Step into The Bakerville Case, a psychological survival horror game in first person by the true events of the secret 1950s "MK Ultra" program. This nearly 20-minute gameplay showcase reveals part of the experience: exploration, narrative, eerie environments and immersive mechanics, all captured in 4K at 60FPS.
Inspired by titles and movies such as Resident Evil and Outlast, and Evil Dead respectively, The Bakerville Case delivers a dark and atmospheric experience, blending mystery, tension, and gameplay with resource management and puzzle-solving.
🕹️ Developed in Unity by one person. 🎼 Music and sound design by Felipe Miño and Piero Ocaña. 📅 Coming 2025 to Steam.
🔗 Follow us on social media 📌 Twitter/X: https://x.com/moongameworks 📌 Instagram: https://www.instagram.com/moonlightgameworks/ 📌 Discord: https://discord.com/invite/SRhTrcFBzC 📌 Facebook: https://www.facebook.com/moonlightgameworks 📌 Trello (Roadmap): https://trello.com/b/83MDSQrk/the-bakerville-case
Demo: Update 2.0 is out now!
The new 2.0 update is here, bringing new implementations to the demo.
NEW DIFFICULTIES AVAILABLE • Normal: The standard gameplay recommended for experienced players. • Survivor: Test all your survival skills in a more difficult challenge. • Nightmare: The ultimate challenge, make good use of your resources and you might just survive.
WEAPONS SKIN SYSTEM The following weapons have skins available to equip. • M37 Classic Shotgun: 5 skins • Double Barrel Shotgun: 2 skins • Lucille's Tribute: 4 skins
NEW ENEMY The Reaper: A lethal and invincible experiment, this enemy will appear at a specific point in the story and cannot be eliminated or stopped, it will constantly hunt the players and roam the entire map in search of them.
CHALLENGES Complete specific objectives while you play the main story to get rewards.
NEW EMBLEMATIC WEAPONS PT-9M Experimental Handgun: A unique pistol of legendary level that is obtained through the new Challenges system. VKX-77 Experimental Assault Rifle: A powerful and advanced experimental weapon that can be obtained by unlocking a Supply Box.
USER EXPERIENCE IMPROVEMENTS AND BUG FIXES • Fixed UI issues when playing on ultrawide screen. • Fixed a bug that allowed to combine "Gunpowder" with other tool items. • Tutorials only available in Easy and Normal difficulties. • Added enemy tutorials. • Fixed a bug that caused the player to slide on multiple surfaces, getting stuck at "no exit" points. • Improved NPC IA navigation. • All items are now removable.
The Bakerville News #4 (Demo: Update 2.0 coming soon)
MAJOR CONTENT UPDATE ON THE WAY
We'd like to announce that we're already working on adding Normal, Survivor, and Nightmare difficulties to the demo for more variety and replayability. Also, the weapon skin system will be included in this update, and all skins will be included for free. Additionally, we'll be adding a new enemy: the Reaper, when the update is released, we'll give more details.
GAMEPLAY TRAILER COMING SOON
A gameplay trailer is already in the works, which will highlight the most important gameplay mechanics.
Stay tuned for future updates. - Kevin
Thank you for your support at Next Fest!
A huge thank you to everyone who played (and is still playing) The Bakerville Case demo, we weren't expecting such a positive reception. We managed to get 1239 wishlists, which was totally amazing for us since there are also tons of other demos out there, plus our project is an indie game. As for players, there were a total of 370 unique players who tried out the demo, many of them adding the game to their wishlists after playing.
In the next few hours we will be announcing a new update for the demo based on multiple player feedback, and we're sure it will be something you'll love.
Demo Alpha 1.1.0 [Community update]
We made some modifications based on your feedback.
Patch Notes - Some items have been reworked to make inventory management easier. - Stamina recovery has been improved. - Items that restore stamina and some of the resources used to craft them have been removed. - Added NVIDIA RTX DLSS support. - Added Unity XScaling Super Resolution support. - Improved lighting with Ray Tracing.
The Bakerville News #2 (Demo: New update coming soon)
ITEMS REWORK Some items will be reworked to make inventory management easier. More specifically, items that restore stamina and some of the resources used to craft them will be removed, as in the last update of the demo, the way these items work was modified, improving their recovery time. Likewise, the way some items are combined will be modified so that they have a more noticeable impact when the player consumes them.
NVIDIA DLSS SUPPORT Deep Learning Super Sampling (DLSS) technology will be implemented to improve performance and visual quality on all NVIDIA RTX graphics cards.
PULSE ILLUMINATION IMPROVEMENTS We are doing some slight tweaks to Pulse Illumination, one of the components of our Envira advanced graphics system, more specifically, Pulse Illumination, our ray tracing system, was improved so that it has a better and more visible impact on the environment.
This update will be live between Feb 27 and 28.
We hope you continue to enjoy The Bakerville Case demo.
- Kevin
Demo Alpha 1.0.2 [Update patch]
Patch Notes
Fixed a major bug that eliminates the player items and traits when progressing between scenes.
This issue should be fixed now, but it will continue under monitoring. If you saved a previous game, we recommend starting a new one.
Demo Alpha 1.0.1 [Update patch]
Patch Notes
Fixed some minor bugs
Fixed a major bug that prevents the player from progressing from Part 1 to the Checkpoint.
Steam Cloud is now available.
Cloud is now available, you can now automatically save your progress to the cloud.