The Culling cover
The Culling screenshot
PC XONE Steam
Genre: Shooter, Indie

The Culling

Hotfix Incoming! #92449

Greetings Contestants!

We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update.

Hotfix Changes

  • Fixed bug that prevented players from using the in-game text chat feature
  • Fixed an exploit related to Stun Gun ammo
  • Fixed issues related to the mouse cursor losing focus under certain conditions
  • Modified action queuing behavior to be less intrusive
  • Implemented a “convenience tax” on Holo Spawners. Items in Holo Spawners now cost 150 FUNC (instead of 100). This is intended to delay the appearance of higher tier weapons in the match


We’ll see you on the island!

Hotfix Incoming! #92449

Greetings Contestants!

We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update.

Hotfix Changes

  • Fixed bug that prevented players from using the in-game text chat feature
  • Fixed an exploit related to Stun Gun ammo
  • Fixed issues related to the mouse cursor losing focus under certain conditions
  • Modified action queuing behavior to be less intrusive
  • Implemented a “convenience tax” on Holo Spawners. Items in Holo Spawners now cost 150 FUNC (instead of 100). This is intended to delay the appearance of higher tier weapons in the match


We’ll see you on the island!

Hotfix Incoming! #92449

Greetings Contestants!

We’re rolling out a new hotfix that addresses a handful of issues. Servers will be down for up to 4 hours as we roll out the update.

Hotfix Changes

  • Fixed bug that prevented players from using the in-game text chat feature
  • Fixed an exploit related to Stun Gun ammo
  • Fixed issues related to the mouse cursor losing focus under certain conditions
  • Modified action queuing behavior to be less intrusive
  • Implemented a “convenience tax” on Holo Spawners. Items in Holo Spawners now cost 150 FUNC (instead of 100). This is intended to delay the appearance of higher tier weapons in the match
  • Fixed an issue where items would get stuck in the air if thrown in certain spots on the map


We’ll see you on the island!

Hotfix Incoming! #92358

Greetings Contestants!

The latest patch has been a huge success, but that doesn’t mean we’re ready to start resting on our laurels. Today’s hotfix brings a few changes that should make your time on the island that much more relaxing, rewarding, and murderous.

Servers will be down for up to 4 hours this morning as we apply the hotfix.

Hotfix Changes

  • Rebalanced spears to have lower base damage, axes to have higher base damage
  • Fix for issue where shove/block would behave unreliably under certain circumstances
  • Fix for issue where mouse would lose focus, forcing user to exit application
  • Provide error message when unable to connect Steam during game startup
  • Fix for issue where Stun Gun sometimes spent both charges at once
  • Fix for inaccurate bow bleed wound intensity HUD tooltip text
  • Fix for Stun gun interaction with Woundless perk
  • Fix for some cases where Stamina would fail to regenerate
  • Fix for undroppable disposables (Snares, Stun Gun)
  • Fix for collision issue in center arenas


We’ll see you on the island!

Patch Incoming! #92253

Greetings Contestants!

Just in time for Summer we have a refreshing new patch that new and old players are sure to love. Major optimizations, new features, balancing, seasonal hats, and bug fixes make this the best patch yet. So shake the salt off, grab your swim trunks, and come meet us on the island!

Servers will be down at 8AM (EDT) for up to four hours.

You can read the full patch notes here.

We'll see you on the island!

Hotfix Incoming! #91794

Greetings Contestants!

After digesting the feedback you delivered during the final Test Server and into the early hours of our latest update, we’ll be bringing down the servers shortly for a brief downtime (roughly two hours) in order to hotfix a few issues with the latest patch.


Hotfix Changes

  • Trapper perk now applies Expose wound only to Crafted Snares and Steel Snares, not Caltrops or Punji Sticks
  • Fixed a bug that allowed players to equip legacy perks and use them in online matches
  • Trapper preset now includes Brutus instead of Faster Trapper
  • Fixed a server crash bug
  • Fixed several (but not all) game text issues with perk and weapon descriptions not matching functionality
  • Fixed a bug where players could get stuck in a blocking animation
  • Fixed a bug where charging a bow shot would affect mouse sensitivity
  • Fixed a bug where users in North America could not connect to the server if their region was set to auto detect
  • Fixed an exploit that allowed players to stack multiple Punji Sticks on top of one another


We’ll see you on the island!

New Patch for The Culling Coming Thursday, June 2nd!

Greetings Contestants!

It’s time for a fresh new update, and this is another big one! The brand-new Showdown feature is a fun and exciting way to keep teaming issues in check - forcing players players who work together in Free For All to duke it out for the right to remain on the island. We’ve also done a major balance pass on perks that might make you think twice before equipping Big Boned or Dig Deep. Additionally, melee combat has received some fine tuning to improve the overall experience. Plus there’s the usual grab bag of polish, bug fixes, and even a few new buildings in the map for you to explore. Though, we apologize in advance that Frank isn’t around to give you a tour - he’s a little… tied up at the moment.

Our servers will be down tomorrow (Thursday, June 2nd) for up to four hours starting at 8AM EDT as we roll out the patch.

In the meantime, we’ve put this build up on the Test Servers for you to preview. The Test Servers will be live from now until Midnight EDT.

We’ll see you on the island!

You can read the full patch notes here .


Test Server Instructions
Anyone who owns the game should find “The Culling Test” in their Steam Library (you may need to restart your Steam client to see it). Once you’ve installed the test build, you will be able to join us in testing during designated times when the test servers are live. Solo, Teams, and Private Matches are all available on North America East servers.

The Culling Update Incoming! Revision #91351

Greetings Contestants!

We know It’s been a while since our last update and that’s because we’ve been trying out LOTS of changes on our Test Servers. The Test Server program has allowed us to experiment with new features and changes to the game, but most of all it allows us to pull in incredible amounts of feedback from within the community before bringing updates live.

The dust has finally settled and we’re ready to roll out the changes. If you joined us on the Test Servers last night, you’ll recognize this update, but with a couple of tweaks:

Changes since the 5/18 Test Server Build

  • West Coast North America servers are live!
  • Shove stamina cost set to 10
  • Blocking no longer drains stamina (but you don’t regenerate while blocking)
  • FUNC reward for killing another player increased to 40 (the +15 bounty per kill remains)
  • Fixed a bug where controls could become unresponsive when player was in low-stamina state



If you haven't been keeping up with the Test Servers, check out the full patch notes here.

We'll see you on the island!

The Culling Hotfix Is Live! Revision #90926

Greetings Contestants!

We’ve released a hotfix today that makes the following changes:

  • Framerate improvements
  • Reduced load times
  • Fix for issue where some users could not progress past a black screen when launching the game or loading into a match
  • Fix for issue where some users were missing perks and/or clothing upon loading into a match


Hotfixes represent a platform for us to deliver small changes ahead of our update schedule. If you continue to have issues, please report them at help.theculling.com . You can read all about the Trials of the Isle update here.

Though combat and balance changes are not being introduced in this hotfix, we have listened to your feedback and more changes are on their way! Our process for combat iteration moving forward looks like this:

  1. Work with the community to compile a definitive list of issues (i.e. bugs, design/balance, network performance)
  2. Assemble a plan of attack (and tell you about it)
  3. Roll out a preview build on a test server (that all players can access should they choose)
  4. Iterate as necessary
  5. Release a comprehensive combat update to the live game


We have completed step 1 and we’re nearly finished with step 2. Our current goal is to announce our planned changes and launch the test server next week in lieu of the regularly scheduled patch.

Additionally, we here at Xaviant want to thank you for your overwhelming support and patience as we continue to evolve The Culling. Your feedback is not only welcome, but necessary as we continue our mission to do Early Access right.

We’ll see you on the island!

The Culling Hotfix Is Live! Revision #90745

Greetings Contestants!

Thank you all once again for sticking with us as we continue working to do Early Access right. Your support has been incredible and we would also like to thank you for your feedback and patience as we continue to evolve The Culling. With your help, we’ve tracked down two major elusive bugs in the melee combat system.

We’ve made several fixes today to address issues in the recent update. You can read all about the Trials of the Isle update here.

We are still investigating several known issues, including one that sees some hardware configurations (typically closer to min-spec) experiencing prolonged black screens on start-up and long load times into levels.

Fixes



  • Fix for bug where being shoved could break control input when blocking (this was creating stun-lock scenarios)
  • Fix for bug where shoving while charging an attack could break weapon input
  • Fix for players crashing when joining a match late (related to long load times on some hardware configurations)
  • Cleaver now benefits from axe perks (instead of blade perks)