We have now pushed up a new update of The Cleansing - Versus. It contains mostly bug fixes and also some AI-improvements (if you're playing alone). Any feedback you might have is most appreciated, email us at info@grindstone.se.
Make it a great day!
//Dev team
Soundtrack
Hi all,
the music to The Cleansing - Versus is now available as a Steam DLC or if you prefer, it can also be found at spotify via this link https://open.spotify.com/album/1RX1nbdvMmWhtHPWOpAxKL
The artist name is Unknown Factor.
Enjoy!
Free to play
Hi everyone!
We have decided to make The Cleansing - Versus free to play. We want to broaden the player base to get more people involved in the game. At the moment we're in a stage where input from you guys are essential to help us evolve The Cleansing to be a great game!
To all of you who already bought the game we have discussions with Valve how to best compensate everyone, and we're of course super happy that you have supported us.
This change will happen within a week, probably earlier.
Thanks,
Update 2, The Cleansing - versus
This week we have brought you another update of The Cleansing - versus. The work to improve the controls have continued and more visual feedbacks have been added.
Improvements
It's now possible to set game speed in the lobby before you start a game (currently in experimental stage)
Updated cosmetic things in the game lobby UI and the Winner UI screen
Made your team's units more visible when behind obstacles, such as house and trees
Increased view range of all classes to 3000 units at start
Increased cameras zoom out distance
Units can now walk up the stairs on all monuments which can be found in the victory points
Texture size optimizations
Minimap now supports queue goto waypoints
Improved select unit mechanism
Buildings can now be added to control groups
Balance
Characters
Class Highborn now walks slower
Class Highborn has now less life (new value 70 hp)
Weapons start hit rate adjustments
Two handed swords increased - Highborns
Shotgun decreased - Highborns
Shotgun decreased - Highborns
Bow increased - Ranger
Assault rifle increased - Recruit
Big Turret increased
Weapon damage adjusted
Shotguns
Guns
Turret Increased vision for Turret units when mounted
Bugs
Fixed an issue when a goto command on the minimap didn't hit a navigational area which resulted in a character not moving at all
Large amounts of collision & navigation fixes on maps
That's all for this time, until next update.
//Dev team
Update 1, The Cleansing
Hi all, a new update is live. What have we been doing since last week?
Bugs and development
A lot of effort has been put into stability of the matchmaking and lobby functionality. The work will continue
Fixed lobby kick bug that messed up the lobby in general
Made all resolutions supported by your graphic card avaialble to set in fullscreen mode (window mode will also be added later on)
Fixed bug for graphical settings
The winners didn't show when the "Game Over" dialog showed in the end of the game
Balance
Recruit passive skill "Pin down" only work with Assault Rifle now
Servers
Asia and US has been disabled for now, they will be started when we see a demand for it
//Dev team
Welcome to The Cleansing world
Hi all,
dev team here. We're excited to finally have reached a state in production where we think it's time to go into an Early access phase. Our ambition is to make weekly updates for the game, and we really need your opinions and feedback to make The Cleansing great!
Our current working priorities are the ones listed below:
Get the matchmaking run flawless
Improvements on UI related to ranking/matchmaking/profile
AI improvements
Game performance
Gathering feedback for hero classes and path
Game balance
Other bugs
Post any feedback you think would make the game better and more fun. Don't be a stranger!