo Mode
  • Changed URL displayed after export and added possibility to copy in clipboard
  • Lowered Fireworks spawn threshold



  • Designs selector selection on pointer down instead of release
  • Updated Drawing Board icons
  • Update Plazas floor (outside the delimited square)
  • Improve Plazas, Sport Fields, Parks and Lands generation algorithm (square finder)
  • Added block number in the Drawing Board Builder
  • Removed the possibility of flat Roofs on Designs having dormer windows
  • Added a way to highlight plots in Drawing Board that are related to each objective
  • Added tooltip on Design UI in Drawing Board
  • Updated Drawing Board Objectives highlight and tip on hover
  • Updated Drawing Board pop-up before leaving



  • Added Plot Editor’s drawing Minimal Angle setting (<60°) - Playability tab
  • Added Plot Editor guides as re-bindable keys (Settings)
  • Plot Editor’s Merge feature now creates a type of Plot based on the selection (not always a Vacant Land)
  • Plot Editor’s Cut feature now creates Plots type based on the cut Plot (not always a Vacant Land)
  • All Plot Editor helps are active when entering DB
  • Disable Plot Editor helps when pressing Shift (free hand drawing mode)
  • Changed Edit Mode entering Plot Editor
  • Changed starting point of a cut in Plot Editor only on a segment
  • Updated Plot Editor UI Types and Captions
  • Updated Plot Editor colours legend
  • Added Plot Editor temporary lines
  • Updated Plot Editor UI (mostly left panel)
  • Defined default max angle to 5°



  • Hiding Districts feature
  • Updated images and texts on districts 25, 26, 27, 28
  • Updated Strategic Map Missions selection behaviour (no default selection)
  • Updated Strategic Map colours for special cases
  • Updated SEF panel in Strategic Map
  • Update Missions & Districts sprites in Strategic Map
  • Changed Strategic Map sprite for the Atelier’s Mission



  • Added recent filter in the Design Library, with updated localization
  • Added floor’s height information for each design in the Design Library
  • Added materials to designs infos in the Design Library
  • Updated Design Library
  • Added descriptions to Designs
  • Added Design Bundles progression



  • Added Career Saves
  • Updated District acquisition (UI and game flow)
  • Added tips on objective panel toggles
  • Disabled Save in Workshop & evaluation Missions
  • Updated Missions configuration and Objectives UI display
  • Updated Tutorial UI
  • Force Tutorial dialogue display when a new text is set
  • Updated Tutorial (general)
  • Added 27 Missions
  • Added Mission Import to the Career mode flow
  • Enhancement of Missions Check Prompt
  • Updated Missions path and unlocking
  • Updated missions last batch
  • Updated Mission Photo validation UI
  • Improvement of Missions Objectives compute and display
  • Updated many Missions
  • Added City View panel in Career mode with a list of players previous projects
  • Updated Atelier Mission (0 objective)
  • Updated Progression (unlock Sandbox and Atelier)
  • Updated end of Mission bottom panel
  • Added title in Previous Mission panel
  • Social Economic Fabric (SEF) system update
  • Updated SEF balance
  • Added new types of objectives
  • Updated Missions texts and objectives
  • Updated SEF data for most recent districts and designs
  • Updated behaviours and portraits pop-up in career mode
  • Updated Career Helpers
  • Disabled Urban Planner in Career Mode
  • Disabled multi-selection in Career Mode
  • Missions update: People, Width, Index District, Park, Planet, ND, Profit
  • Reputation balancing (Bundles, Districts and Atelier modules prices; Missions rewards)
  • Added a tip bubble hover the Urban Planner button in Career mode
  • Speedup Mission Import with multiple blocks
  • Update of act portraits to have corresponding narrator in popup



  • Graphical update on many icons
  • Added Main Project’s animation
  • Added highlight feedback when a Main Project is built on the City View’s Main Project panel
  • Updated F1 helpers backgrounds
  • Added hovering feedback in settings panels
  • Updated textures for Red Tiles and white Zinc
  • Modified Cars shaders (PBR)
  • Modified Fountains, Pools and Parks Water shader.
  • Disable Extrudes from: Amsterdam & his variations | Frames | International
  • Removed Ysangar Blind Facades
  • Added Futuristic flying cars models
  • Updated Mariniere Design
  • Optimization on small assets rendering (roofs and street)
  • Reduced SEF level 2 events



  • Split the «reverse option for X axis» setting into two options, one for keyboard and the other one for mouse.
  • Added ESC key as a way to disable helpers
  • Added tab navigation switch to City View, you can now switch between City View → Strat Map → Design Library when pressing TAB.
  • Added confirmation pop-up when restoring any setting
  • Added a Graphic Setting to have more precise control on which assets we want to display:
  • Ground objects (trees, plaza assets, ground parking assets)
  • Roof objects (everything that goes on a roof)
  • City trees (which are not part of the generation)
  • Mods
  • Added Mods panel with Steam Workshop support
  • Added new Filters to the City View Block Import Panel
  • Added new Filters to the Mods Panel
  • Updated UI for the Mission Import and Export panels



  • UI integration for The Atelier
  • Updated Atelier 3D content and UI
  • Switch Vegetation on Atelier building
  • Added Atelier vegetation management
  • Added Neutral Center is already built in first Atelier entrance







326 fixes in 42 versions



You can check the full fixes patch here: The Architect: Paris - Change-Log September Released 2021






Here are some problems we are aware of, and we’re working on it. The Steam version will be updated regularly, so don’t worry!
  • Texts still need a bit of polish
  • Balancing might still need a bit of polish
  • Opening the Landmark/MP right panel when Mission’s done will prevent the mission objectives panel to re-appear (selection is blocked)
  • Act III popup has a missing sprite
  • Using Demolish All in Tutorial 3 will not validate the demolish step





We made it Achitects.
Thanks to all of you ♥

The Architect: Paris - Released Trailer

September is a crucial month for The Architect: Paris, especially with the official release scheduled for the end of the month.

We kept our promise, from Thursday 30th of September at 18:00, you will be able to play the official version of The Architect: Paris!

You have been very patient, and we thank you for that, so we decided to give you the Released Trailer!

[previewyoutube="VM49srjbahM;full"]https://youtu.be/VM49srjbahM[/previewyoutube]

Wait until tomorrow, and see the game that awaits you ♥

Architect of the Week

Meet our new Architect of the Week


We're getting closer to the release date of TA:P, can't wait?

In the meantime, it's election day for our new Architect of the Week. And this week it's a bit special, since it's a beta tester that we congratulate, cheers to K4Y4K!
Although he uses very different designs, the creations on these blocks are very harmonious. He was able to make very nice blocks with the constraints imposed.
And it gives you a preview of what's to come...

He was able to test the game in Beta-test and try the proposed content, so you can't use these creations within your own city, for the moment.

Meet us here next Friday to find out who will win the next Architect of the Week title!
Don't forget to share your creations on our Discord community.

See you next week ♥




Architect of the Week

Meet our new Architect of the Week


We're not far from the official release of TA:P.

For the second week in a row, we can congratulate MK.One, with a brand new project, named Tour Lutèce.
Its design, as well as its architecture can make us think of a modern building, that we could see emerging in our Paris. We liked the layout of the roof, with a swimming pool to enjoy the nice days, after a good day of shopping.

Find his two project in one here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2602334283&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2602333079&searchtext=

Meet us here next Friday to find out who will win the next Architect of the Week title!
Don't forget to share your creations on our Discord community.

See you next week ♥