The Black Death cover
The Black Death screenshot
Genre: Role-playing (RPG), Adventure

The Black Death

Developer Stream - Live in 45 Minutes - 7:30 P.M. G.M.T.

Good Day Mercians!



Our weekly developer stream will be live in 45 minutes, you can watch it HERE through the steam broadcast system.

Today we will be testing our new beta which will be downloadable in the next 30 minutes so why not join us?

The update will be live tonight so jump on and see what's coming and discuss this update's features.

See you there!

The S.I.G. team.

Developer Stream Now Live



You can watch it HERE

See you there!

Developer Livestream 19-01-2018 7:15 P.M. G.M.T. (LIVE IN 15 MINUTES)



Good Day everyone!

We are continuing with our weekly livestreams today, we will LIVE IN 15 MINUTES.

Today we will be developing live to provide an insight into our workflows and how we develop the black death, so please drop by and ask those burning questions or just hang out and have a chat!

You can find it HERE

See you soon.

THE BLACK DEATH Developer live Stream - 12-10-2019 7:00 P.M. G.M.T.



Good day Mercians!

We will be continuing our weekly developer livestreams this saturday (12-10-2019) @ 7:00 P.M which takes a look into the horse riding mechanics coming soon to THE BLACK DEATH.

You can find the stream within the steam broadcast panel or through this LINK

We look forward to talking to you!

P.S. The chatting window is now operational within the steam broadcast so please feel free to send us a message.

The S.I.G. Team

Developer Stream/Broadcast - Live in 15 Minutes



Good day Mercians!

The developer stream for the black death is live in 15 minutes, you can watch it HERE

Currently steam has issues with the chat functionality within the stream/broadcast window so we have set up a temporary login-free chat room, join HERE to ask your burning questions! We will be active on there.

See you all very soon!

Community Annoucement & V0.35 Hotfix #5

Hello Mercians!

Leading up to Christmas we have been busy in the SIG office working hard on hotfixes to address the current issues in the game. At the same time on the side we have been setting up and testing a streaming setup! In the new year we are aiming to have ourselves (the developers) streaming gameplay once a week/every 2 weeks.



We wanted to start doing this for a few reasons: Firstly it will help keep the community informed as to the games progress as well as giving you a chance to ask us questions about the game. Secondly it will give us a chance to show off new features that we have been working on. You will be able to either tune into the stream or come play with us directly in the game.

The first stream will start on the 5th of January - 2019 @ 7:00 PM G.M.T/ and will cover progress on a new map, horse riding and near future plans! The stream will be accessed through our storefront page utilising steam's broadcasting plugin. We will provide an announcement on steam to notify when we are live.

On other news we have also released another hotfix for the expedition update, this is a small patch to address network saturation/latency issues emanating from player owned NPCs, this issue is now hopefully addressed.

Thanks for playing everyone and looking forward to discussing the game with you soon!

The S.I.G. Team

Update V0.35 - Hotfix #4


Good Day Mercians!

We are continuing to stablise update V0.35 Expedition with another hotfix before we want to commit with further content such as V0.36 Expedition Phase 2, this update addresses issues with stamina, PVE land claims and attributes not saving, here is the list in full:

Fixes:


  • Fix for multiple lootbag exploits
  • Fix for attributes not saving bug
  • Fixed a bug with NPCs that was causing network spam
  • Fixed a bug where you could over fill a storage chest
  • Fixed a bug where stamina could stop recharging
  • Fixed a bug where when you had a shield equipped hit reacts wouldn’t play
  • Fixed a bug where loot UI widgets were overspawning
  • Fixed a bug where you would have to close the repair menu before being able to repair another icon
  • Fixed a bug where land claim territories would not show up on the map
  • Further fixes added to PVE land claim servers not being able to be destroyed
  • Stamina now works correctly for swings
  • Fixed items not refreshing in loot window
  • Fixed a bug where when holding an attack stamina would drain for a second and then start to recharge when it shouldn’t
  • Fixed a bug where you couldn’t “Take One” from a storage chest
  • Fixes added for 3rd person crouch bow not working correctly
  • Fixes added to make first person sickness anims work correctly


Optimisations:

  • Optimised networking
  • Optimised inventory UI


Thanks again to everyone helping us find these bugs!

See you in Mercia

The S.I.G. Team.

Update V0.35 Hotfix #3



Good day Mercians!

We have another expedition update hotfix for you addressing various item issues and general stability.

Here is the patch notes in full:

Fixes:


  • Fixes added for character saving issues
  • Fixes added for invisible chest items
  • Fixed a duplication exploit
  • Fixed misc item related bugs
  • Fixed a bug which stopped you being able to draw a weapon from quickslots
  • Fixed a bug where broken weapons would still be usable
  • Fixed bugs causing network data spam
  • Fixes/Further safety measures added to the travel book for switching to Mercia servers
  • Fixed a bug that could cause a character create scene to spawn in when you travel back to Homestead
  • Fixed an issue that prevented players entering parts of West Mercia
  • Fixed issues where A.I. and resources won’t spawn in West Mercia
  • Fixed issues where A.I. won’t spawn in ‘River Town’
  • Fixed a bug which let you run backwards faster than running forward
  • Fixed a bug causing the HUD territory UI element to periodically close by mistake
  • Fixed and tweaked third person crouching unarmed anims
  • Fixed a bug that caused chicken ragdoll bodies to not spawn
  • Fixes for misc log causing errors in the char create and the profession switch screen
  • Fixed an issue that made all loot act as a stealable
  • Fixed a bug which could cause you to stop playing swimming anims while in water
  • Fixed misc log spam
  • Fixed an issue where opacity masks were turned off at certain distances for trees


Updated:

  • Updated the main menu character create screen with a cancel/go back button
  • Tweaked A.I base movement animations to match their move speed
  • Updated A.I upper body animation play method to be less stiff while in their fighting stance
  • Tweaked values on A.I IK feet
  • Tweaked values on Animals IK feet and spine


Optimisations:

  • Optimised the character create scene
  • New foliage LODs have been adjusted to greatly reduce the amount of verts being drawn in West Mercia


Thanks again for playing the black death and helping us find these issues and we look forward to getting new content into the game soon.

The S.I.G. Team

Update V0.35 Hotfix # 2


Good Day Everyone!

We have another hotfix for the expedition update focusing on issues with player's characters being stuck in certain situations, items disappearing and extra quality of life improvements across the board. Thanks everyone for helping us find these issues so we can get these fixes out to you in a timely manner!

Fixes:

  • Fix added for chest Items not showing up in chest
  • Fix added for chest crash
  • Fix added for crash that could occur when a bow broke from durability damage
  • Fix added for items being lost on relog that you had equipped when you logged off
  • Fix added to stop you getting stuck from main menu trying to enter a server that you couldn't enter and not being able to change
  • Fix added for land claims never being able to be destroyed on PVE servers
  • Fix for land claim names getting stuck as “none”
    Armour can now be repaired at anvils
  • Fixed memory bug which could cause you to lose frame rate over time until you died and respawned
    Fixed a bug where inventory items would not show their durability
  • Fixed a bug where equipped items wouldn’t show items durability
  • Fix added for not being able to hit built land claims easily/broken land claim mesh collision not being turned off for built states.
  • Fix added to land claim so when you change the name, it will instantly update players in the area HUD info
  • Fixed an issue where the character view within inventory displaying LODs instead of high fidelity meshes.
  • Fix added to stop helmets being cut off from the top of the paper doll inventory view
  • Fixed an issue where some foliage wouldn't have the building effect
  • Fixed a bug which would stop you getting feedback when you used a locked door (animation and sounds)
    Server versioning to filter redundant servers

New:

  • Added a first person door knocking, drinking, eating and healing animation
  • Added a warning popup for when you are not in a guild but try to toggle land claim build permission as well as when you try to toggle use permission in a door
  • Added a sound when a server announcement happens (new player to server, player died etc)

Updated:

  • Wattle wall and stone wall structures are now the same height as palisades to provide a better solution against exploits
  • Updated the in-game settings control list to include the the 1st/3rd person view key information
  • Updated the paper doll pose to be a hands down idle instead of a arms crossed

Optimisations:

  • Freeman’s area/West side of Mercia has had further optimisations to prevent extreme GPU bottlenecks


Thanks everyone for playing and just a healthy reminder that we have created and published a roadmap for upcoming content for the black death HERE.

See you in Mercia

The S.I.G. Team


Update V0.35 Hotfix #1



Good day Mercians!

We have put together an update to fix the issues arised from the latest update. We appreciate everyone in the community coming forward with issues with playing the black death, this allowed us to track down problems efficiently. We also have a roadmap to annouce so please read on!

That been said here is the list of fixes:

Fixes:

  • Fixed a bug with lighting which could cause severe framerate drops
  • Fixed a bug which could stop you being able to switch to third person view
  • Fixed a duplicating items exploit
  • Fixed a item stack exploit
  • Fixed a character exploit
  • Fixed a bug which caused clothing to not be removed from your inventory list while you are wearing it
  • Fixed a bug that caused some building items not to build
  • Fixed a bug that stopped you being able to repair items at anvils
  • Fixed bugs to do with items becoming invisible in your inventory
  • Fixed a bug which could cause items to drop instead of equipping
  • Fixed a bug with dropping items falling through the floor
  • Fixed bugs relating to land claims
  • Fixed a bug related to traveling between lands
  • Fixed a bug that could cause doors to be unusable to the owner
  • Fixed multiple floating objects in homestead
  • Fixed a misc saving bug
  • Fixed a bug with chest saving
  • Fixed a bug which caused peasant bonus not to work
  • Fixed bugs to do with retrieving LAN servers
  • Fixed bugs that could cause problems with resources spawning in homestead
  • Fixed a bug that would cause you to throw certain weapons (this system isn’t ready yet)
  • Fixed a bug that stopped barricades from visually being destroyed
  • Fixed a bug which stopped fishing working
  • Removed a hotkey for testing the leveling up popup
  • Fixed a bug which could cause the guild crosshair UI to show when looking at some dropped items
  • Fixes added for some broken UI transitions
  • Fixes for log spam
  • Fixed potential exploit
  • Fixed a bug getting moved to (0,0,0)
  • Fixed bug being able to sell equipped armour
  • Fixed Dup on split stacking


Updated:

  • Flagellants now drop their headwear named ‘flagellant veils’
  • First person arm shaders improved


Balancing:

  • Removed wolves from the homestead
  • Removed mid-tier bandits from homestead
  • Additional low-tier bandits added to homestead


Optimisations:

  • First person arm textures have been mipped to save memory.


We will continue to address issues we and you (the community) discover in the coming weeks but we have already laid out plans and started development to bring the black death up to a better level of content, gameplay and replayability so it's my pleasure to show our roadmap of the coming months:



Thanks everyone for playing and we will see you around Mercia!

The S.I.G. Team.