I've updated The Communist Dogifesto to address almost all the player feedback I've received since the initial release. This means a significantly more polished experience, more interesting enemies, fewer bugs, better balance, and better help messages. Here is a mostly complete list of changes:
Added in-game music, including ambient soundtrack and combat music
Added quicksave/quickload feature Added a custom in-game cursor instead of using the system cursor
Added more, better, bigger tutorial text
Added stats screen at the end of the game, which displays how many datapads and schematics the player found, out of how many there are in the game, and some other spoilery data
Added by-lines to datapads to make the story being told a bit more clear, and made the text slightly less grim to better fit the tone of the game
Added an in-game screenshot control, and some hardcoded keys for taking nicer screenshots: F10 = Toggle HUD, F11 = Toggle held item, Scroll Lock = Rewind skybox
Improved precision of target selection for some mechanics (Picking up items around corners/ledges is now a lot easier)