The Counting Kingdom cover
The Counting Kingdom screenshot
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Genre: Puzzle, Strategy, Indie

The Counting Kingdom

Update 1.0.7: Sharper Graphics, More Languages & AlienFX

We have a few exciting things lined up for you in our first post-launch update!

More Languages
You can now cast a spell, lanza un hechizo, or even wirke den zauber! The Counting Kingdom can now be played in these languages:
  • English
  • French
  • Spanish
  • Italian
  • German
  • Brazilian Portuguese
  • Russian
  • Simplified Chinese
  • Japanese

You can access the language settings through the main menu on the title screen.

Sharper Graphics
Those colorful monsters should now look nice and crisp, even on big screens!

AlienFX
If you have an Alienware computer, The Counting Kingdom will now control the lights! Here you thought the game couldn't get any more colorful. :wizardmagic:

Updated UI and Bug Fixes
The UI and game menus have seen a small overhaul, and some minor bugs have been thoroughly squashed.

The Counting Kingdom Released – Rescue the Kingdom Today

Get your balloons and party hats out, The Counting Kingdom has released! Today is a day of magic, monsters and math – please help us spread the word!



Along with font updates and a few small graphical fixes, here are the bugs that have been fixed in the 1.0.0 update:
  • If the player has the Helper Panel up and combines spells, the panel is no longer accurate
  • In the first tutorial, players could attempt to drag the spell causing all sorts of weirdness to happen
  • The incorrect number of doubling tiles was showing up in Free Play mode
  • If a battering ram gets into the castle, but on the same turn a crumbling tower gets the last monster, the player will lose and then win


A HUGE thank you to all of our Early Access players who have given us feedback and helped us track down bugs – we’re incredibly grateful for your help making this game great! A big wizardly hug from all of us here at Little Worlds Interactive.


- Jenna and the Little Worlds team :wizardmagic:

Bucket o' Changes: 0.9.1 Update

With the game feature complete we've been polishing things up, getting to all the little things that we didn't have time to revise before, and making sure the game is as bug-free as possible. Here's the list of what's new in this build:

End of Game Cinematic
After you've been kind enough to rescue the Kingdom, it's time to celebrate! I don't want to spoil the ending, but I can promise that it includes cake.

If you've already finished the game, you can access this cinematic by clicking on the little gear button on the Title Screen, and selecting "End Story". This will be locked until you finish the game, so no peeking ahead!



New Particle and Sound Effects
Check out the new particle effects for the Kaboom potion, Freeze potion, and the crumbling towers. We also have new sounds for the Kaboom potion and Battering Rams.

Tiny Changes
  • Updated Credits screen
  • The Kaboom potion now gives 200 points
  • Players can now reset their save data from the title screen menu
  • Players can now access both cinematics from the title screen menu


Bugs that have been fixed

New Monsters Approach: 0.9.0 Update

This is our biggest update to date! We have two new types of monsters that you'll be squaring off against in the later levels:


The Armored Monster is protected by it's mighty cardboard box. The first spell you cast on it will tear the box to pieces revealing the monster underneath. That means you'll need to cast a spell on this monster twice to completely clear it from the playing field! You'll first encounter the Armored Monster in the Polar Plains.


The Magic Monster wields its own magical powers, but can only affect the monsters around it. Every turn this monster will cast a spell on the monsters up, down, left and right of it, increasing their number by one. The Magic Monster makes its appearance at the Polygon Peak, so you'll have plenty of spell-casting practice before you need to defend against it!

Other Updates:
  • Catapults are now battering rams. This seemed to make more sense.
  • Flags on the world map now waft gently in the breeze.
  • Bug fix: When monsters were placed onto a Doubling Tile with the Move potion, their number wasn't doubled.


Let us know what you think of the new update in the forums!
Thanks as always,
Jenna and the Little Worlds team

Trading Cards are live!

The monsters have jumped out of the game and into your Steam account - trading cards are now live! With monster and magic-filled trading cards, badges, profile background and emoticons, you'll be able to share your love for The Counting Kingdom in a whole new way.

Share your badge progress with us on the forums!

Thanks as always,
Jenna and the Little Worlds Team

PS - Big update to the game coming soon! :wizardmagic:

Optimization and Balancing: 0.8.3 Update

We have a brand new build to celebrate America's birthday today! It may not have eagles or fireworks or flags, but we think you'll enjoy it all the same. Here's what's new:

Optimization


This new build is smaller and faster. We pulled out unused scripts and images, reorganized our atlases, and reduced file sizes. The most noticeable part of this will be that the build size is now half what it used to be!

Balancing


In playtesting we were finding that the last regions in the game (the Polar Plains and Polygon Peak) were frying people's brains. We've reigned in the difficulty a bit there so that the game is more enjoyably challenging instead of brain-melting. The largest monster you'll come across is now 15 instead of 20.

Monster Reordering


The monsters were put into the game before we even had a world map, so there was no real connection between what the monsters looked like and where they'd show up in the game. The monster order has been reshuffled a bit so that the region where you'll first encounter a monster makes more sense.

We hope you enjoy the new updates! As always, please let us know if you have any thoughts or problems in the forums.

Thanks,
The Little Worlds Interactive team

Doubling Tiles & Updated Menus: 0.8.2 Update

We’re excited to unveil a new feature that’s going to change the way you think about the later levels! Say hello to the..

Doubling Tile


You’ll encounter this tile for the first time in the Wizard Woods, and it will appear randomly in levels through the rest of the game. Watch out, because when a monster steps onto this tile its number will be doubled! Keep your monsters away from the tile if you can.

Updated “You Win!” and “Sorry!” menus


We’ve been meaning to jazz these up and finally got a chance. They now have trumpets, crowns, sparkly stars, and a hoisted monster flag if you lose. Don’t let the monsters into the castle!

Bug Fixing & Polish


As usual, we’re also working on lots of tiny things to improve the overall quality of the game. Here’s the full list of what’s been updated in this build:
  • Bug fix: Using the Kaboom potion to take out the last monsters doesn’t register as a victory
  • Bug fix: Spells with negative numbers don’t have the dash to signify that the number is negative, ie “-2” shows up as “2”
  • Bug fix: If you use the Move potion on a monster and it runs into the towers, the wrong tower will crumble down
  • Bug fix: Players can use the Move potion to move a monster onto a catapult
  • Bug fix: If players select-drag a spell before they’ve all loaded, the arrow remains on screen even if the player’s mouse button is up
  • Players can now select around the top, bottom and right edges of the screen to deselect monsters


Let us know what you think of the new update!
Thanks,
The Little Worlds team

Welcome Gates, Volume Sliders, and Bug Fixes: Update 0.8.1

Our first major update is live! Here's what's new and updated in 0.8.1:

Welcome Gates


Each of the five regions of the kingdom now has a welcome menu, which will pop up when you unlock the first castle in a new area. They'll show you anything new you've unlocked - for now this is just potions, but down the road we'll have some special monster types as well.

Update Title Screen Menu with Volume Sliders


This has been one of our most requested updates! Click on the gear in the title screen to access this updated menu, where you can now use sliders to adjust the volume for the music and sound effects individually.

Bug Fixing & Polish


Here's the full list of everything else that has been updated in this build:

  • Lightning ball graphics and timing polish
  • "Can't make a spell that big" error message now updated to tell you what the maximum spell is for that region
  • Bug fix: Multiple menus could be opened at the same time
  • Bug fix: Potions occasionally stacked on top of each other
  • Bug fix: Potions didn't always properly rotate as they moved
  • Bug fix: Players could recycle spells even after they won or lost the level, delaying the menu pop-up
  • Bug fix: Potions could be used on spells, the spellbook, or other potions
  • Bug fix: Catapults weren't being destroyed when the towers crumbled, and weren't moving through the open tower spaces properly


Let us know what you think of the updates in the forums! We have a very small team and we're working hard to make this game as amazing as we can - please help us out by leaving a review!