The Architect's Game cover
The Architect's Game screenshot
Genre: Puzzle, Indie

The Architect's Game

New Map: The Steel Nest

Build 18 is now live mainly featuring The Steel Nest, a dwelling in a snowy peak where slippy accidents can happen. This new map is now available for public testing, if you find any problem, make sure to report them.

Various extra fixes:
- Fixed an issue with some riddles/minigames in G.L.I.T.C.H. mode that made the game impossible to end.
- Improved a bit the performance for The Ellipse by removing some unused objects from memory.
- Fixed an error related to the 'line-stopping' minigame in which they could spawn in wrong positions.

Sorry for the delay, but as modes and features increase, the time to adapt a new map to those features also increases.

Build 17 Update - Demo & Cosmetic Masks

Changelog:
- Added masks in the lobby's shop.
- Demo added to the game (full info below)
-Fixed an issue in Stalker mode in which the Stalker player couldn't see visual hints when an innocent makes noise while opening a door/firewall.
- Minigames/Riddles that have a next part, that next part position is now synced properly to all players.
- Related to previous, fixed another issue that happened in Deliasi Platform due to wrong references.
- Changed the holding item/weapon animation. Also, players can now actually see better if they're holding the camera.

Demo will be an experimental feature that will probably be temporary or something that is activated/deactivated depending on seasons or events.

Demo features:
- Demo players can join full-game player rooms with no restrictions respecting maps or modes. P.e. streamer's viewers can join the game by downloading the demo instead of having to share extra keys.

Demo disadvantages:
- Players hosting a room with a demo version will only have access to one map and two modes for now.
- Demo players have less priority over full-game players while connecting to server.
- Demo players can't access shop, mutagens, poses, etc. Their points will be saved if they decide to eventually get the full game's version.
- Demo players cannot connect to in-game voice chat (it uses extra bandwidth from the server)
- Demo players cannot see certain 'secrets'.

Build 16 Update - Lockdown Update

- Implemented a new concept for Insidious mode: the **Area Lockdown**, when you click over a player's body, the rest of players will be confined in the area where the body was found for 60 seconds (may set this time as a lobby variable).
- Added an achievement for beating the Escape Room in 8 minutes or less.
- Fixed a critical issue with the new item drop system which allow players to basically clone items.
- Item selection and drop item wheel are now smoother, it will still have a future overhaul.
- Changed the highlight system, icons that appear when approaching a riddle/minigame or item will now shine instead.
- G.L.I.T.C.H. was supposed to respawn sooner when you closed a door/firewall on it but the behaviour wasn't working. Fixed.
- Fixed an issue in which score at the end of a G.L.I.T.C.H. match would not be properly displayed.
- Moved the Device Respawn Time option down in the Basic Settings blackboard since it is an Insidious only setting.
- Fixed a pipe collider and you could get into in Deliasi Platform.

Build 15 Update - Escape Room

The first Escape Room is here! Players have 30 minutes to guess the data required to exit via collecting items and solving the riddles inside the room. While tested, this is a first public implementation so if you find any problem or issue make sure to report them.

Due to this new mode and items array progressively increasing, players can now drop items. (Some items are marked as critical and cannot be dropped, like the insta-disable device). I'll probably rework the inventory system so it is a bit smoother than the current one.