Featured: *Upgraded the texture of the floors. *Added Step sounds to the game. *Optimized cache for images of the game.
Standard upgrades: *Polished the survival HUD visuals.
Small upgrades: *Added "Reload" to the main menu interface. It quickly reloads the save file. *A new animation for the crowbar item. *Polished a parallax for a special area. *Polished the Title Screen Parallax. *Increased the opportunities to get Glow Sticks at chapter one and two. *Polished the screen pictures of a PC.. *Polished a parallax that shows the first empty space. *Polished the credits of the game a little bit. *Added a special screen for when a feature is hidden in the Title Screen. *Some polish to the space pictures of the intro of the game. *Polish to the ship navigation sounds, one of the last mini-games of the storyline. *Added more navigation sounds to a transit capsule.
Corrections: *A little bit less of darkness when there is no light in a Floor. *Reworked two dialogues of the First Chapter. *Added a little bit of a dark textbox to some transparent messages. *Added a limit to the repetitions of Messages for the HP restored. *Reduced the time of the fade in/out to black when in the special map. *Some little visual polish to the Oxygen Device repair mini-game. It shows the case open. *Extra little details to some scenes, like the movement route of NPCs and sound effects.
Fixes: *Fixed a bug with a missing audio file. *Corrected a glitch with the robots that didn't reset the player to the original position. *Polished two lines of the lore text.
Thank you for your support!
Mihirha's Legacy Officially released and more!
A new pixel novel, a new journey to play! Top exclusive adventure for steam.
No one but you knows about it, there was no marketing implemented, be the first to experience this brand new pixel adventure!
And Let's celebrate this holiday season!
The new game has its first ever 15% discount during the first week of its release day!
Get the deal you want! Happy Holidays and thanks so much for your support!
Steam Lunar New Year Sale 2020
The Astrolarix is at a discount! 70% off, thanks to the Steam Lunar New Year Sale 2020! Remember that you get the Soundtrack of the game as free DLC!
New Version 2.0 and Developer News!
All of the start of 2020 has been work for the Astrolarix; I finally managed to get to version 2.0, with this, I thank those who supported the title since its day of release until the sales of last season that I helped a lot.
Corrections and improvements have been made that make the Astrolarix experience much more dynamic, here is the list of improvements that were made to the game from version 1.1 to 2.0:
Floor textures have changed in levels, are now more suitable for differentiating the ceiling from the floor.
A lot of graphical resources have been added to bring the ship's setting more life, more than 60 variations on the containers that are across all levels, barrels and various environment items were added such as sheets of paper thrown into the soil, food cans or breakouts make maps look much better than before.
Changed the appearance of the title menu screen and now looks better.
A new device was added, a side elevator on the walls, which allows you to progress faster or eliminate backtracking, some are well hidden others are easily accessible, they are very useful; added also a new sound for this.
Directional events have also been created, they are monitors that show directional arrows in the form of signals, so, you will know better where to go or if you go the right way, they are set systematically along the levels.
Thanks to this month of extra development it was also possible to add a total of nine music tracks that make the game more unique and entertaining than before.
I have also added a series of in-game information panels that give you clues or tutorials about the goals and progress you have, some are "hidden" by the maps others in plain sight. They'll be a big help to you. They also have a new turquoise background for the text.
Designs improvements were added to devices, such as modular control of generators, to make it more distinctive and special.
The chances of avoiding falling into a dead end room have been improved, depending on the difficulty, when captured by robots in chapter four.
Danger alarms have been added for low levels of any resource, such as food. If a resource is dangerously low an icon animation will appear telling you what resource you have extremely low until you recover it. It is especially useful with HP (health points).
Icon animations over resource changes are now faster and more efficient.
Now when you turn on a health checkup, the icon animation you've recovered HP appears.
The ability to find an empty locker or container on the normal difficulty has been lowered, so it will be much easier to gather the resources you need.
A melody effect was added each time you get a key item in the game along with a message.
A numbering was added to the generator image so you can better understand the clue given in the key item description for the generator key.
Now when you decide to erase all the data, the messages will automatically appear and disappear so you don't have to go pressing accept each time.
The "lag" in the main menu options menu has been removed.
Details were added in the first part to make it much easier to understand the progress of the story and the game, there was also a problem with a bed that was simply disappearing, now, in its place a trace of debris appears indicating to the player that something has happened there.
A new informational text message was added to the game's computers, because once you activate them you need to reselect the menu to access its contents.
Helen's character was better done to better appreciate her expression.
At the beginning of Chapter 3 there was the possibility that the player would go off course just to end up in a dead end and have to return to the point of progress, which has been avoided by blocking that access in addition to giving him a visual clue of what to do. Icons have been placed on the maps you get in Chapter 3 for easier identification.
A better depth effect has been created on rail levels with transports as well as a better indicator whether the ground is broken or not.
A small "secret" area has also been set to entertain the player a little at the beginning of the last chapter.
Finally, some last spelling corrections were made between the three languages.
By the way, the final credits section of the game does not contemplate the work that has been done since the release in May 2019, including everything done in this version; it has practically been about a 10 months of work that has been given to the game.
News about the future
with this new version I want to give a good end to the Astrolarix, now that I finally have some free time to invest in the creation of video games and together with some economic sacrifices I can start the development of a new title.
With some luck, I'll have enough money to fund about 10 or 11 months of work, so the title would be available by the end of this year if all goes well; If I had infinite money I suppose I could work on a project for two years or more but that is not possible, what scares me the most is the beginning, brainstorming and conceptual prototype can take a long time.
With the Astrolarix I already had a prototype so I more or less knew what I had to do but now I am on tabula rasa, although I am desperate to start the new project already, I would not want to have to go back to overwork because of the health consequences.
Finally, even if you already finished the Astrolarix try to play this version, the details do shine quite a bit, with new music tracks I added is luxurious (and were also added to the Soundtrack DLC of course).
Thank you for your support! Happy Indie Gaming!
Steam winter sale 2019
The Astrolarix is at a discount! 60% off, thanks to the Steam winter sale 2019! Remember that you get the Soundtrack of the game as free DLC!
2019 Autumn Sale
The Astrolarix is at a discount! 50% off, thanks to the 2019 autumn sale! Remember that you get the Soundtrack of the game as free DlC!
Steam Summer Sale 2019!
The Summer sale is here and that means you can get a special price for The Astrolarix, it is 20% Off!
Remember that the Soundtrack is free once you get
the base game!
Have a good time.
New DLC: Complete Soundtrack
Here you can find the New DLC for the Game: All of the Music files as a gift to you, it is free of charge once you buy the base game!
Thanks for your support!
And remember to play the last chapter of the game in Expert mode, it is a blast!
New Graphics Update!
The version 1.1 has arrived:
The Illumination of the game has been adjusted to differentiate
the levels of distances and give it a more 3D feeling.
There are some changes in textures, from the tileset and some enemies.
The shadows have been implemented into the characters and objects.
Thanks in advance!
.......
News about the Updating of this game:
I will start the development of a new IP, this game took too much time due to crunch (I didn't have a choice), so, in order to make another like this or better than this one I need a longer deadline and a more sane work schedule (and that will consume all of my budget).
I still have plans to launch a DLC for the Astrolarix in a nearby future
(Probably the Soundtrack).
Once again, Thanks for your support!
Release is here!
The Astrolarix is here on Steam, you must survive at all cost!
There could be more DLC in a future, stay tunned for news or updates!