You’ll be able to build your dream settlement and chase productivity zen from the comfort of your sofa, or even on the go!
The console edition of The Colonists will include both peaceful and military campaign modes, as well as challenge trophies, and sandbox mode.
Here's a reminder of what's new in The Colonists Console Edition?
The Auroch Digital team have worked hard to make The Colonists just as awesome on consoles as it is on PC so they've added:
New Controls: Re-designed controls from the ground up to feel natural and fun on consoles
Controller Optimized UI: Re-imagined user interface to be more accessible for players of all types
New Robot Hats: Some little cute touches here and there including some snazzy new robot hats (TeaBot's hat is our favourite ☕)
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V1.5.11 - April Frontier, Clearance Mode
Hi everyone,
April Frontier
The April Frontier is live! There are some unusual prices in the market this month... time to make some money and don't forget about your monuments!
Clearance Mode
There's a new clearance mode option for lumberjack huts and surface mines. This means your workerbots will not generate resources once they come back from their jobs - handy when you just want to clear out areas of trees or resources!
Release Notes
Added clearance mode for lumberjack huts and surface mines
Added tree amount setting for random map generation
Added option to destroy all resources at a storage yard
Increased maximum edge panning speed
Fixed shaft mine not stopping demand for Energy when production halted
Fixed occasional crash on random map generation
Fixed roads not get monument boost when placed after monument is complete
Fixed bug with watchtowers firing on destroyed or lost watchtowers
Fixed dismantling of watchtower not recalculating available watchtower tiles
Fixed edge case with roads somehow having negative traffic costs
Fixed water displaying slightly wrong after destroying boatyard
Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed
Fixed guardbot not animating when reloading
Fixed camera hotkeys not updating if changed mid-game
Console News
The Colonists is coming to console! Find more info here: https://steamcommunity.com/games/677340/announcements/detail/6357366798704456124
Thanks to everyone for all their feedback and comments - it really makes a difference!
Discord: https://discord.gg/thecolonists
See you next month!
The Colonists is coming to consoles in 2021!
The Auroch Digital team, Codebyfire, and Mode 7 are happy to announce that The Colonists will be coming to PlayStation, Xbox, and Switch this year!
You’ll be able to build your dream settlement and chase productivity zen from the comfort of your sofa, or even on the go!
The console edition of The Colonists will include both peaceful and military campaign modes, as well as challenge trophies, and sandbox mode.
What's new in The Colonists Console Edition?
The Auroch Digital team have worked hard to make The Colonists just as awesome on consoles as it is on PC, here's what's new:
New Controls: Re-designed controls from the ground up to feel natural and fun on consoles
Controller Optimized UI: Re-imagined user interface to be more accessible for players of all types
New Robot Hats: Some little cute touches here and there including some snazzy new robot hats (TeaBot's hat is our favourite ☕)
To celebrate the upcoming console version of the game Auroch Digital are doing a giveaway. 10 lucky people signed up to the Colonist mailing list will win a copy of the game on console on release. You’ll also be the first to receive all the latest news about the console edition, including the release date.
It's the March Frontier! This time you get a bit of starting help with some money and some tech already researched, but it's a tricky starting location.... the race is on to build a medium monument!
Release Notes
Fixed bugs with dismantling train stations and harbours esp. mid construction
Made export rules available for all buildings when dismantling and takes into account construction materials
Expedition resources can now be recovered from dismantling harbour
Dismantling harbours and boatyards now don't disappear when dismantling complete
Added cocoa beans to resources in bottom left
Added fade to palm tree in lumberjack priority selection mode
Improved map fit when at minimum zoom
On map, added ability to click visibility header icon to toggle all resources on or off
Can now place standalone road post with [Alt]
Fixed bug where occasionally at workshops resources would be allocated when there wasn't room, causing an error
Fixed issue with trade ship departure if space port rules removed and resources destroyed whilst a bot is fetching a resource for sale
Fixed cow farm field contiguous verification not always working correctly
Fixed bug with loading game at exactly one game tick
Fixed some pathing issues related to flat tiles that are the exact same height as sea level
Fixed issue when pressing return on name editing not immediately focusing back to game
Added construction job progress percentage to builder bot tooltips
Once again, big thanks to everyone for their bug reports, feedback and comments!
Discord: https://discord.gg/thecolonists
Thanks, see you next month!
Release Notes for 1.5.9.3
Release Notes
Fixed lumberbots getting stuck and when trying to chop down a tree on a very steep slope (including one on the very edge of the February Frontier map)
Fixed game freezing when loading a savegame in which the lumberbot had gotten stuck
Release Notes for 1.5.9.2
Release Notes
Fixed leaderboards not working from previous build
Sorry about that!
Release Notes for 1.5.9.1
Release Notes
Fixed starting height not being set correctly when creating flat custom maps
Changed printing order of bots for watchtowers
V1.5.9 - February's Frontier!
Hi everyone,
February's Frontier
A new month means a new Frontier! This map is all about expansion and cow farm production - how quickly can you store hide and sell milk? And don't forget the monuments!
Release Notes
Added the option to use procedural generation when creating a custom map
Added in-game leaderboard button for campaign and custom maps
Added warning about existing export rules when dismantling a building
Export rules can now be changed during dismantling
Export rules now apply to resources reclaimed from dismantling
Fixed error and potential freeze when loading savegames where a bot printing queue contains a bot for a non-existent building
Fixed surface deposits not being see-through when in priority selection mode on a surface mine
Fixed the game placing an initial field tile when clicking on the no farm fields warning icon
Fixed monument boosts not being removed during dismantling
Fixed incorrect messaging on subpanel when placing non contiguous farm fields
Fixed 'Flora_42_Name' showing up in certain places
Fixed game time using plurals of month and day incorrectly
Printer now doesn't go through animation for bots that no longer need to exist
Discord
If you'd like to chat about the game or preview new features before they go live, come and join the Discord! https://discord.gg/thecolonists
Thanks, see you next month!
V1.5.8 - January Frontier & Bug Fixes
Hi everyone,
V1.5.8 is a small update with January's Frontier and few bug fixes:
Release Notes
January's Frontier
When setting lumberjack priority tiles different graphics are now shown depending on whether the tile is occupied by a tree or not
Tweaked tree opacity values when setting priority tiles so it's easier to see through to tiles
Fixed bug when stackbot direct building delivery was interrupted by road post placement
Fixed bug on Screen Settings window with setting and saving 'Cursor Constrained'
Fixed Screen Settings window 'applyable' state not always initiating correctly
Fixed edge panning in Windowed mode
Fixed being able to click through an alert window (e.g. closing game menu when showing save game warning)
Fixed warning icon not showing up on fields tab for Vegetable Farm and Wheat Farm
Here's a small Christmas update to enjoy with your robot friends!
Festive Decorations
It's that time of year again, spruce up your colonies with some festive decorations - christmas trees, presents and as many snowbots as you can build!
December Frontier
In case you missed it, December's Frontier is active and will run until the end of month. How quickly can you build five small monuments?
Spanish Localization 🇪🇸
Thanks to the terrific work of our community member Shekerd, the game is now available to play in Spanish!
Release Notes
V1.5.7
Christmas trees, presents and snowbots are back!
Added option to hold [Shift] when adding Whitelist/Blacklist buildings to keep panel open
You can now remove the Colony Ship road post if you have 'free road post placement' setting active
Fixed workshops being dismantled showing up as idle
Fixed water-breaking bug when destroying a harbour or boatyard on water above sea level and game loading issue after that
Recompleted Korean translation (thanks to interp)
V1.5.6
Game is now available in Spanish!
Fixed some UI overlapping on blacklist/whitelist rules panels
Fixed offset of chocolate factory rollover info
Fixed one island entry not displaying beer count correctly on Beer Challenge
Fixed medal times not showing for challenges
Next Year
We'll be back next year with more frontiers and more updates. Thanks as always to the great community for their feedback and testing - you can join our Discord here: https://discord.gg/thecolonists