Ours, full of news and a lot of different games! Here's the video recap I did telling you about the most important milestones we had at Saibot Studios (IT INCLUDES ENGLISH SUBTITLES):
Out of Bounds is a peculiar title that was originally created for a game jam the past year (Epic Megajam 2021). As a solo dev, I had 7 days to create a game that was later released for free on Itchio.
Since I liked the result of the jam, I decided to keep working on that idea for the next months and also some great devs (former colleagues from other projects) joined me to get the best results in visuals (Viktor Ahmed and Claudio "Scuzzo" Sagrera) and audio (David Levill) 🙌
THE GAME
Out of Bounds is a title about "creating" a game and "fixing" bugs... Yeah, it's crazy. You will pickup blueprints, compile shaders, test sound effects, drink a lot of coffee. But watch out for the bugs! Grab your Line Tracer and get rid of them 👾
https://youtu.be/U7Q1M-wRbMg
Things are starting to get better here in Saibot Studios and Out of Bounds is part of that process. I'm looking forward to bring you news about bigger projects in the future, but for now give a chance to this crazy puzzle shooter with humor and puzzles 🤓
You can follow Out of Bounds on its new Twitter account:
https://twitter.com/OutOfBoundsVg
Hello there! How are you? How's your 2022 so far? 😎
From here, we have a few things to tell you...
As we mentioned you in our last post, this year we reached an entire decade since we started making games as an independent team in Saibot Studios. But it was just now that we actually make something special to celebrate it. Check out the special video!
Buying the games from the bundle, gives you a 15% of discount on all the titles. And if you already have one or more of the games included in the package, it will discount you the titles you're missing without needing to buy the entire bundle 👌
TENEBRIS SOMNIA
On the other hand, we receently announced our new creation: Tenebris Somnia. This is a very unique title by the great Andrés Borghi, creator of The Black Heart 🖤
We're developing this project Andrés and I (Tobías Rusjan), together with a great team of artists. You can read more about it and the dev team in this other post we did the past week.
If you like the concept of the game, don't forget to add it to your Wishlists. We're aiming to have it ready during 2023 👍
In the mean time, I keep working on my little jam game Out of Bounds, a rare title with action, shooting and puzzles. We released a demo in June and it's still available to check directly from the store page:
This month we received the great news from our (now) former publishers that they're giving us back the IP of Hellbound 🤯
What does this mean?
Finally, we at Saibot Studios are going to start receiving sales from Hellbound on Steam. Since the release of 2020, all the sales went to the publisher because that was what we stablished: they recoup their investment first, and then we split; but we never reached that last step because they never recoup their part with the sales we had.
But now after two years from the release, they're giving us back the game so we can atleast see some of the sales. Also, we got back the full rights of the project to take any desision we want from now on 🔥
In March of this year there was the Best of Boomer Shooters Bundle, the first collection of Humble Bundle focused on retro FPSs. Hellbound had the honour to be included in that package, becoming the first argentinian game in participate in the iconic Humble Bundle:
https://youtu.be/ndqIlyYFVJM
Both the sales from this collection and also the sales from now on (September of 2022) at Steam are going to us at Saibot. Yes, finally!
But unfortunately, this aren't earnings for us yet, since we still need to recoup all we put to create the Hellbound: Survival Mode in 2016-2018.
So the future of Hellbound is still uncertain... The good thing is that everything has started looking brighter now, we'll see how things turn for our Hellgore in the next months 🤞
That would be all for now, people. Hope we have some more news for you soon, follow us in our networks to stay updated:
Hello, people! How are you? How did you started 2022? 🤓
In a day like today, but from 2012, we officially started a crazy adventure called Saibot that continues to date.
Actually, the very begginning was in 2011 with the conceptualization and prototype of what ended up being our first title Doorways (read more).
But it wasn't until March of 2012 that, after I partened with my Uncle and friend Ivan Rusjan, we finally started working as a team. We built the first Saibot "office", which was actually my room along side the bed and at my Mom's department, and we used some old tables as desks that my Grandma gave us ❤️
And from then, a lot of enechdotes and experiences started hapenning. With tons of fails and drop downs, but also with some wins, we were able to keep going to date doing what we love the most: creating our own games and delivering them all over the world 🌎
So I decided to take some time to build and share with you a quick recap of some of the main milestones we have achieved together with you during the last 10 years of Saibot...
2012: The Origin
Started the team and office with only two members (picture)
Started the development of the first game and saga: Doorways
First public presentation of the game at the event EVA 2012
Left: Tobias Rusjan (me), right: Martin Voychisko
2013: Prelude
Trip to E3 thanks to a contest we won at Indies Crash E3
Approval of our first game at Steam Greenlight after a lot of big Youtubers played it
Official launch of Doorways: Prelude on Steam (first argentinian game to be released on Steam after being approved on Greenlight)
Launch of VR (virtual reality) version of Doorways: Prelude with the Oculus Rift Dev Kit 1 (first argentinian game published with VR compatibility)
Team member David Levill decided tattoo himself the logo of "Doorways" on his skin because of the love he had to the project (picture)
Tattoo painted by Fernando Muzzio (main artist from Hellbound) over the left arm of David Levill (music director and SFX composer)
2017: New Beginning
New team members were introduced for a much bigger project in Hellbound
Recorded motion captures (MoCap) for animations of Hellbound (Hell Knights, Vladers)
Built and published Hellbound's teaser trailer (picture). For the creation of this particular video, we did live action takes as references, then did motion captures (MoCap), and finally rendered everything with high quality specs; everything done here in Argentina 🇦🇷
Built and sent all around the world the Kickstarter physical rewards of Hellbound: game big box, hardcover artbook, CD with soundtrack, stickers, posters and t-shirts
And this right here is just a quick recap... We thank you all of you for being part of this adventure, for playing our games, for sharing them or just for writing and supporting us 🙌
We have more news to reveal you soon. So follow us on our social networks!
Happy-creepy 2022, creatures from the other world! How are you?
To start this new era of darkness, we have a present for you that we brought directly from Chaos...
THE BLACK HEART OFFICIAL TRADING CARDS! ːpeketoː
That's it! Now, every time you play the game, you will get some cards. And to complete the set, you will need to trade them with other players.
And as you complete the sets, you will receive new badges from the game and also special items (like backgrounds or emoticons) to upgrade your Steam profile in black and red ːanimusː
BTW, don't miss the Winter Sale discounts! You still have 24 hours left!
For you or a friend of yours, you can get the game and soundtrack at 20% OFF. And if you get both items with the Chaos Bundle, the discount goes to 32% 💸
I want to take this opportunity to thank you all once again for supporting this amazing project of the creator Andres Borghi. We wish you all an amazing (and spooky) 2022 🎇
Follow us at our social networks to stay in touch:
David "Davyd" Levill, who was in charge of the remastering and guitars of the Soundtrack, recorded himself playing "Heart Ripper" (composed by game creator Andres Borghi) 🤘
Tobias Rusjan here, the guy who's helping creator Andres Borghi with the release of his game.
The Steam Awards 2021 started, and I wanted to invite you all to nominate The Black Heart for the category "Labor of Love" ❤️
After working with Andres during the last year and after learning all about the background and details behind this wonderful project, I can tell you without hesitation that this is a unique and passionate work that truly deserves this recognition. So... Let's vote it!
On the other hand, both game and Soundtrack DLC are currently 15% OFF because of the Autumn sales. And if you get them from the Chaos Bundle, the discount increases to 28% 💸
If you already have those items, this would be a great opportunity to buy them for a friend. Thank you!
Fighters from this world and from the other! How are you? 👻
Since the release of last month, creator Andres Borghi has been working on improvements and fixes for The Black Heart. And today we have the new version 1.5 ready, which includes:
New options on Practice Mode
Fixes and visual tweaks for the interface
Balancing improvements
And a lot more! Below you will find the full change log 👇
Don’t stop playing the game and giving us all your valuable feedback! And remember to follow us on our social networks for more content: