Added new enemy type: Tribearum, with the specialty of bouncing bullets and barrier manipulation.
Some progress on the story of the game, base of a visual novel system has been developed.
I also nerfed Blitz and changed the balance a bit. (So bossfights won't take like 30 years in the later stages)
Hotfix
- Fixed leveled enemies not spawning with full health - Buffed Sparrow's attack patterns - Buffed Crystallic Queen's attack patterns - Added Discord Rich Presence support
Balance Patch and New Enemy
I have balanced the game so that it is more challenging to play. Added new enemy type: Wraiths
https://www.youtube.com/watch?v=6HSWusQXTb8
Achievement Locked Classes
In the next patch of the game, I will be introducing achievement locked classes. Which means you will have to get certain achievements to play certain classes.
Don't worry, most of the current classes are locked behind already existing achievements or planned easy achievements, as of now, enjoy the freedom of not needing to unlock any achievements to play certain classes.
Most of the achievements won't be as grindy (except for stat achievements which might be a bit grindy), so sit tight and get ready to use some skill to get them.
This was just a quick teaser, have a nice day~
Hotfix
Nerfed the Soul Absorption passive of the Phantom Class.
Nerfed the Shielder's HP and Armor.
Added Life Steal property to Phantom Summons.
Major Class Update!
Hello again, pilots! I present another semi-large scaled content update to The Cruise 2!
Patch Notes
New Class: Blitz
The Blitz class is back from The Cruise 1.0, this time with more powerful and explosive weaponry, homing missiles, tactical nukes, a lot of explosives to deal devastating AoE damage to enemies.
New Class: Phantom
The Phantom class is a brand new class added to The Cruise 2. It charges up its abilities by killing enemies and taking their soul energy. It shoots magic type bullets which can pierce armor easily.
New Class: Stalker
The Stalker class is also a brand new addition to The Cruise 2. It shoots extremely powerful bullets at a moderate pace, it focuses on dealing massive damage with less bullets. Whiffing your shots might be really penalizing if you don't have great movement to make up for it.
New Ally: Mender
A new ally: the Mender appears! As stated in its name, the Mender repairs ally ships around it at a constant rate, it can also provide your ship with some repairs as well. It cannot attack enemies, and play purely a support role.
New Ally: Shielder
The Shielder has a lot of health and armor, it also fires off small null fields to destroy enemy bullets. This will greatly help you and your forces. It cannot attack enemies.
Dialog System
I have added a dialog system to setup for the campaign mode, you can see it in action when you first load into the game, there will be a new tutorial dialog to help new players. The tutorial dialog won't show up a second time, only the first time you load up the game after this update. Unless you do some file modification and change the value "FirstStart" to true in the "settings.tcrs" file in "AppData/LocalLow/Eternity Studios/The Cruise" folder *wink* *wink*.
Also fixed a bunch of bugs and added some abilities and passives to already existing classes. Tested the game with really bad computers and they still run at 60 FPS... What an achievement. Speaking of achievements, I will be adding some achievements to The Cruise 2. And no, they won't be glitched.
Have a wonderful day (or night)!
Content Update!
Hello, fellow pilots! The Cruise 2.0 is getting a content update! Adding 1 new class to play with and 1 new type of enemy to play against!
Patch Notes
New Class: Mend
We are bringing back Mend from The Cruise 1.0! Its nano repair bots will continue to shine and repair in The Cruise 2.0!
New Ability: Burst Heal
Releases bursts of repair nanobots at once into an area. Repairing allies as well as the spacecraft itself.
New Passive: Healing
Passively mends the spacecraft.
New Bullet: Concentrated Plasma
A type of plasma bullet that is used by the Mend class, it has a curved path, as well as higher damage than normal plasma.
New Enemy Type: Toxic Trilobytes
Low and behold, the race of Toxic Trilobytes have returned! They have lost their poisoning bullets, instead opt for homing bullets and mass amounts of curving bullets. Watch out for those cross shaped curving bullets as you outmaneuver the homing ones !
New Enemy: Crystalfly
Basic Trilobyte, seems to be composed of crystal-like substances, is slightly harder to take out than Human Drones or Parasite Ecaflips.
New Enemy: Shieldfly
Heavily armored Trilobyte, weak bullets does almost nothing to its hardened shell, might need some heavy firepower for these creatures.
New Enemy: Cannonfly
Able to produce mass amounts of curving bullets, could be devastating to be right in their line of fire.
New Boss: Crystallic Queen
Mutated from a normal Parasite Queen, the Crystallic Queen is covered in crystal-like substance, it can produce Crystalflies in mass bursts without much consequences.
Concluding Regards
That marks the end of the patch notes! I hope you all enjoy the new content, I will continue to work on The Cruise 2.0, re-adding things from 1.0 and creating new content. I also added MacOS support for The Cruise 2.0, so Mac users can also have fun playing the game! Have a nice day!
Small little update
Patch Notes: - Added passive Choke for Dissipate - Added ability Hail Storm for Dissipate - Added a Parasite boss - Added credits - Added boss bar - Added homing bullets - Added Fast Ecaflip - Adjusted attack patterns of Eliatropes - Created more modular systems so the game can be worked on more efficiently
(not so) Quiet Little Update...
Hey everyone, it's been a while. Just to note that this is a "quiet" little update, nothin' to see here :)
Update the game you won't >:)
Come on just update it ;)
You'll see what I mean
We are going FREE
After some thinking, we have decided to make this game FREE. Because we didn't think that this game deserved a pricing, since it doesn't have the quality we wanted it to have. And by adding a pricing on the game we blocked off a lot of players from it. We wanted more people to try and play our game.
Yup, that's it.
P.S. We are working on a 2.0 version, a complete rework of the entire game and its systems. With new graphics, music and such.