Added par times to all levels (view with TAB). These effect your total score.
Testicle boss fight will now have 1 testicle on Flaccid, 2 on Semi and Hard, and 3 on Knotty and RAGING.
Cowboss made harder on Knotty and RAGING.
Fixed final keycard reader on Cowboss saving midway through the fight.
"Demo" will delete itself from the credits if it's not a demo build.
Fixed Aged Parchments with long names going off the screen.
Removed some nailguns to pace out getting triple guns.
Fixed being able to create a ghostly bolt of only lube on the Crossbowner when out of ammo.
Improved Uddersphere post-process.
Uddersphere explosions no longer damage the player.
Fixed Uddersphere inventory tooltip running off screen.
Fixed being killed by hitting the jackhammer with an Axe.
Fixed being able to get the Inside Out Pigeon achievement while dead or in a car.
Cursor is now visible in the weapon wheel.
Bound the weapon wheel to ALT by default.
Bound Always Sprint to CAPS by default.
Fixed vomiting while the game is paused causing you to vomit all of it at once depending on how long you were paused for.
Jonathan sequence improved a little.
Improvements to the end sequence on Factory.
Savegame tweaks on Factory.
Improved Discharger sequence on Factory.
Fixed gaining infinite ammo with Discharger.
Discharger now has sounds for the plug cable throw.
Electricity sparks will now target liquid volumes.
Bleach puddles now slow down enemies that step in them.
Added inventory icon for Flash Drives.
Concurrency fixes for many sounds.
Cow re-voiced.
Cow sound code improved so they shouldn't overlap and interrupt each other.
Fixed not being able to shoot a cow's pissface from behind, or drink its udder from certain angles.
Added a cowshed to encourage udder drinking.
Arcade machines for dev levels in 77p office now have screenshots.
Tweaks to damage values on Flaccid.
Tweaks to Pisstol projectile size.
A few more objects prevented from falling through the floor on respawn.
Added icon for Trowel.
Fixed explosion particle lasting too long in cow guts.
Tweaked Cumbubblingham fights.
Can now jump while crouched.
"Improved" DampLamp on/off sound.
Added sound effects for picking up powerups.
All projectiles that are stuck in things will be picked up automatically by walking into/over them.
Fixed a bug where fatal shots wouldn't show the flying damage number.
Optimised projectile impact particles.
Added impact particles for gravel and tiles.
Broken window edges and impact effects are now coloured like the window.
Fixed fire becoming extinguished immediately in some situations.
Fixed placement of lighter on Shotgun.
Added tile zone to testlevel.
Can talk to security cameras.
Gun pickups now show a bigger, seperate "picked up" text on screen.
Added more ammo and health to M77.
Fixed cars riding on top of conveyor trigger boxes.
Made Knotty harder ;]
Doubled how much electric ammo is received from getting electrocuted.
Removed developer helium canisters.
Fixed bug where you'd lose a Quest Item if you load the save that was triggered by walking over it.
Fixed damage text showing up when player isn't the instigator.
Fixed security cameras sometimes not showing up in inventory.
Fixed active security camera guns appearing where a killed camera used to be on respawn.
Fixed Soul Eggs sometimes not giving health.
Green key room in factory now saves before you pick up the key.
Fixed Factory cake machine not reading the state of cakes properly after a respawn.
Added Knotty to Level Select.
Fixed title screen being blurry sometimes.
Bongs now give 60HP no matter how much health you have.
Fixes to extension cord jank on Farm.
Removed "Slightly Janky Demo" from main menu.
Fixed not being able to switch to 7-category weapons on Sheffie.
Fixed Sheffie cutscene restarting when coming back to Sheffie from Arcade, somtimes.
PISSCO boss now won't interrupt egg's introductory line.
Fixed not being able to put things in a shopping trolley.
Fixed shopping trolley turning circle.
Being engulfed by a Pissface will overlay its face on the screen.
Added images to various Aged Parchments and User Manuals.
Fixed Cowboss from being able to attack too fast and messing up animations on higher difficulties.
Added music to Cowboss.
Fixed flamethrower setting fire to the origin of large objects, even if hit nowhere close to the origin.
Zombies now take minimal damage unless headshotted.
Fixed Cowboss animating on respawn from save.
Added waking-up sequence to Sewer Depths.
Fixed un-possessed cows still counting as both enemy and innocent.
Added music to Cumbubblingham.
Added music to M77.
Weapons now can't be picked up if you have full ammo (except nailguns up to triple).
Cowboss now voiced.
Improved handling of distant, but important, speech bubbles.
Added projectile impact sounds for all material types.
Fixed boombox on main menu and apartment jumping around sometimes.
Optimised filesize of larger maps.
Prevented a crash when, for some reason, an actor is saved without a root component.
Added dialogue to pedestrians.
Corn will now show up in one of your next poos if you eat corn.
A few fixes for saving-related bugs and stutters.
Added nipple spray sound for cowboss.
Cowboss pipe bursts now louder.
Added news report to Cumbubblingham first drive and modified the first road.
New splash screen. Probably needs to be replaced again lol.
Inventory screen will now grow a scrollbar if neeeded.
Updated credits sequence, but its not finished.
Added parchments and user manuals to collectables save (meaning you'll still have them if you start a new game).
Added collectables-deposit room to arcade.
Football fan dialogue added.
Added pop sound for testicle dying.
M77 ending work.
Volume adjustments for a few taunts.
Dysfunction now randomises some materials.
Dysfunction now randomises humans' voices.
Self-cervix scanners revoiced.
Self-cervix scanners less janky.
Removed a test Uddersphere from Factory.
Hopefully fixed being able to survive the final Factory explosion.
Factory end explosion now triggers a fatal hit marker.
Evacuating the factory won't display a hit marker when self destructing.
Removed Cybermage and old MPPG projectiles from dysfunction/dreaming random projectiles.
Fixed Cybermage walls not always hurting.
Improved M77 drive.
Vegan infractions added: putting someone elses poo up your ass, cooking non vegan foods, cooking enemies and gibs, cooking someone else's poo.
Added HyperStrange and Mumble Etc. logos to the title screen.
Modified shotgun alt fire.
Changes to gun popup text for readability at a glance.
Updated Arcade button on main menu.
Added devs to office.
Fixed Cow Soul Fountains still saying "set free" after you set the cow free.
Fixed Cowboss "RESISTED" messages showing if shot when he's not active.
Zit bodies now remain after respawn.
Changed Zit particle effect.
Extended first section of M77.
Explosive barrels now won't have a delay before exploding, unless they are blown up by another barrel.
Fixed some player clipping issues in the Cumbubblingham hotel.
0.77.56.1
Icons now appear above plug sockets if holding the Discharger.
Fixed dark poo.
Fixed Sewer Depths boat escaping the room.
Manual Blender use prompt fixes.
Removed CowBoss playtest skip.
Removed porta potty door in Factory2.
CowBoss final explosion does no damage to player.
Fixed giant bottlecaps appearing at world origin after save and load.
Improved visibility in cow guts.
Fixed certain pootanks leaving behind their armour mesh when killed.
Kicking testicle now deals significantly more damage.
Fixed electricity gun not detecting flies and tampon helis.
Fixed lava in M77 cave not hurting.
Added level end icon to Cumbubblingham.
Optimised Cumbubblingham.
Fixed bed not being in hotel room in Cumbub.
Fixed pickup up bleach ammo even if you're full.
Added lullaby to sleepover room.
Flies and baby flies now have different colour eyes.
Flies limited to spawning 30 eggs.
Flies now weak to electric damage.
Improved speech bubble text being cut off.
Hopefully fixed achievement for collectables in part 1.
Tweaks to Milkigun. I forgor what they are.
Tweaks to ammo placement on farm.
Damage numbers and health bars are now on by default.
Electric gun named.
Improved water surface electrified material.
Hopefully fixed egg health always reading 77 on begin and respawn.
Fly eggs will now hatch if touched by player.
Fixed wooden fences not savegaming if damaged.
DampLamp now stays on when switching weapons.
DampLamp now plays a sound when toggled.
Fixed DampLamp not being attached properly to all weapons.
Weapon wheel minor improvements.
Fixed a few issues with gargling underwater.
Fixed flies shooting their projectiles up into the sky if you're in a car.
Cooked food now gives 200 health, capped at 200.
Fixed some bugs with health overbuffs.
Hopefully fixed egg's face on the HUD sometimes being a white box.
Eggs face on the HUD will blush if at 69 HP. Nice.
Added better tracking for difficulty based achievements.
General work for M77 and Cumbubblingham.
Added user manual for Guitar.
Added user manual for Musky Husky.
Added user manual for Potty Cannon.
Added user manual for Camera (not finished).
Added user manual for Shitgun.
Added user manual for Pisstol.
Added Aged Parchment for Milkigun.
Added Aged Parchment for Uddertaker.
Added Aged Parchment for Cow.
Added Aged Parchment for Fly.
Added Aged Parchment for Cultist.
Added Aged Parchment for Tampon Heli.
Added Aged Parchment for Cybermage.
Added Aged Parchment for Cow Boss.
Added Aged Parchment for Biblically Accurate Ball of Tummy-Chunks.
Added logo to Musky Husky.
Fixed naming inconsistencies with Musky Husky.
Tweaked deodorant clouds to more reliably explode.
Crossbowner bolts can now be different materials.
Fixed a bunch of objects falling through the floor.
Added more enemies to Cumbubblingham.
Cybermage is now weak to Electric and no longer weak to Fire.
Biblically Accurate Ball of Tummy-Chunks no longer drops a soul egg.
Updated placements of parchments and manuals.
Added death sound and particle to Biblically Accurate Ball of Tummy-Chunks.
Fixed cultist robes having their logo all broken over their robe.
Sticking cutlery in a plug will now zap you.
Sparks from plug socket now carry instigator info, so if you cause it to spark on to an enemy, its your fault.
Improved some lighting on Factory.
Fixes to extension cords.
Hopefully fixed mouse returning to center of screen when clicking inventory items.
Factory and Factory 2 general work.
Fixed Arena Mode pause menu not having a button to go back to Arcade.
Trampolines in farm easier to climb on.
Randomized dialog should no longer play twice in a row.
Buffed Testicle boss health.
Can now pick up the boombox at the beginning of sewerdepths.
Fixed sofa cushion physics.
Pisstol no longer backfires instantly at 0 ammo.
Pisstol will eventually backfire if you hold the charge for too long.
Pisstol won't backfire if you're underwater.
Increased nipple homing speed.
Fixed an issue with blocked vehicle exits putting the player up in the sky.
Getting out of a car now sets your rotation to the forward direction of the car.
Improved enemy health bar visual a bit.
Health bars on non-enemies are now yellow.
Added ammo to M77.
Fixed M77 end fight not ending by leaving.
Added Jonathan camera on his intercom.
Damage from lava and toxic zones now won't multiply with difficulty settings.
Factory 2 pacifist route now harder.
Knocking enemies into a pain-causing liquid volume will now be your fault.
Nerfed how much damage traffic cars deal to the car you're driving.
Added road signs.
You can no longer move the view left and right in the main menu. Bet you didn't know you could. We didn't.
Maybe improved floating damage numbers.
Fixed Assteroid explosions reactivating on game load.
Zombies now have glowy cult eyes and ragged clothing.
Improved Pisstol muzzle flash.
Added more savezones to Cumbubblingham.
Fixed Crossbowner collision issues.
Fixed Crossbowner showing bloth slack and taut strings when no bolt is loaded.
Factory 2 Boss improvements for objective clarity.
Sewersurfer tutorial voice shortened, and uses dialog system over an intercom.
Fly now dodges less often on Flaccid difficulty.
Attempted to fix game crash on F5 press.
Pootank no longer resists fire.
Fixed hurting the cow if you only hit its Pissface.
Removed the Ambience sound type and audio slider.
Fixed always-run state not carrying across levels.
Fixed various issues with cake tray puzzle.
Fixed not being able to upright some cars.
Audio volume fixes.
Improved some car collisions.
Fixed TV being able to play media when not plugged in.
Moved Shitcom to the living room TV instead of bedroom.
Added toolboxes to level select.
NPCs will stop talking if killed mid-talk.
Newly unlocked arena mode coins should save now.
Egg will now be less annoying if you explore Sheffie in a particular direction.
Farm work.
Fixed cows not getting hurt by cars if not possessed.
Fixed issues with humans getting rotated weird sometimes.
Added NO AMMO text to HUD if no ammo for current gun.
Added screenshots to all the arcade machines (if you have the coin)
Added more dialog throughout levels.
Added more kill taunt dialogs for general kills, cow kills, and Crossbowner kills.
Added more music to "Endless Cacophony" arena card.
Fixed electric gun not getting picked up by walking over it.
Fixed getting electrocuted not giving electric ammo.
Made enemy health bars brighter.
Fixed Egg not saying idle dialogs when stood still.
Added a few more idle dialogs.
Fire extinguisher explosions will now put out candles.
Added music to Arcade.
Fixed zombies only allowing for one kill taunt.
0.77.54.8
Lots of changes, here they are: <*> Wheels respawn bug might be fixed. <*> Fixed an issue on some setups where the mouse could leave the game window. <*> Fixed some achievements not working. <*> Fixed electric plugs in cow boss being a bit not-good. <*> Adjusted light from poo barrels. <*> Reduced fire extinguisher explosion steam timer. <*> Crossbowner primary fire now fires the bouncy projectile, seconrdary fires unlubed. Increased projectile homing likeliness. <*> Fixed Uddertaker out-of-ammo clicks when attempting to alt fire. <*> Electric gun cannot be manually reloaded, instead will trickle reload electrical charge passively (or by being plugged in). <*> Electric charge ammo is now visible in inventory. <*> Electric gun now says PLUG IN when empty. <*> Empty milk magazines are now flattened and don't have a lid. <*> Inventory and stats screen should work better on more aspect ratios. <*> Cowboss now has collision. <*> Updated Chris Test Level secret secret level. <*> Hopefully fixed hit markers not going away. <*> Pisstol fire modes switched. Alt fire is chargeable and can backfire. <*> Muzzle flash tweaks for guns that have them. <*> Fixed Applicator tampon string not being visible. <*> M77 cut into two levels: Cumbubblingham and M77. <*> Fixed factory end explosion not always killing everything. <*> Improvements to Cow Boss fight. <*> Tweaked soul eggs for some enemies. <*> Door handles now jiggle if you try to open a locked door. <*> Tweaks to apartment pickup placements. <*> Fixed a few weapon tooltips in inventory. <*> Changed Cybermage wall appearance.
WOWEE 0.77.53.15
Completely rebuilt vehicle system
Saving compatible with vehicles
Vehicles now have impact sounds
Cars now have steering wheels
Vehicles now have screens that display the current music and the car's speed
Some car's wheels will lock up when drifting
Cars have exhausts
Removed crosshair when in vehicle
Can switch between third and first person in vehicles
Vehicle camera controls now much better
Vehicles can be rolled off of their roof with R
Vehicles can be rolled in air, GTAV style
Vehicle names now show up when you get in
Vehicle controls now show on screen when in vehicle
Vehicles perform better at lower framerates
Vehicles control better
Fixed some issues with enemy damage numbers
Fixed humans damage type weaknesses and strengths not working
Fixed milkigun outputting far too much damage
Cultists are now weak to milk damage
Fixed IHOP ref in book
Sewerdepths start location changed
Rebalanced and fixed various audio
Removed some "armored" parts of the pootank
Fixed cowveyor bugs
Fixed cow udders being upside down sometimes
Buttons can now be pressed with kicks and guitar swings
Improved throwing humans corpses
Optimised firework explosions
End-of-fight sound effect will now play even if music is off
Factory 2 cannon no longer useable when rising
Added floaty little icon to hint at where backtracking paths are
Factory 2 backtrackable
Fixed poopy particles on your eyes rendering behind water surfaces
Optimised bleach explosions, puddles, and decals
Fixed your own bleach bottle explosions hurting you too much
Fixed spelling mistake on testicle parchment
Fixed puddle hurtboxes not scaling correctly
Added a few damage type weaknesses and strengths to enemies
"Change Difficulty" is now a more obvious option from the pause menu
Arena card select screen now has blur behind it
Water volumes, liquid depending, will extinguish and cause fires
Fixed jittering when standing on physics props that weigh less than the player
Can no longer clip your head through the underside of a bed
Screen goes dark when you get in the sleepy zone of a bed
Hasty Pootanks and Quicker Pootanks cards buffed
Removed various test humans
Updated the scoreboard screen to include kills YOU are responsible for, and lore sheets collected
Fixed gaining health after dying (hopefully)
Nailgun alt fire tweaks - better arc, costs less nails, slower fire rate
Made poo barrel guys footsteps louder
Zombie sound effects added
Fixed throw prompt showing up when it shouldn't
Fixed throw and use prompts sometimes saying the wrong input key
Added flags and drapes
Factory theming work
Fixed Fly not flying very well
Fixed enemy soul eggs not spawning sometimes
Buffed zombie health
Fly now has multiple projectile types
Shitgun projectiles can now be put back in your bum
Improved collision on doors
Added high poly roads to platforming part
Uddertaker now is hold-and-release-to-fire and starts with 0 ammo in mag
Uddertaker is now on key 0 (supers)
Improved gore effects on humans - blood trails from flying limbs, head flies upward on decapitation, eyes now fly forwards on decapitation, neck stumps spurt blood
Uddertaker no longer targets dead enemies or cars
Added more projectiles to dysfunction randomisation
Firing certain weapons now count as vegan infractions
Vegan infractions don't count if you're dreaming
Parameterised poo material to make poo children
Potentially fixed getting a "custom" difficulty despite that not yet being a thing
Improvements and optimisations to enemy AI
Reduced duration of floating damage numbers
Kicking many small things at once is now much less laggy
Boomer Juice is now an actually-good berzerk-style powerup, making kicks and guitar swings hugely explosive
Updated theming for boomer juice
Fixed explosions instigated by egg not hurting egg ever
Sound effects for shooting an armored component is now louder
Fixed Boomer Juice and Bongs not appearing in front of you when consuming
Explosions, fire, or electricity inside the cow guts section will instantly explode the whole place and kill you
Added health bars above enemies (can be turned on or off in Gameplay Options)
Added intercom system
Added Cow Boss
Added Jonathan's Auto Barn
Added "afterbirth" liquid type
A few fixes to some achievements that might not have actually fixed them
Fixed humans not dropping any goodies if they are supposed to
Fixed some weapons appearing at wrong angles in hands
Factory can now be pacifisted
Fixed PISSCO and Factory music stopping if you respawn from the beginning
Added more cars to M77
Arena mode cards will now be visible in your inventory under the last tab
Fixed obvious LOD in Sheffie train station
Added Baby Flies and Fly Eggs
Fly eggs are now shot from flies as well as regular fly projectiles
Improvements to M77 platforming section
Added save points to M77 platforming section
Spears now spear humans and maybe other enemies
Toolbox pickups now disappear if you already have one
Added functioning alarm speakers to factory
Puddles on walls and ceilings optimised and drip more
Factory work to make the end clearer
Added secondary-fire encouragement posters
Lighting changes to various levels
Optimised egg undulation
Arena should have a boss at level 10
Moved Pisstol box
Reloading Pisstol adds a small amount to your "gallons of piss pissed" stat
Can now turn radios on and off
Fixed bus shelter model not allowing you underneath it
Fixed some edibles not getting deleted when eaten
Fixed projectiles damaging things when becoming unstuck from something
Decal puddles now more reliably attach to moving things
Traffic now more reliably hurts
Added a few cars
Humans don't get gibbed by fire, bleach, etc
Improvements to fire
Any dialog spoken underwater will now be gargled
Improvements to speech bubble text size and fit etc
The sound playing when an enemy is dazed will stop if they die during it
Vehicle air drag fixes
Explosive props' explosions will now correctly be your fault if caused by you
Fire extinguisher explosions now extinguish burning pawns (but will probably just kill them anyway lol)
Added fly eggs to factory
Fixed factory 2 portapotty door getting stuck
Optmised a few emitters
Liquid volumes better-handle setting egg on fire
0.77.51.21
Changelog 77p egg: Eggwife 0.77.51.21 playest
Added Uddertaker
Added Electric Gun
Added M77
Added Fly enemy, mostly unfinished and jank for now
Added Zombie
Added PooTank Yanker
Added Cow Soul Fountains
Added alt fire to the Shitgun
You can now talk to humans (only the builders and arcade man have voice lines as of now)
Added new arena level, unlockable by reaching level 10 in the Trampoline Park arena
Scoreboard now shows kills YOU were responsible for as another stat alongside totals
Killing PISSCO’s security cameras with the security override button now counts as your fault
Added much of the content and animations for Factory2 Boss fight, but you still can’t play it yet ;]
Humans are much less likely to fully gib in a situation where they should just be decapitated
Decapitated humans’ heads now fly upwards a little
Fixed humans’ eyeballs appearing at world origin when detached - will now correctly tumble out of their skull :)
Fixed killzone in apartment
Fixed Applicator projectiles causing damage when they come loose from something they’ve got stuck in
Fixed various issues with the Cowveyor in factory. Introduced other ones.
Single double and triple nailguns now share ammo properly
Factory weed room pacifist buttons will close if you finish the fight proper
Crossbowner alt fire now sometimes bounces directly towards a random enemy
Fixed crossbowner ammo packs floating
Added user manual for crossbowner
More ammo placed in levels
Fixed toolboxes appearing if you have one already (not actually always fixed lol)
Vans now have logos
Fixed HUD removal bug on sheffie
Fixed traffic cars facing down hill when going uphill if spawned in the right lane
New dirt texture
Weapons pickup text can’t be overridden
Fixed puddles drying out immediately
Buffed explosive prop damage to enemies and nerfed damage to player
Fixed ceiling lights showing specular highlights above them
Computers now have a default screen when not PW’d
Sheffie now has a scoreboard at the end
Fixed opened drinks cans’ hole reflecting light as if it were a surface
One Shitgun pellet will now always be crosshair-accurate
Fixed out-of-poo dry fart sound not being affected by slowmo
Fixed enemies getting stuck in sewer beginning pool
Fixed fertilauncher user manual not displaying name
Fixed some geometry in apartment where you can get stuck
Nerfed biblically accurate sickball’s health
Nerfed fertilauncher fire rate
Fixed biblically accurate sickball being able to get into cow stomach
Veganism implemented
Eating poo is now only vegan if it’s your own
Tampon helicopters are now vegan to eat unless absorbed non-vegan liquid
Made pissco boss look more dead
Fixed picking up swinging platform in sewer
Fixed various sounds being forced full volume
Magic mushroom in sewer can’t be auto picked up by stepping on it
Sewer depths now has a killz
Fixed level select clearing your savegame before you’ve committed to a new game
Fixed eating apartment chocolateboner on impact
Fixed being able to pick up cow stomach red key by walking on it
Fixed shutter doors not saving their open closed state
Fixed some sequence breaks with keys and savegames
Cake trays now stay upright
Removed sofa from PISSCO boss so you can’t hide behind it
Fixed PISSCO camera fight not being pacifist-able
Fixed being able to get stuck in a vomiting or pissing-blood state if the game is saved in that state
Added more save points
All levels are now vegan-able
ENTER and SPACE can now be bound in the controls menu
Fixed vehicular homicide being vegan
Unbinding a key which is bound to more than one action will no longer unbind the other action
Added more enemy variants to arena
Mouse buttons are now rebindable
Fixed enemies not seeing you underwater properly
Bong and boomer juice now display an eaten message
Cake trays now display an eaten message that somewhat-accurately tells you what was in the cake
Cake tray no longer colllides with player
Destructible meshes replaced with better blueprints
Fixed a bug where the game wouldn’t launch
Improvements to weather system
Can now poo-jump while slipping down a slope
Cars now have visible headlights, textured wheels, and colored tyre smoke
Fixed misspelt name in credits
Human animations should work a little better
Humans have more forgiving hitboxes
Thrown objects now receive damage if they hit hard enough - meaning thrown barrels will explode, etc
Buffed regular explosive barrels
Added lore to farm
Added Bland Brover to farm traffic
Electric gun updated to actually function
Enemies will now chase you if you’re in a vehicle
Tampon helicopter AI improved
Liquid volumes can now be electrocuted
Farm intro voice line now uses dialog system
Switching between single double and triple nailguns will no longer cause an “added ammo” message
Plugs no longer receive decals
Removed various naked test humans scattered around
Fixed geometry bug in farm treehouse
Fixed lighting issues in Sewer Depths
Loudened boat music a little
Improved code for egg looking at the “we’re open tomorrow joke”
Moved pootank parchment
Opening news report is now quieter
Fixed cars not moving if you get in within a second of getting out
Added sparks to electricity system
Nerfed biblically accurate sickball damage
Added failsafe bounds to farm opening fight
Ceiling lights give off a spark when broken
Fixed vending machine light color being wrong
Taking electric damage gives you electric ammo if you own the gun
Added Factory 2 and M77 to level select
Fixed plug sockets damaging the player if pissed on even if they aren’t sending power
Plug sockets might send out a spark when pissed on
Sliced the single, long electrocute dialog into multiple short ones
Added decor to trampoline park arena
Improved collisions in trampoline park arena
Added Backpack arena card
Added Double Mag Size arena card
Added Electro-Bastard Ray arena card
Optimised a few CPU heavy particle effects
Bounty drops will no longer drop flamethrowers
Fixed Eggwife dialogues in Factory2 being unassigned a sound class
Can now crouch to avoid bursting wall zits
Key lights now cast shadows
Added more humans around
Fixed factory scientists always getting dazed by any damage amount
Fixed a number of bugs regarding enemy registering and kill stats
Milkigun spray optimised and improved
Kills from exploded fireworks packs are correctly assigned to whoever exploded the pack
Fixed an area on Farm where you can get stuck
Improved enemy navigation in a Farm secret
Hopefully fixed “Yucky Feeling in my TumTum” arena card making you throw up all in one go on the first tick of gameplay after getting that card
Nerfed vomit time applied by “Yucky Feeling in my TumTum” arena card
Cybermage projectile now leaves a barrier of pain-causing energy behind it rather than a snaky trail
Improvements to the reliability of burning enemies. Hurting an enemy with any fire damage will cause them to burn until they are dead, or until it is extinguished, unless the enemy has a resistance to fire damage
Improvements to the visuals and audio of burning enemies
Tampon helis can no longer jankily grind your health down in an instant
Fixed cows’ bodies not having proper reliable collision
Humans are more likely to idly talk
0.77.49.1
Ammo and weapons are now automatically collected by walking over them. This is still in early stages and doesn't work perfectly. It also does not apply for health pickups like food. We aren't 100% sure whether it should or not. Feedback encouraged.
Fixed Eggwife apparitions' not having a delay between interact and their triggered event.
Vehicle camera can now be turned left and right. Up and down not yet implemented. Currently janky.
Fixed dying on arena mode taking you back to your last saved game instead of arcade.
Tweaks to the end of Factory to help understand what's going on.
Tweaks to Factory 2 to help understand what's going on.
Removed test Quest Items from Factory 2.
Fixed Factory ending not taking you to Factory 2.
A HOTFIX
EGGWIFE GHOSTIES WERENT WORKING CORRECTLY. NOW THEY ARE.
0.77.48.2
We mostly took a break over the last month, but decided to sit down and polish up some stuff we had ready to go! Here's the full list, with the fun/important stuff in bold.
Factory Ruins is now playable, or at least half of it is. You can get to it by going to Level Select on the Main Menu, or naturally by completing Factory.
Enemies that bounce from trampolines will now yeet very intently towards the player.
Fixed PISSCO boss loot falling down his toilet hole.
Hopefully fixed being able to skip the entirety of Sewer Depths lol.
Fixed being able to exit the world from Sewer Depths end bowl.
Fixed toilet water being interactable.
Tweaks to fire spreading.
Nerfed flamethrower immediate projectile damage from 4 to 1.5.
Fixed (again) the giant poo blockage in sewer being insertable.
Fixed sewer trip-entry door not savegaming.
Fixed pooping man in sewer showers not pooping.
Fixed shitting out two shits for the price of one if you just put one back in your ass.
Fixed not being able to cook dildos.
Improvements to trampoline park arena.
Added toolbox quest item, a requirement for building turrets. One will last forever.
Fixed Pisstol having all the same material on its body.
Fixed bounty drop sounds coming from world origin.
Fixed now being able to pick up your security turrets by the body.
Fixed colliding with some props after they're broken.
Shopping carts are now drivable.
Fixed security cameras sometimes causing slowdowns when they dont have a target but are angry.
Various fixed to weather system.
Changes to controls (like USE, GRAB, PISS, and KICK, etc.) should reflect correctly in their on-screen prompts. If you see any we've missed, LET US KNOW.
Added working controls menu to Main Menu.
Fixed some buttons on Main Menu submenus not being clickable.
Fixed Book control prompts clipping outside of their widget.
Hopefully fixed level restarts giving you 1HP and 0 poo.
Level and Total timers are now clearly distinguishable, are a little tidier, and include milliseconds.