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Genre: Simulator, Adventure, Indie

The Away Team

The Away Team v2.13

Greetings, space travellers!

Today's patch contains fixes for a number of memory leaks, and should address an obscure crash related to custom character names.

We have also reworked how character name colors are assigned, making them consistent across all platforms. Base character colors are now more in-line with their sprites, and custom character colors are drawn from a pool of pre-defined colors (this can be edited in assets/general/character_related/custom_colors.json if desired).

For full details, check the Patch Notes thread, and as always, if you encounter any problems, let us know!

2.12 Released



Greetings, space travellers!

Today's update contains a number of miscellaneous fixes and tweaks for edge cases surrounding achievements. We've also added a number of command line parameters/launch options for testing, troubleshooting, and running on low-end systems.

For full details, check the Patch Notes thread, and as always, if you encounter any problems, let us know!

v2.11 Released

Greetings, space travellers!

Today's teeny update includes a fix for in-game challenges not unlocking for endings under certain conditions.

For full details, check the Patch Notes thread, and as always, if you encounter any problems, let us know!

v2.10 Released

Update: A hotfix has been added to 2.10 that addresses character names not appearing in a certain dialogue branch in Story5


Greetings space travellers!

Today's update includes a number of core tech upgrades and low level changes that should improve the stability of the game. In addition to this and several more explicit crash fixes, we've also increased the likelihood of multi-planet sectors.

For full details, check the Patch Notes thread, and as always, if you encounter any problems, let us know!

v2.9: Time keeps on ticking

Greetings, space travellers!

Last week's update includes a number of fixes and tweaks that make the third story mission (Clarke 67) a little more forgiving, as well as fixes for the sector clock and zero planet sectors.

For full details, check the Patch Notes thread, and as always, if you encounter any problems, let us know!

v2.8 Released: Resolution selection improvements, minor tweaks

Greetings space travellers!

Today's update includes some improvements to the sector clock, some mission tweaks, and some changes to how default/fallback resolutions are handled.

For full details, check the Patch Notes thread, and as always, if you encounter any problems, let us know!

v2.7 Released: Minor fixes, Minor additions

Greetings space travellers!

Today's update includes a fix for the sector clock and a small piece of new character-specific narrative. For full details, check the Patch Notes thread, and as always, if you encounter any problems, let us know!

P.S. Happy space Valentine's Day for those who celebrate it. May we find room for a little more love in all our worlds <3

v2.6 Release: Minor Fixes, Steady and Strong.

Hey Spacefarers!

Today we are pushing v2.6 which includes a few minor fixes to the game. We also wanted to point out for windows users if you get a crash it should create a .dmp file now in the applications root directory. This was a feature added in 2.5 that has been slightly overlooked.

Getting down to the general patch notes, it's various soft fixes and crash fixes that should added some more stability and strengthen the flexibility of the application. Things like uninitialized variables shouldn't cause issues anymore. If they do they should be clear and easy to track down now.

This should help a few fixes we have been seeing in our Support Discussions and I'd like to thank everyone who cares enough to leave us feedback. It is extremely valuable as we don't invade your privacy and collect data automatically like a lot of games do in order to get at these crash reports.

Full patch notes can be read here at our Patch Notes thread

Thanks,
Underflow Studios
Michael Brune

The Away Team v2.5 Released!



Greetings space travellers!

Today, we are proud to finally announce that The Away Team's demo and soundtrack are now officially available. Alongside this, we are also releasing a patch that brings in a few new features.


The Away Team's Soundtrack is available for US$5, and includes a mix of 16 ambient and melodic tracks in FLAC format. This has been long-requested, and we're glad to get the high quality versions of the game's music tracks into fans' hands. If you're new to both or would like to gift both to a friend, we've also made the game and soundtrack available together in a bundle.



The new Away Team: Lost Exodus demo offers prospective players the opportunity to have some first hand experience with the game before committing to the full version. Including 8 characters, two side missions, two story missions, and one set of random event missions, it's a little taste of everything. If you've been trying to work out whether The Away Team is for you, or haven't quite found the right way to recommend it to a friend, the demo lets you do that hassle free. The demo can be installed from the Steam store page, and any progress made in the demo will carry across to the full version of the game.



Last, but certainly not least, we have released the 2.5 update to the game itself. This is not a large patch, but it does contain a number of small additions that we hope will make players' experiences more enjoyable.

  • Added in-game "Challenges" screen for viewing achievements and achievement progress
  • Added a clock/time counter to the sector screen
  • Added two "Cheats" that allow players to modify gameplay to suit personal preferences
  • Added tooltips for food, fuel and time in the sector screen



For a full list of changes and fixes, see our Patch Notes thread.


Enjoy!

The Away Team: Mementos, Measurements of Time and a little more.

​Hey Spacefarer​s!



We have this great new article that talks in-depth about mementos and how we focused on creating memories. You can read about that here: https://underflowstudios.com/away-team-lost-exodus-making-memories/

​Additionally we have this gource video that details 5 years of development on The Away Team. Measuring time in games can be rough especially as you shelve and unshelve or contract out to other projects. Of course I'd never be able to finish The Away Team and wrap everything up with a large patch if it wasn't for our contractors and especially Josh "Cheeseness" Bush. As proud as I was before, I am even more proud to have made The Away Team with all these people​.

https://www.youtube.com/watch?v=34R3oJUgHvw

Lastly we pushed out a patch to help gain feedback and address some minor bugs. You can see the changelogs here
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Michael Brune