The Captives: Plot of the Demiurge cover
The Captives: Plot of the Demiurge screenshot
Genre: Adventure, Indie

The Captives: Plot of the Demiurge

The Captives : Plot of the Demiurge - 50% off!

The Captives: Plot of the Demiurge is now on sale on Steam for 50% off for the Steam Summer Sale!

The Captives : Plot of the Demiurge - 33% off

The Captives: Plot of the Demiurge is now on sale at Steam for 33% off for the Steam Lunar Sale!

Update 1.1

Hey everyone,

We're happy to announce the release of patch 1.1 for The Captives: Plot of the Demiurge.
This patch includes a variety of quality of life improvements, as well as bugfixes.
Below you can read a list of all the changes we've made to the game.

Quality of life changes:

  • Added the ability to restart a dungeon, this allows you to change your build as well.
  • Improved UI scaling on 4k monitors, as well as low-resolution screens.
  • Upgraded the Unity Version to 2018.2.12.
    This should resolve the issue that some users reported, that caused the game to only show a black screen on launch.
  • Added the option to skip the credits.
  • Improved the victory screen at the end of the game.


Bugfixes:

  • Fixed various typos.
  • Fixed a potential error in the credits.
  • Fixed a wrong title for the level of the savegame upon completing the game.
  • Fixed various issues that caused inconsistent lighting.
  • Fixed kill achievement stats not updating properly.
  • Fixed issues with exotic keybinds.
  • Fixed first tutorial in the level 1 intro showing, even though the no-tutorial modifier was enabled.
  • Fixed npcs being able to be pushed around in dungeon 5.
  • Minions now die upon defeating the boss in dungeon 6.
  • Fixed lag spike upon entering boss fight in dungeon 8.
  • Fixed a bug where loading a completed savegame was no longer possible.


Changes to levels:

  • Fixed a floating chandelier in dungeon 1.
  • Fixed an incorrect texture in dungeon 2.
  • Fixed a wrongly configured light in dungeon 3.
  • Fixed a position of an enemy in dungeon 4 that caused issues in "Dante Mode"
  • Fixed an issue with a decal in the hub.
  • Fixed a wrongly configured light in dungeon 5.
  • Fixed a z-fighting issue in dungeon 5.
  • Moved a key in dungeon 7 slightly.
  • Increased rotation speed of the boss in dungeon 8.
  • Fixed an invisible wall in hub outro 8.
  • Fixed guard escaping prison in the intro to level 9.
  • Fixed potential navigation issues in dungeon 9.
  • Fixed a floating bag in dungeon 10.

The Captives: Plot of the Demiurge soundtrack now freely available on YouTube!

Hey everyone!

We've recently released the full soundtrack of our game on YouTube, and you can check it out for free right here:
https://www.youtube.com/watch?v=XLab5WOpvn4&list=PLdnAfpcm3_f2mOFMuV4Qzz4M9IiA8yVQp

We're also still working on a patch that will resolve some of the issues you've encountered.

The Captives: Plot of the Demiurge is out now!

Today we are proud to release The Captives: Plot of the Demiurge on Steam after over a year and a half of production. This is our first commercial game since releasing the award winning Portal Stories: Mel.

https://store.steampowered.com/app/666630/The_Captives_Plot_of_the_Demiurge/

What is The Captives: Plot of the Demiurge


The Captives: Plot of the Demiurge is a game set in a fantasy world and features Souls-like combat mechanics, compelling storytelling and the ability to customise a new character before each new level. However, in a unique twist, after completing a level all your previously customised characters continue to exist within the game world. Thus, rather than a single protagonist, you will be developing a whole cast of characters to interact with throughout the game!



Key Features



  • Character customisation of appearance, stats and weapons
  • Souls-like combat
  • Levelling choices in each dungeon
  • Focus on storytelling




Replayability


Replay the game with special Challenge Runs, combinations of unique modifiers to the game.
These include Roguelike Challenge which randomizes your build each time you play through the dungeons and Soul Challenge which restricts the number of checkpoints in the game and changes how healing works.

With a variety of individual modifiers you can also tweak the game to create your own challenge runs or make things a little easier if you get stuck.



About Us


Prism Studios is a small video game company based in Northern Ireland. In 2015, we released the Portal Stories: Mel mod for Valve’s Portal 2 game which was downloaded by over 1 million unique users. Now we are hoping to follow that success with our current project, The Captives: Plot of the Demiurge.

Getting this game to the finish line has been a challenge, especially since we are a tiny team trying to transition from the creation of an award-winning mod to a commercial product. Working without any budget or outside investment for over a year and half means that this project has been very much a labour of love!

You can keep up to date with our projects via

Twitter: https://twitter.com/PrismStudiosUK

One Year in development

One Year in development



Hey everyone!

The development for “The Captives: Plot of the Demiurge” has officially entered it’s second year of development. In this year we’ve made a lot of progress, and I’m proud of all the work that’s been done by everyone involved.

To give you an idea of how things have changed, here’s a screenshot of the first level, first in April 2017, then April 2018.





So, where are we at?


This week also marked the first time I’ve been able to play through the whole game. As the game is still in Alpha that meant there were still a lot of rough edges, but overall I’m super happy with how the first playthrough went. It also provided us with a whole list of bugs and issues, as well as a lot of feedback on the levels, the combat and various other aspects of the game.

This was one of my favorite encounters with a romantic dance partner bugs this week:

https://www.youtube.com/watch?v=SMEdiqVJ8hc
(Since this was recorded in a small view-port in Unity, the resolution is a bit low)

The numbers


You might be wondering how much work it is to create a game, and we’ve crunched the numbers for the previous year:



What’s next?


Over the next couple of months we’ll be working on polishing the game. Fixing bugs and issues, as well as actually implementing a coherent user interface and many more things. We’re still pretty much on our internal schedule and we fully expect to release the game later this year. But as always, quality is the most important part of the game for us, and some things might take longer than expected.

Make sure to follow us on twitter to keep up-to-date with the development of the game!