Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
The Archotek Project
Servers offline
The old servers are currently offline and we are waiting for approval from the new host. Unfortunately, due to the holidays, service is a bit slow at the moment, so we don't know when the new servers will be up, but you are still able to host listen servers. Just don't forget to port forward!
We will be back as soon as possible!
Server issues
We are aware of the current server issues and are working on getting new servers up and running.
We will let you know, when the new servers are working.
Thescelosaurus Dev Stream
Short ATP dev stream. Working on Thescelosaurus. https://www.twitch.tv/leviadraconia/
Early 2017 Dev Summary
Hello everyone, Levia here!
It's only the beginning of December and most teams post a summary, statement or whatever you want to call it, at the end of the month, but I believe it's always better to do something sooner than later and most of us will probably be busy fighting the Christmas food coma instead of spending their holidays reading Facebook posts. ;)
Some of you might remember Archotek starting out as a business tycoon (not a park tycoon, as many people believed), where you had to "create" and sell animals based on your customers needs, e.g. with specific skins, stats, etc.
In summer 2016 the idea behind the game changed and turned it into the ecosystem management simulator, that we are still holding onto.
A few players asked, if it the ecosystem mode will be based on different time periods. The short answer: We are not against the idea, but we don't have the financial resources to do that.
A good amount of work has already been put into the creation of the dinosaur models, when the concept changed and we believe, we can have a working ecosystem even if we have different animals from different periods in the same place.
Option B would have been scrapping some of the models and sticking to one time period, but we love our animals even if they are only a bunch of polygons & textures and even caused us headaches in some cases (Damn you, Galli!), which is also the reason, why the "Be the Dinosaur" mode exists - They deserve more attention than just being watched through a top down camera. We are aware, that there have been a lot of debates, when Archotek launched on Steam with only the BtD mode and there have been players, devs and content creators trying to manipulate this project simply because of that (and there still are) and some even went so far, that they tried to destroy my personal life and the life of former team members. Beast of Bermuda is currently undergoing the same "treatment".
However, ATP wouldn't exist anymore, if it wasn't for this decision.
It is known, that the dinosaur community is - unfortunately - incredibly toxic. We are not exactly sure why, but the reasons are not really relevant. We do understand, that some people go through hard times and can't always be happy or simply positive, but there is a line that has been crossed many, many times, which forced us to be rather strict when it comes to excluding people from our community.
I personally think everyone deserves a chance, but there have been individuals, who set a world record at crossing this line.
I am not sure if these actions have left a negative impression on the game or team in any way, but we had to do what was necessary to avoid more drama and damage.
The year 2017 has been filled with struggle, worrying, calculations and lots and lots of work. I often spent 24-33 hours straight working on Archotek, feeling incredibly exhausted during the few days I took off from work. In August I picked up a second job in town (for those, who don't know: I work as full-time dev & artist) to keep myself and ATP financially stable. We still had to slow down the dev process. Our animator works on Prehistoric Kingdom and is currently going through his final year at Uni and I am surprised, he hasn't shot me yet for the amount of times I had to bug him to do work on ATP.
A lot of friendships, relationships and connections suffered this year just to prevent ATP from dying.
One or two people mentioned Kickstarter as "solution", but I personally do not believe we would have reached the required goal, alone for the reason that I took over the project in December and there are people out there, who do almost everything to see me or the project fail. Besides that, statistics show, that Kickstarter is not really that helpful anymore as it used to be a few years back. We will still give it a try though, when our next project (Draconia) is developed enough to be shown there, since the interest in that project is way higher.
What is our plan for the coming year?
As I mentioned in one of the last posts, we have a new programmer, who will hopefully stay with us during the entire year and improve the game significantly (a lot of things/mechanics had to be rushed and are just super clunky). Especially the aquatics will need extra treatment, since I absolutely hate the current controls. haha
I will undergo a larger change in my life to have more money that I can throw into the ATP pot. It still won't be easy, but it's a step in the right direction.
Players also keep asking for flyers and specific animals.
We really would like to have all these requested things in-game, but we all have bills to pay and still need to work on the promised content like the Ecosystem.
However, if one or several people decide to throw some money together to have something added to the game, they can contact me privately about that on Discord/here on Facebook. Like I said, it's not like we don't want these things.
And of course our main plan is not to give up. It's not an option. Never will be! No matter what life throws at us! 2018 will still be filled with a lot of grinding, but I am positive!
Now back to the part about creating a working ecosystem: We did some work on the Tiers & Points for eco mode. The document I linked below is still heavily work in progress. We would still appreciate some feedback: https://docs.google.com/spreadsheets/d/1_vvVpoQAv_m3w7HccHGzFIkFaa5tXyhWaf4aYyqa6Ng/edit?usp=sharing
Congrats, you made it to the end of this post! :)
Thanks for taking the time to read it.
- Levia
Hypsilophodon Stream
Working on the Hypsilophodon textures on Twitch: https://www.twitch.tv/leviadraconia Come and say hi! :)
Demo/free version available!
The free version/demo of Archotek is live now! Please let us know if you have any problems downloading it or can't connect to the servers! You should be able to join the Public servers 1-3! If you don't see them, disable your antivirus/firewall.
Added: More spawn points and food to demo map
Updated: Physics volume position on demo map
Updated: Error message localization (wip)
Fixed: Poop will now spawn and despawn properly
Update Version 0.1.0.1039
Upgraded: to Unreal Engine 4.18
Refactored: Eating/Drinking/Stamina/Sprinting/Health for shared functionality in-between aquatics
Disabled: Halloween event
Disabled: Collision on small objects like tiny stones and branches
Disabled: Skylight recapture
Disabled: Cloud density change on all maps, since it is causing massive frame drops on medium and low end computers
Updated: Day-night-cycle length. A full cycle ends after 60 minutes instead of 90
Updated: Level art LOD's
Updated: Asset shader to support different overlays like snow, moss and more
Updated: Skysphere to 4.18
Updated: Foliage master material to allow us to easily switch between seasons, if needed
Updated: Min occlusion on all maps
Updated: Psittaco camera position to be closer
Updated: Edible objects will now despawn and respawn after a while depending on food value
Updated: Water post processing to be less dark
Updated: Gallimimus model and textures, since the old model had UV issues
Updated: UI and font to be compatible with the new localization
Optimized: Network
Optimized: Several level art and character textures
Optimized: Trees. They now have 70-80% less polys, yay!
Improved: Animation blueprints.
Fixed: Movement not stopping on death
Fixed: Dinosaurs could jump while eating and drinking.
New: Discord Rich Presence integration (wip)
New: Rivershader and winter foliage variations (demo map only for now)
New: Mushrooms, flowers and berries are a new food source
New: Edible trees will now be green/red (depending on season) and have yellow falling leaves around them as well as a slight glow
New: Localization - Added German, English, French, Dutch, Italian, Hungarian & Portuguese (Brazil). Please let us know if a translation is wrong or if you want to help with the translation of other languages.
Hotfix 1039: Disabled aquatics.
We spent a lot of time working on the aquatics, but they are still having some issues that need to be sorted out and they will also get a complete movement code overhaul later at some point.
Looking for testers, who don't own the game.
We are about to release a demo of Archotek with a limited version of the BtD mode (gets updated with further progress of the full game) and need people, who don't own the game yet or have a second steam account without the full game to test it's functionality. You can play with people, who own the full version on the same dedicated servers. Please tag "Levia Draconia" in #general on our Discord, if you want to help. Discord is a requirement, if you want to help testing.
https://discordapp.com/invite/archotek
Aquatics update & Halloween event
The next patch will be delayed by a couple of days, since we have to fix a bunch of bugs that sneaked in with the addition of the aquatics. So the Halloween event will last a few days longer than planned.
The aquatics update will feature the following playable animals:
Mosasaurus
Dunkleosteus
Helicoprion
Leedsichthys
Rhizodus
Ophthalmosaurus
We also have Mawsonia, Coelacanth, Doryaspis and Drepanaspis in the making, but we haven't decided yet, if we will make these playable or not. All of these wouldn't really have any attacks and Doryaspis & Drepanaspis are very small (the size of Archaeopteryx and tinier) and would be hard to spot underwater, which makes them rather pure AI candidates, which appear in swarms rather than solo.
Once the aquatics update is out, we will continue to work on the ecosystem mode, which means it will be our main focus in the coming updates and the addition of new species will slow down, maybe even be delayed until post full release of the game, since we currently have enough animals for the ecosystem management part.
We know, that some of you are excited to see new animals, but we feel that adding new dinosaurs to the game, in it's current state, slows our actual progress down and just delays the release of the main part of the game.
If you have any questions, feel free to join our Discord, where you can also find a few aquatic update sneak peeks: https://discord.gg/VsEhawK
Also we are aware of the server issues and are still trying to resolve the problem. Until then let us know, if you get a timeout message and we will restart them asap. (Note: You can't join the Test Server on the public branch!)