The City Must Grow cover
The City Must Grow screenshot
Linux PC Mac Steam
Genre: Puzzle, Simulator, Strategy, Turn-based strategy (TBS), Indie

The City Must Grow

Update: v0.5.1

Hello,

With this update, It is easier to plan the city and understand what is going on in the late game.

Thank you for playing early access!

All details are below.


The appeal and building requirements information in the structure details panel.

Changelog


Ui; Added number input/slider option to the seaport management panel.
Ui; Seaport zones can only be marked near the sea.
Ui; Added appeal information to the structure details panel.
Ui; Added requirements to upgrade information to the structure details panel.

Update: v0.5.0

Hello,

With this update, more resource types and mechanics are added. You have more control over the late game. And, overall game difficulty is easier now.

The most notable changes are:

  • Mining feature; Removed "Material Industry" and added "Mine" instead. Now there are new types of building material resources; "Stone", "Coal" and "Cement". Mines extract natural resources that can be seen using the "Biome and Natural Resources" view mode. Natural resources are limited, when all resources are extracted, mines shut down. Also, you should keep in mind, mines cannot be demolished.
  • Seaport; Added new zone type - Seaport, and added a new UI panel to manage seaports. Seaports can only be built adjacent to the sea. You can trade any resources/products using seaports.
  • New management panel - "Manage Workers". You can limit or shut down an industry.
  • New management panel - "Manage Buildings". You can allow or avoid new buildings to be built over any zone type. So you can save or manage building materials. Also, It makes managing employment and population easier.
  • Tier system is removed. It was unnecessarily complicating the management. Now all kinds of people are able to work at any workplace.


All details are below.

Thank you for your support and playing early access!
Have fun!

Some Screenshots



A seaport.


"Manage Seaports" panel - one of new management UIs


A coal mining area. (Still extracting)


A stone mining area. (Resources are extracted)

Changelog


Notably

  • Ui; Added a new UI panel to the left of the screen.
  • Ui; Added "Manage Workers" panel that is unlocked by objectives.
  • Ui; Added "Manage Buildings" panel that is unlocked by objectives.
  • Ui; Added "Manage Seaports" panel that is unlocked by objectives.
  • Ui; Added zone type information/rules as a popup to the current operation card.
  • Game; Added "Stone" resource type.
  • Game; Added "Coal" resource type.
  • Game; Added "Cement" resource type.
  • Game; Added "Mine" zone type.
  • Game; Added "Cement Manufacturer" zone type.
  • Game; Added "Seaport" zone type.
  • Game; Added "Money" feature.
  • Game; Added new mining content.
  • Game; Removed "Material" product.
  • Game; Removed "Material Industry" zone type.
  • Game; Removed tier system, all people can work any workplace.
  • Game; Removed tier view mode.

Other

  • Ui; Top resource bar is smaller now.
  • Ui; Updated biome view mode.
  • Ui; Removed "Need workers!" warning.
  • Ui; Changed active button's color.
  • Ui; Structure details panel is moved to the left panel.
  • Ui; Added building cost information to the structure details panel.
  • Ui; Fixed a minor bug about view mode colors.
  • Ui; Increased zoom-out limit.
  • Ui; Updated some hint messages.
  • Ui; Changed a resource type name and icon. "Meat" -> "Dairy Products"
  • Game; Updated all objectives.
  • Game; Fixed that some manufacturer buildings' rotation was wrong.
  • Game; High buildings require "Cement".
  • Game; Changed "Grow Meter" max value. 12 -> 10
  • Game; Added next turn hotkey, "Space bar" or "Enter"
  • Game; Increased map size. 62 -> 65
  • Game; Fixed a potential bug that may cause a crash on game save restore on some platforms.
  • Game; Improved some 1x1 park appearance.
  • Game; High buildings require parks around.
  • Game; Added new 2x2 parks.
  • Game; Added new objective "Port City".
  • Game; Added new objective "Busy City".
  • Game; Added new steam achievements about population.
  • Game; Added a new steam achievement about money.
  • Game; Now people settle faster, and leave slowly.
  • Game; Decreased some mid-game residential buildings' capacity.
  • Game; Now offices make money.
  • Graphics; Minor improvements about the camera.
  • Platform; Changed game save version.

Small Fix: v0.4.2

Hello,

On some platforms, the mouse cursor position update rate is low and when you move or rotate the camera, the frame rate looks also low.
Now camera controls are smooth regardless of mouse cursor update rate.

Changelog


- Platform; Camera controls are smooth now.

Update: v0.4.1

Hello,

This update is mostly about some critical bugs that occur on some platforms.
This also includes some improvements from the next update.

The most notable changes are:

  • Roads can be demolished now. However, if people can't access the workplaces, they leave the job.
  • Randomly given operations are smarter now to avoid recurring operations.
  • Added macOS support experimentally.


Actually, these features would be published along with a greater update but some critical bugs are found. So they are published early along with this update. And this update is not compatible with the previous game save but gives you an opportunity to downgrade the game if you want to keep playing your old saved state.

Now, I'm working on new content and game mechanics.
Thank you for your understanding, and support.
Have fun!


Here is a little screenshot that shows house and workplace connections;



Changelog


Notable

  • Ui; Added visual lines that show house and workplace connections when you right-click on any structure.
  • Ui; Removed unnecessary spam warnings, such as "Low stock", "Insufficient production".
  • Game; Roads can be demolished now.
  • Game; Random operations are smarter now to avoid recurring operations.
  • Platform; Added macOS support. (Experimental)

Other

  • Ui; Renamed "Agrifood" to "Crop".
  • Ui; Renamed "Farm" to "Livestock Farm".
  • Ui; Renamed "Cycle" to "Turn".
  • Ui; Fixed a bug that "Need jobs!" warning message would be still for a cycle after workers had jobs.
  • Ui; Added demand number information to the resource details panel.
  • Ui; Updated demand bar hint message.
  • Game; People cannot work at the workplaces if the workplace needs road and the worker does not have access to there.
  • Game; If a house does not have road access, people can't settle there.
  • Game; Fixed a bug that when an unused structure is demolished on its own, some other unused structures would also be demolished early.
  • Game; Tier 1 people will also be unhappy if there is no agricultural food.
  • Game; Updated an objective 2 requirement. Crop production 1200 -> 1500
  • Game; Updated an objective 6 requirement. Office count 8 -> 6
  • Game; Commercial shops can form on 1x1 areas.
  • Graphics; Improved 3D drawings about that thin geometries would bleed each other.
  • Platform; Fixed a critical game save restore bug, that would cause a crash on some platforms.
  • Platform; Fixed a critical bug, the game would crash on launch on some platforms.
  • Platform; Changed game save version.