The Chemist cover
The Chemist screenshot
Genre: Simulator, Indie

The Chemist

Patch Release 0.1.03 (Crash Fixes!)

Joyous news! My work on the crash and fatal error fixes bore fruit, most of the main menu fatal errors and flask shattering crashes should be fixed with this build. I've also done some further optimization, most notably on the CPU aspects.

If this patch can be considered stable in terms of crashes and fatal errors, I'll switch to working on the actual in-game bugs for the next patch. And after that we'll have our first content patch hopefully!

As always, testing and keeping me informed on any crashes is vital for my mental health.

Cheers!

Changelog



  • Fixed main menu fatal errors
  • Fixed most of the flask-shattering Physx related crashes
  • Fixed random crashes while packaging a flask
  • Fixed some more random crashes related with the flasks
  • Optimized flask breaking physics(the initial explosion)
  • Optimized shatted glass pieces' effect on frame rate

Hotfix for flask-shattering and main menu crashes

Hey folks, I've pushed out a hotfix for the fatal errors and crashes that occur when shattering a flask and also when on the main menu. The patch is live on the Beta branch aptly named "beta". Note that with this patch the collision sounds of the flasks will be somewhat odd but that's a very acceptable sacrifice if the crashes are no more there.

Those of you experiencing such crashes, if you could head over to your game's properties, opt for the beta branch, shatter a flask or two to test it out and let me know the results I'd be a very very happy developer. It should be a very small patch of about 18MBs. If it indeed solves the crashes I'll see about improving the flask collision sounds and push it to the default branch.

I've got a few ideas about why this may be happenning but instead of trying out all of them I'd like to refine the problem by trying one solution at a time for future reference. This means that even if this hotfix doesn't work, I'll still have a few tricks up my sleeve.

Been at this for a very long time after the release now so you may not hear from me for a few hours as I get some much needed sleep to refill my brain juices.

Awaiting your hopefully positive results!

-----

Disregard this, the hotfix was a failure. Working on a new one.

Try out our demo!

The latest version of our non-steam demo (4th build) is up and running at http://www.indiedb.com/games/the-chemist/downloads/the-chemist-demo-4th-build-64bit . We'd love to hear your feedback.

We'll have our Steam demo ready and good to go asap.

Changelog for this build:

  • New content: The Basement!
    -unlocked at 1500 prestige
    -whole new bunch of resources&traits&contracts of a...not so legal nature
    -new workspace that you can buy for 5k DNRs to unlock this new content
    -different way of accepting&working on contracts
    -high risk=high reward! the new stuff is unlocked only at midway through the 1st level but they are very expensive, failure is dangerous
    -new events of course! your new shady concoctions come with 80 new events
    -(WIP-eta:next update)a new bar representing your current "illegal level" that increases as you spend time in your basement - keep this high and you'll spark the start of some hazardous chains of events
    -(WIP-eta:next update)a complete story progression for the to-be villains courageous enough to go down the dark road

  • Went over the whole text content, typos and grammar mistakes should be much more acceptable now
  • Further optimized the lights, game should go easier on the GPU now
  • Bug fixes...Lots of bug fixes...Too many to list one by one...