After our launch on June 1st, Bryan and I have been working really hard on suggestions from live streams, players and critics. Today we present you with the fruits of that labor.
Official Branch:
Fixes:
Search only shows servers running the same version you are running
You can only join servers running the same version
Features:
Added the version number in lower right hand corner, will be red when an update is available
Added announcements button that shows news we want to share with you
Feature Test Branch:
If you don't know what the feature test branch is OR how to play it go HERE it's really simple.
Fixes:
Added same fix from 1.0.0.1 that stops users from joining servers that aren't running the same version
Added same fix from 1.0.0.1 that stops users from searching for servers that are running a different version
Features:
Added password protection for servers
Added auto turrets - shoot the turret and it will shoot that attack back out at your enemies, 6 times for light, 4 times for medium, 2 times for heavy
Added new attack class - devastating - these attacks are essential heavy attacks but with one caveat, a devastating attack will also affect the attacker with an none devastating attack. The attack will more likely be a light attack but could be any of the other non devastating attacks as well.
Added 5 new attacks
Superjump - light - hitting you opponent with this will immediately launch them into the air
Energy drain - medium - causes your opponent to lose all their energy and it won't return until the attack is over
Malfunction - heavy - causes your opponents visuals to be messed up, all obstacles will dissapear from their vision
Magnet - heavy - causes your opponent to be teleported to where you are
Switch - devastating - causes you opponent to switch places with you
Re-worked modifier system and Added new modifiers
At the end of every match the winner will be able to pick a game modifier that will last for the rest of the game
Speed - players run much faster
Fire - players regen energy much faster
Recovery - players recover from attacks faster
Near sightedness - players won't see obstacles until they are pretty much on top of them
Dizzy - players now play with inverted controls
Reset - removes all modifiers
Keep Current Modifier(s) - Don't select a new modifier, keep the ones from the prior rounds
Added loadout ui
This allows you to pick which attacks for that round, go all light to continually have attacks to pummel opponents or go all heavy to really bring the rage out of your victims or any combination you desire
Added server customization
Host the game you want to play, hate a certain obstacle, turn it off, want more obstacles, turn up how often they appear. Dislike a new modifier or attack turn them off.
Visual changes
Added particles for new attacks
Created new Icons for those attacks
Chaos Attacks Particle Effect now follows the player
New menus have been updated for consistency
Other UI elements updated for consistency or readability
Added UI animation to end of game screen
Added UI animation when completing a race
Have suggestions? Comments? Questions? Awesome game clips? Share them with us at The Concourse SubReddit ! Stay tuned, we will be posting a new update once a week to keep everyone in the loop.