The Body Changer cover
The Body Changer screenshot
Linux PC Steam
Genre: Adventure, Indie

The Body Changer

Multi languages

 
 
Hi all
with current version we have uploaded all the first 4 languages. Now you can choose, before launching the game, which one to use - English, Italian, Spanish , Romanian and Chinese. Here:



And some menu shots.



The translations were done by some VERY nice followers so TKS SO MUCH Caleb, Eduard and Gwen!
You are GREAT!

Tomorrow we will upload also the German version and soon also the French file.
Sadly no Klingon.. the free font needs to be in unicode :P
...and next week will be finally time to jump out of Early access ;)

Game over 2015



Hi all!

Last week end we were at the Game Over 2015 (Milan) and it was quite fun.
We had many great gamers at our location, knows nice persons that were interested in the flair and some other devs.
Some pics, take a look:





and here's our youngest champion that made it to level 2:

He didn't even read texts, just follow his instinct ;) AMAZING.
We also gave away some cards:




After the fair we spoke a lot about how the people has played the game and the challenge of the first sector.
So we decided to add a camera move on the first use of the activator to be sure everyone understand what to do, a bit more.

In current version we have other fixes:







You can play right now with all that stuff right now.
With the localization we are on SP, FR and DE, it will take more time but it's coming out.

That's all for the news, take care and have fun until next week!

TheShortAndTheTall

Finally THE END+Arenas!



DONE! The game is finally complete!



Tomorrow we will upload a new version on STEAM! The game has soooo many changes that it will force new save-games (will do it automatically), old ones are now obsolete.
This version has also a lot of fixes, new hints, new rooms and more cut scenes plus a complete new feature which is a new MAP SYSTEM, related to the collectable-items. You can see on the map where your current SynB and the other SynBs are at any time and see also other informations about the sector.

Take a look:



We have also complete the IT localization and all the arenas are ALL DONE and READY to play - you just need to find out how unlock them :P
The game modes for the arena mode are still 3 and for each one there are 3 different sectors with a different weapons asset - for a total of 9 different arenas.
Some pics:

The loading time for any arena was also reduced drastically - you will see. ;)

That's all, hope you are happy for the news and we hope also you will play and enjoy and then spread the word!
For any feedback or problem remember to write on the official game HUB!

Thanks a lot, have a great week end and take care!

TheShortAndTheTall

The end is near



Isn't it a nice day? Hi all!
The end is near! :P

Wednesday we finally added all the PCs, with the story/gameplay info, to Sector-10 so it is 100% DONE. What does this mean?
It means that the

MAIN GAME MODE is COMPLETE. HELL YEAH, dammit!



So what are we doing now? Of course drinking champagne and watching the sunset... ah, sooooo coool and relaxing.
...sadly not. :P

We are on lot of things because we want to release the game asap, so let's make a list of what's going on:





















Uff that's all. I think it's time for a new version, what do you think? ;)

Have great time and take care.

TheShortAndTheTall

 

Collectables, Arenas and translations



Hi people!

After completing last sector we are still on adding story elements in it but at least the collectables are finally placed in game - take a look:



You just need to find out how to reach them ;)

There are also some news about the arenas, we are now looking which sectors use for them. If you have tried the ones available on current build, you have maybe seen that the arenas are parts of the sectors but with some minor difference, for making the rooms perfect for an arcade gameplay.
So, for the new ones we are making some tests because not any place is right and sometimes parts that looks nice offer, in reality, a tedious gameplay, which is of course a bad thing that we want to avoid at any cost.
We are also thinking how to make them available to the player. We have some ideas but we are not sure, right now.
In any case, here are some WIP screens:



And here is our current text editor for managing the translations - which has some bugs :P with some (special) characters type and that Alessio is fixing:



On the right the original texts (in EN), on the left the same that will be edited in the new language - with a click the edit-window will pop up for writing and saving the sentences. After the work is done, a global save creates the new file for the new language - a rapid copy/paste in the game directory and the job is done!

And before leaving, if you are in Italy or maybe stay in Italy, we will be on the GAME OVER 2015 festival in Milan with our game THE BODY CHANGER , but only on Saturday (September the 19th ) - more info here:

https://www.facebook.com/gameovermilano


That's all for today. Take care and enjoy the game,

TheShortAndTheTall

End of August update



Hi people!

Time for a new updates after the usual weekly meeting - this week x2 :P.
Sector-10 is having some minor palette changes on last part and we are thinking where to put the interactive PCs for the story infos. Plus now the rooms have names and it was stress-tested.







On other things: we added in the hints list a new one for switching between the SynBs, with the mouse wheel, and fixed some texts.
We have changed the position of an info PC in Sector-1, because there were too many in a room and we are adding a new info text that will appear during the first fight with the Kebre - here:



We added another 2 achievements, one for the last Sector and one for the Yellow Ray, just like the blue and the green one.
So right now we have added all the achievements from our list (last Sectors, end game...) + some more, everything is ready and uploaded on STEAM. We just need to finish last stuff and upload a new version and complete the end scene.

Alessio is changing the levels for adding some collectable items following a list we wrote months ago.



Of course this has also a specific new achievements. Here 3 of the icons:



The idea of the collectable items is also "related" to a new feature of the game you will see soon.
Alessio is working on an exporter/converter for all the languages texts - when it will be ready we will have the possibility to manage all the texts... just to time for making the translation ;)

Go-go-go! ;) Take care,

TheShortAndTheTall

Sector-10 in testing



Hi all,
how is it?
We were in holidays and rested a bit BUT after for some days Alessio took some time for finishing Sector-10.

Is everything done? Yes, it is. Take a look:









We are testing the gameplay a little bit more before releasing this new version.
Not sure when we will but for sure as soon as possible.

Stay tuned for more info (soon!) and take care!

TheShortAndTheTall

Sector-10 half done



Hi all,
today a new WIP for Sector-10.

The last level is still in progress, rooms are almost done and connected, just some "details" :P are missing:





and then it's time to write the scripts.
Maybe we will "shrink" some parts but we will find out if it's necessary when the enemies where be on stage and after some strong playtesting :)

Some pics:



Even if we liked the previous palette(s) we tried one that I made on Sector-9 (for Sec-10), just for fun, and the result was better then expected.
So, that is Sector-10 final palette:



and in game (we LOVE it ;) ) :

Ok, until next week stay cool and take care.

TheShortAndTheTall

 

 

Sect-10: Ideas, palettes, stuff...



Sector-10 is coming out. Slowly but good. ;)

We are building all the rooms and changing a bit the order - the idea is to have something that "grows" with a rhythm while you move from one to another, something that feels right and is fun to play.
It's important that things seem to have a logic, feel well connected and that anything has the right time(s).

Of course it's all about hard work on good ideas BUT also to remove all the extra things that kills the game balance - something like "more is less" (maybe: less is more clear and nicer to play).
We are trying hard, hope it will work. ;)

Here's the WIP sector:



And 2 palette tests:



Until next time, take care.

TheShortAndTheTall

Sector-10 again and again




Hi people!
How is it? We were stingy :P with the news, but the hard work never stopped.
SO: we are still on Sector-10. Do you remember the maps from last post? Yes? Ok, forget them :P

We are changing almost everything because we weren't happy with the mechanics and ideas. We made some prototypes but the gameplay didn't work as expected and wasn't that fun. When the gameplay becomes tedious we aren't happy and if we aren't happy we want to stop.

So, at the end, we decided to change and try different stuff even if the idea to use more SynBs at the same times remains. We developed different ideas but we had discarded all for the same reason. -_- On one we found out that our engine has a limitation that we never noticed and that make us change some part of the level designs (but that's a secret ;) ).

Here some image from current prototype:



As you can see it's in early state and we will maybe split it in 2 parts and add stuff before and after.

Just to avoid tediousness we added a new shortcut for making the SynBs change faster: you can still change between last SynB with SPACE + LEFT MOUSE BUTTON but from next beta version if you press SPACE BAR + move the MOUSE WHEEL you will change SynBs as you do with the weapons. Pretty cool, isn't it? ;) We noticed that it was necessary when you need more then 2 SynBs and it works very well.

We also fixed many mini bugs that we found out when we have tried the first version of Sector-10 (collisions, overlap on fighting animation and more) so then game is a bit more solid.

Ok that's all for today. Hope next time to show more ;)
Take care and have Great time.

TheShortAndTheTall