Hi everyone, thank you very much for playing The Art of Fight!
As you might already know the playerbase has gone pretty low on AOF and it's hard to enjoy the game properly these days.
We still want you to be able to share intense fast paced combat with your friends and people around the world and let them discover the PRO locomotion way to fight in VR!
That's why we decided to offer The Art of Fight for free starting next week.
I hope to see you soon in the game!
Patch 1.1.1
Finally tracked down and fixed the infamous "Invisible Lobby Dancer" (thanks Miles3298!)
Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat
Moved all buy menus forward by ~20cm, to make them easier to reach
Host status is now transfered automatically to another player when current host is not responding (e.g. in SteamVR menu)
Reworked Sands collisions
Added a roof to the Church
Velcro'd the kill info messages to your head
Wristwatch now shows single digit seconds with a leading zero
Aligned UMP sights
M4 now needs to be cocked
Virus suppression/activation message is now shy: if you stare at it, it fades out
Oculus users will now rotate around their head instead of around some point 20cm behind them
All player names are visible in lobby, no matter their or your team
Host/master player is indicated by a green name
Blue bots now pick up the dropped virus
Bots can now access the breaches in District
Patch 1.0.1
- Added support for the HardLight VR haptic vest
- Added Team Score to the scoretable
- Gave the virus a stern talking to about its bounciness
Art of Fight is released!
Art of Fight is now out of Early Access ːsteamhappyː !
Patch 1.0 RC2
Fixed falling from RoofTop map not killing you
Fixed bot movement in Sands and District
Katana now makes a sound when picked up and hitting the ground
Made FN-57's slide easier to pull back
Ragdoll physics are better
You can now get the Deathmatch achievements
Virus does not despawn if someone crashes while holding it
Separate game options per Steam account
Removed non-lobby buy stations in DM
Other players' Ready button now visually shows if they've pushed it
Shield can now be bought without having to be a pro catcher
Grenades can't hurt during freezetime
Patch 1.0 RC
Removed that pesky Unity Launcher that forced you to remove your HMD to play
Fixed missing textures on Church
Fixed missing textures on Church's, OpenSpace's, and Temples' lobbies
Those nasty english mistakes are fixed, grammar nazis everywhere rejoice!
Selling a gun now correctly gives the money for the mag in it
Fixed throwing things with Oculus Touch
Bots are now affected by grenades
Added "Ready" button
Leaving Early Access soon!
Hey all!
Good news: we're launching the game out of Early Access on Friday!
To celebrate that, we're going to be playing the game today and tomorrow evenings (from 8pm CET), and Friday all day and night.
We'd love for you to join us (because as most of you know, bots aren't the most fun opponents ;) ), and help us welcome new players (or be welcomed if you are a new player!)
You can (but don't have to) mark yourself as attending on http://vrlfg.net/schedule (thanks DerHAMMER for that awesome site, btw!)
Also, if any of you haven't given us a review yet, and you feel we deserve one, please do so, to help us boost the game's visibility so the launch goes even better.
See you soon,
XTBoris
Patch 2017-02-04
- Gun cocking should now work better
- Improved network stability
Update 2017-02-01 : Achievements and DM Maps
- Achievements are here!
- Rooftop and Sands are now available as deathmatch maps
- Fixed weird virus explosions
- Better network sync for gun cocking and bullet trajectories
- Crowd noise lowered (apparently not everyone likes vuvuzelas ːsteamsadː)