The Break-In cover
The Break-In screenshot
Genre: Simulator, Indie

The Break-In

Update 3 Patch 2

Just a small patch to address some of the urgent issues. The vault buttons were broken in the previous patch, which has now been resolved. I have also fixed a couple other high-priority items, details are below.


  • Added brightness slider on PC for better customisation
  • Fixed guards not making footstep noises
  • Fixed vault buttons not working in multiplayer
  • Fixed VR players getting stuck in walls when leaning through windows/doors
  • Fixed food eat sounds playing too loudly
  • Made it easier to view the entire toolbelt in VR (body stays still for longer)
  • Fixed keycards disappearing on bank and mansion level
  • Fixed breakers not working on some maps

Bugfixes and Quality of Life

We meet again. It's been a little while, but I am back with a new patch to fix some long-standing quality of life issues, as well as some bugs. I had to take some time away from development, but I am back working on the game again and getting ready for the next big content update which will finally add the perk system as well as some other new things.

Thank you for your continued support, for now please enjoy the improvements made by this patch. They include gear items being placed on your toolbelt automatically at the start of the mission, easier KOs for nonVR players, and menu fixes and streamlines. For the full list of bugfixes and improvements, see below. As always, let me know if you see any frequent annoying bugs and I can try to get them fixed in the next patch.


  • Fixed security lasers still getting triggered by VR hands after being disabled
  • Fixed vault opener not syncing properly in multiplayer
  • Revamped new secret vehicle to make it less laggy and hard to use (objects will now freeze in place and lose collision when being sucked up)
  • Fixed some issues in options menus
  • Fixed nonVR hands and held items showing up when looking at menus
  • Fixed rope launcher spinning around wildly sometimes when held in non VR
  • Fixed large objects not showing easy-placement UX anymore
  • Fixed rope launcher line being invisible for small lines
  • Fixed rope launcher being movable while line is deployed in multiplayer
  • Fixed being able to grab cameras in nonVR while they are still attached
  • Fixed gear falling through ground in mansion level
  • Fixed NPCS sometimes getting stuck under the ground in mansion level
  • Various level collision fixes
  • Made it so that gear items spawn on your toolbelt when starting a mission (as long as there is enough space)
  • Fixed broken state in nonVR when getting tased while using the rope launcher
  • Made KOing NPCs easier in nonVR (You don’t have to target the head anymore)

Big Update 3 - Vaults and Vents and Other Stuff

Update 3 is now live! It includes a new level, 3 new gear items, 2 new getaways, new entry methods, and new security measures for you to avoid. As always, let me know what you think of the update in the comments, and tell me if you find any bugs!


Bank Level
People have been requesting a bank level since the game released in Early Access, and it's finally here with update 3. The main attraction is the large vault in the back, which has a double layer security system. The first pre-vault room is accessible through regular-style doors, although they're heavy barred doors which will be difficult to break down. The main vault area is behind a huge, unbreakable vault door which must be opened through a series of locks throughout the level. It's a tough task, but you'll be rewarded with gold, diamonds, cash, and priceless artworks if you can get inside.


Vaults
The bank vault is not the only one in the game. A hidden vault has also been added to the mansion level, with a secret stash of valuable items inside. To open a vault, you'll need to open 3 randomised locks scattered around the level. They can be either simple buttons, keycard scanners, or retina scanners. On levels with a vault, there will be a vault room which will show you your progress towards opening it. Security lasers may also be present, which will trigger an alarm and call the cops if you touch them.


Vents and Chimneys
Sick of going through the front door like a loser? Now you can sneak in through the vent system, or climb down the chimney like a burglary santa claus. These provide cool new ways to get in and out, or to hide from NPCs.


New Gear
An old favourite, the rope launcher, is returning to the game. It is now purchaseable again, and can be used to create climbable lines to easily access rooftops. It has the added functionality of breaking anything you shoot with it, from doors to people! There is also a new ball and chain item, which can be used to slow down residents to make them easier to manage and/or steal. The final new item is the attachable wheel, which can be stuck to heavy stealables to allow you to easily wheel them away to your getaway.


New Getaways
To bridge the gap between the pickup truck and Dave's van, a new purchaseable ambulance getaway vehicle has been added. It's a little more spacious than the pickup, and has a cool siren for when you leave the mission. There is also a new secret getaway vehicle which can be unlocked!


Breakers
To help you deal with all the new security measures, each level now contains at least one breaker switch, which will disable lights, cameras, and lasers in an area. Darkness has also been buffed, so killing the lights and hiding in the shadows is now a valid option. Just be careful on larger levels, as some breakers might be alarmed! Check the intel board in your getaway vehicle to see which one to avoid.


Thank you to everyone who continues to play and enjoy the game! I hope this update gives you fresh new challenges and fun times. I'll be working on bugfixes over the next few weeks, before starting work on the next update.

New Year Patch 4 - Ragdoll Explosion Containment

A small patch to fix the glitch which caused ragdolls to violently explode everywhere, along with some other fixes raised by people in discord. If you're still running into any annoying bugs, let me know the details in the comments.

I have started work on the next content update now, and will be revealing the next new level on stream on the 24th. Check the discord for info on that. There is no estimated release date yet, because I'm still deciding what will be included.


  • Fixed ragdolls glitching wildly in multiplayer when they collide with thrown objects or when players run into them
  • Fixed non VR bug where everything becomes uninteractable after grabbing something and climbing at the same time
  • Fixed VR players not being able to fit through attic windows
  • Fixed VR body reenabling itself even when disabled on game start
  • Fixed bug where the escape key could be rebound, causing players to get stuck in menus
  • Added version checking to multiplayer to prevent bugs when updates are released

New Year Patch 3

This is a patch to the previous patch, to fix some of the issues with the new VR character system. Climbing should now be more robust and less likely to break in weird ways, and a potential height change bug has been fixed.

Thank you for your patience with the changes despite the new bugs. The old system was quite outdated and lacking some features like leaning and proper animations, so it needed to be updated.

Change log below:

  • Fixed bug where jumping repeatedly while your head is touching a wall caused the player to get shorter
  • Fixed bug with VR climbing where head could become detached from body and then teleport through a wall, causing the player to get stuck
  • Made VR body torso stick out less when looking down
  • Fixed VR players not being able to enter vault or through some windows
  • Made VR body less wiggly
  • Fixed body and head getting stuck on either side of a window when trying to climb through it
  • Fixed VR body coming back even when disabled

New Year Patch #2

A new patch is live, which adds Steam Cloud saving support on PC, as well as some changes to the VR character system which should make things less janky.

There are now proper movement animations for VR players' legs, and VR players can lean over objects in-game to better reach things. I am also experimenting with the IK system to make the toolbelt easier to see, so let me know if you like how it works in the current build.

Climbing axes are now also easier to attach to walls, and I have fixed some previously un-stabbable walls and areas. Below is the full list of bugfixes.


  • Implemented steam cloud saving
  • Added new VR move animations
  • Added ability for VR players to lean over objects to make it easier to reach stuff
  • Made climbing axes easier to latch into walls, and fixed some unstabbable areas in missions
  • Made VR toolbelt easier to see when looking down
  • Changed cosmetics saving to be in the same place as other save info
  • Fixed smii7y bug where non VR players could grab the same one handed item with both hands when it is held by a teammate, causing physics glitches
  • Fixed highlights disappearing in non VR when entering a MP lobby
  • Fixed residents playing alerted animation again for every new player they see after fleeing
  • Improved stability of ragdolls maybe
  • Fixed vault door always being unlocked
  • Fixed hardest locks spawning on easiest difficulty
  • Fixed AI getting stuck in a loop in casino office room
  • Fixed AI hanging around in the mansion basement forever
  • Fixed purchased female cosmetics not saving properly
  • Smoothed out jittery movement in multiplayer physics
  • Possible fix to stealables teleporting to the center of the map
  • Fixed VR climbing axes being able to attach to walls when still on toolbelt if the player releases the trigger after toolbelting them
  • Fixed non VR players using a climbing axe while their hands are about to grab onto another climbable, causing the climbable to be unusable after
  • Fixed non VR players sometimes seeing phantom watches flying around in multiplayer
  • Fixed VR body not appearing on quest until the menu option is toggled again

New Year Patch

A new patch has been released to address some of the annoying bugs and balance issues highlighted by players over the Christmas period.

Many new players found it difficult to progress, especially without stealing big ticket items like cars and residents. To reduce the grind, driver cuts have been reduced, with additional reductions when playing in multiplayer. There is also now a significantly increased bonus for stealing lots of items (10+), which increases exponentially and is capped at $35k per mission.

I will be working on more bugfixes over the coming weeks, before starting work on Update 3. If you have any suggestions for the game, I’m active in the discord server linked below so post them there!

For the full change log, see below:

  • Reduced getaway driver cuts for all vehicles
  • Further reduced cuts when in multiplayer based on number of players
  • Renamed getaway danger fee to police called fee
  • Increased bonus for stealing lots of items and made it exponential to reward players who like to steal many low value items
  • Made unstealable stealables not appear as steal goals anymore (let me know if you find any that are still unstealable)
  • Made players who are kicked from your lobby unable to return
  • Collision fixes in manson map and police van
  • Lighting fixes in house and mall levels
  • Fixed sounds still playing quietly when turned off

Christmas Event - Deliver Presents, Earn Prizes!

The Christmas update is now live! For the next month, you’ll be able to complete special missions to deliver presents to unsuspecting residents. As you complete more missions, you’ll unlock limited edition Santa cosmetics, as well as a brand new sleigh getaway vehicle!

The new mission type can appear on any mission (aside from the tutorial) and will require you to deliver a number of presents to the christmas tree located in the level. Santa would probably prefer if you didn’t bash the residents with a hammer, but he’s not watching.

We’ll also be holding discord challenges to celebrate the holiday season, and give out some Expert Burglar roles, so stay tuned to hear the details soon!

Merry Christmas, Happy New Year, and I look forward to working on the next big updates to the game for 2024!

Update 2 Patch 3 - Distant sleigh bells

Another small patch to fix an issue with some players spawning either above or below the lobby when trying to join or leave multiplayer games. If you were having this issue before, let me know if it's resolved in this update.

I've mostly been working on the Christmas update and event, which will be dropping soon.


  • Fixed player spawning in multiplayer lobbies
  • Fixed multiple swag bags being able to accept the same item, causing teleportation and general confusion

Update 2 Patch 2 - Just a little one

Small emergency patch to fix a crash that some players were having, especially on the casino level.


  • Fixed crash caused by trying to highlight objects which had unreadable meshes
  • Fixed cameras not spawning properly most of the time
  • Fixed highlight being scuffed on many tools and casino items