It looks like there was an issue with achievements, this new update should have that fixed.
Make sure the game is updated, and you might need to "Verify the Installation" from the Steam Game Options.
If they still seem broken, please let me know. Thank you so much.
2024 Hotfix
Fixed a Particle System that was not rendering the sprites properly
2024 Minor Updates
Minor changes that somehow reduced the game size by 500 mb
German Localization changes are back in
Achievements should continue to work unlike last time when there was an update
Main Menu updated - "Revisiting & Relaxation Modes" are in the "Casual Play" menu link
Minor fixes to glitches with some UI/Input screens
Updated Casting bar visual
German Localization Improved
This small update has many improvements to the German localization
Extra Input Option & Main Menu Overhaul
The Companion has received a very small update.
Added ability to Invert Mouse X & Y separately.
Main Menu is completely new, featuring the iconic Act III level
This update is primarily to add an extra input option for inverting the mouse. The Main Menu changes are to keep consistency with how the game will appear on other platforms.
Main Menu change reduces the game size by 200 MB and should be quicker to load.
Continue the story in The Majestic. In development now.
Two sisters driven apart by grief and personal conflict. Your spirit takes the form of an eagle. Fly through magical lands and help them to reforge their bond.
Watch the trailer now!
The Majestic continues the story originally laid out in The Companion. This game will be much larger and is set to answer some of the more pressing questions raised from The Companion, as well as introduce new mysteries.
This is an ambitious title with a much larger story, more characters, larger maps, and a completely different playing experience, flying! Greater emphasis is being placed on visuals, sound and music.
My aim is to make games that are immersive, story driven, and thought provoking. This trailer is the first step toward revealing one of the larger themes for this game. But it is only a small sample of what is to come.
In the coming months I strive to complete a demo of the game, and I hope the full experience will be complete sometime in 2024.
Please stay with me as this project continues. You can follow my progress through the devlogs I put out on YouTube, through announcements here on Steam, and also through my Newsletter where I will bring every important update right to your inbox.
Join the Newsletter here: https://studio46.org/newsletter
One of the more significant ways to support this project is to please Wishlist the game. Indie game developers are constantly fighting algorithms and one of the surest ways to defeat them is with overwhelming support, wishlists, likes and follows.
Listen to the extraordinarily beautiful soundtrack by composer Hew Wagner as you follow a Wisp through the stunning levels of The Companion.
Includes all original 20 tracks as well as a bonus track only previously available by purchasing the official soundtrack.
A great experience to have playing while you study, do chores, workout, entertain guests, or just looking to relax.
Over 1 hour of music.
Set to loop automatically.
Features a dynamic "directed camera", providing imagery from a brand new perspective.
Wisp & Camera pathing are randomly generated, providing a unique visual experience on each playthrough.
Optionally: Mute the music and increase the ambience volume to create a Zen-like experience.
Game Improvements
Music has been reimported into the game to use the final soundtrack quality version and is also less compressed within the game.
Final event in the game has been tuned to be slightly easier.
Main Menu screen has been updated to accommodate the new Relaxation Mode.
Loading Splash screens have been visually updated.
Implemented a small adjustment to the localization credits to mitigate some hitching when loading them.
Fixed an issue with the Audio settings where setting volume levels to 0 would stop playing the audio track and the tracks would not resume when raised above 0. This applied to all types of audio: Music, dialogue, ambience, Sound FX. Now audio resumes where it would naturally be.
In conjunction with the above fix, the Master Volume slider will not completely mute the sound when at 0, to mute sounds, set the individual sliders to 0, or Pause the game to stop all sound.
Fixed an issue with some music in some Visions that would not pause if the game is paused.
Increased starting resources when revisiting levels.
Some Highlights have been added to buttons on the Main Menu when using the Gamepad.
Hotfix #1: Falling Through World
I have pushed a very small Hotfix that will hopefully address most "Falling Through World" issues.
If your character ends up falling through the world, exiting and then "continuing" your saved game should fix the problem.
If the game can't find a place to put your character, you should end up at the default start location for the level.
Please report any cases where this isn't the case.
Thank you.
UPDATE #2
[previewyoutube="hFhLvefhevM;full"]
A little more to explore...
I've opened up a little more of the first level to allow running to the towers and explore a little more of that side of the map.
Because it's the first thing everyone seems to want to do, you can now visit two of the Towers in the first level :)
For achievement hunters...
Revisiting a level should be relaxing and free to play at your leisure. This change allows you to experience any part of the level again without needing to grind out every artifact and vision. It also helps a couple achievements if you missed them the first time through. (Does not help with the 90 Runes achievement).
When Revisiting a level, all Visions will be unmasked and unlocked.
Bugs and Misc. changes...
This update focuses mainly on very annoying bugs. Many of these could cause great confusion or frustration when encountered. I hope these fixes prove to have eliminated them for good.
Fixed a Vision in Act 3 that would always inexplicably fail and then require doing a 2nd time to Succeed.
Fixed a possible bug with final vision in Act 5
Dialogue Volume has been adjusted a little lower across the board.
Music that emits from an Activated Vision can be heard from further away (over twice the distance).
Attempted to fix a possible bug in the Game's Finale event where a trigger sometimes wouldn't activate.
Corporeal ground indicator at finale event in Prologue Part 2 has been made larger and more obvious.
Fixed a Bug at the start of the game where if the Essence Help Window came up before the Input Help window, it would prevent you from dismissing the help box entirely and would force you to reload the game.
Fixed some floating objects in Act 4
Attempted a fix where sometimes the game forgets you Completed it and you lose access to Revisiting all levels.
Fixed a Bug with the "creature" Visions in Acts 3 & 5. The Pillar of Light could disappear and then require exiting and loading back into the saved game to see them again.