The Company Man cover
The Company Man screenshot
PC PS4 XONE Switch PS5 Series X Steam
Genre: Platform, Adventure, Indie

The Company Man

PATCH V1.03

OFFICE MEMO 3



TO: The Steam Community
CC: Anyone else that is interested
From: Forust
Re: Patch v1.03

LOCALIZATION


The Company Man now supports Japanese, Traditional Chinese, Simplified Chinese, Korean, French, Italian, German, and Spanish languages!

UPDATES


We noticed some of you have an intense passion for gauntlet rooms and so we added them into the game! Have fun finding them.

New Coin currency now replaces our old coupon system.
You can find these coins around the game world.
Coffee Shop has been rebalanced to match this new currency.

Added a new Impossible Mode for those of you who like the office grind.

FIXED BUGS



Level 1


Random Up bottom prompt appearing for some users at the twin mini-boss room.

Level 2


Jim moved during the cutscene after defeating Evan in Human Resources.

Level 5


Jim is teleported to the top of the tree.

Level 6


Flickering lighting on the Sales and Legal Floor


PATCH V1.02

OFFICE MEMO 2



TO: The Steam Community
CC: Anyone else that is interested
From: Forust
Re: Patch v1.01

IMPORTANT NEWS


Playstation 4 and Xbox 360 controller support!
We heard you and we have updated the game to support these controllers.

The key inputs should reset to our defaults automatically. So if you have already bound the controls to your preferences do rebind them again.

FIXED


Steam Cloud Saving now supported
Pressing Jump and Dash at the same time no longer results in an ultra-high jump.
All Achievements are now unlockable.
CEO passive shooting bug.

POLISHED


Farting Enemy now propels himself with the force of his farts.
Farting Enemy now resets correctly.
Paper Diver no longer causes blocking VFX to trigger.
Updated flying mechanic and the flying AI to use a new path finding system.

Customer Service Twins feet no longer dip into the ground.
Evan’s tornado has been updated.
Evan’s boss fight now has less waiting time.
Boba now drops bombs on the player instead of at fixed timing.
Corporate Machine now has a new charging animation.
CEO Boss Fight has a new Dash VFX

Credits are now Skippable.
Health Particle VFX now spawns with vampire upgrade.
Energy Particle VFX now spawns with enemy death.

PATCH V1.01

Our first official patch is here! Update your game this will resolve major game-breaking bugs in our previous build and improve some features based on feedback we have received since launch. We read every comment and work on it with our team-so keep it coming! We love hearing from you.

RESOLVED GAME-BREAKERS


1. Looping Cutscenes
2. Witch Scientist going through floors
3. Francesca not spawning
4. Restart level no longer goes to a black screen
5. Barret not respawning

FIXED
1. Screen Tearing is resolved
2. Elevator Menu now receives keyboard input
3. Rotating Wheel Platform no longer pushes players off
4. Deer Warrior no longer stuck on moving platform corner
5. No more double animation on Rotating Door while moving
6. No more delay in Boba’s Animation when she gets hit
7. Fixed the last health beans not showing invulnerability
8. Fart Enemy VFX is now looping
9. UI Scaling and anchoring with resolution
10. Thought Bars now show 2nd line of text
11. Notebook Setting’s menu back button is now working
12. Twins mini-boss give Vampire Sword health only after death
13. VFX of Yoga Shooter improved
14. Added SFX to Final Boss
15. Added SFX to Boss Door
16. Visual menu resolution tick button readjusted
17. Can now unlock the first Notebook page after defeating Craig
18. Notebook Menu helper ui no longer overlaps back button
19. Player no longer does Dash when pressing O to exit the Coffee Shop.
20. Vampire Sword Upgrade no longer allows you to recover hp when destroying ice blocks and attacking switches

POLISHED


1. Elevator Mini-Game timing
2. Elevator Mini-Game lights resetting
3. Stun Lock William now has a cooldown
4. Reduced Invulnerability upgrade from 10 seconds to 5 seconds

COMING UP


PS4 controller support! We noticed our community loves the dual shock controller. We are working on that feature and will release it by the end of next week.