Just a quick announcement that The Corpsmen OST by the ever talented Simon Leong is now available over on Spotify!

- Multicell Games Team.






[Bug Fixes]
- Fixed Block Reduction for Easy/Normal Boss encounters with minions, that increased block instead of reducing it.
- Added a save point when entering the Town Map
- Potential fix for Bleed Achievement not consistently increasing the Steam Stat
[Token/Card Bugs]
- Fixed upgraded Lash Out freezing the game when cast at low enough Impetus that it attempts to Draw negative cards



[Balancing]
- Reworked Rabid to be less immediately devastating to decks not built for it. Now starts at only consuming a single card, but keeps duplicating itself.
- Slightly reworked Adrenaline, having the base card Draw Next Turn, so that it no longer triggers longer and longer chained loops, potentially infinite in some cases.
- Seeing Red's impetus gain is now immediate, but consumes itself, to differentiate from Grounded
- Reduced the cost of High Metabolism from 3->1
- Reduced the cost of Relentless March 2->1
- Tail Whip now deals more damage 4->8 to all, and no longer draws
- Baiting now has retain and consume on its base card
[Bug Fixes]
- Fixed Loading Screen bug caused by the launch build, that could happen if you chose a broken upgrade on Warning Signals or Antivenom, due to the save conversion being incorrectly implemented.
[Combat Bugs]
- Cards that are being dragged, that suddenly get consumed, now get released from the drag. Stopping it from sticking to the cursor until end of turn, even after being consumed
- Potential fixes for a racing condition that can happen with Cards that are being consumed due to Death, being interrupted and drawn in to Hand instead, surviving the Death event.
[Token/Card Bugs]
- Fixed attack momentum and block momentum upgrades in some cases being unable to increase the amount
- Fixed Charge!'s convert upgrade only removing attack momentum from the description, but leaving in the effect
- Added in missing Pursuit upgrade
[Minor Audiovisual]
- Scout tooltip no longer shows up for cards that have yet to be upgraded with Scout

[Bug Fixes]
- Fixed save loading bug introduced by previous Dispatch/Preserve crash fix
[Token/Card Bugs]
- Second fix for Next Turn Fly token required by Soft Landing's upgrade
- Fixed Poisonous Touch's block upgrade not updating its card description
- Fixed Lash Out's draw upgrade

[Features]
- Tweaked down default SFX volume, and further reduced Monster and Electricity sfx specifically
- Moved tooltips to be above the cursor for readability
- Added Leg size to limb type description in Chop Shop
[Bug Fixes]
- Fixed Dispatch/Preserve crash caused by an Event that gave a misconfigured passive token
- Fixed bug that didn't fully remove 626 from the roster after returning them at the Preserve
- Fixed bug where spamming Confirm when choosing Starter Cards allowed you to gain multiples of that card
[Token/Card Bugs]
- Fixed Shall Not Pass upgrade's drawback that gave Apply Weak instead of Gain
[Minor Audiovisual]
- Added back in some of the passive token art that was mistakenly removed
- Fixed minor typo in Blue Nosed Bog Deer name in Chop Shop





