The Patch for "The Culling Goes Down Under" is now live. You can check out the details here: http://steamcommunity.com/games/437220/announcements/detail/652266282610993172
Patch downtime extended to 11am (EDT, UTC-4)
EDIT: Done!
Hi guys,
The patch is taking a bit longer than expected to deploy. We're targeting 11am, could be a few minutes sooner.
Sorry for the delay!
- Wrath
The Culling Patch “The Culling Goes Down Under” Coming March 16!
Greetings contestants!
Our servers will be down tomorrow (Wednesday, March 16) from 7AM until 10AM Eastern so that we can roll out a meaty new patch.
Today we moved our European servers to a more central location and we’re excited to introduce regional servers for Oceania with the new patch. Please keep in mind that we have some general network optimization work still ahead of us.
Starting with this patch, we are entering a more predictable Early Access update cadence, which means patches and major updates will be announced ahead of release.
Our help center offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way.
We’ll see you on the island!
Revision #89106 (Changes since Revision #89012) Major Changes
Minor Changes <*>Addict Airdrop cost reduced to 75 FUNC
<*>Fix for text chat input disrupting camera control
<*>Fix for several text-related bugs
<*>Bows found in Airdrops now include 24 arrows and text descriptions reflect that
<*>Fix for a bug that allowed a bow to be duplicated
<*>Fix for a bug where changing server region reset graphics settings
<*>Fix for several stuck spots in the map
<*>Airdrops are now sorted by FUNC cost
<*>Pressing Left Mouse Button during trap placement or stim usage will no longer cancel usage. Right Mouse Button now cancels
<*>Players with Blindness wound can no longer see opponents’ HUD Health/Stamina/Wound display
<*>Using the Center Kill Switch to activate gas pylons will now give the button-pressing player credit for resulting kills
<*>Rocks and Branches now deal reduced throw damage (which does not scale when charged)
<*>Removed backstab bonus for thrown weapons
<*>Crafting and item interaction are now interrupted when player performs combat actions
<*>Rebalanced Faster Trapper perk. Now affects trap disarm time in addition to trap deployment. Deploy and Disarm times are reduced by 75%
<*>Fix for some Med Kits allowing three uses
<*>Fix for inventory items temporarily disappearing for some players
The Culling Hotfix #89012 Released!
Today we've released a hotfix for a few issues discovered after the "King of the Kappa" patch. Fixes in revision #89012:
Fixed issue with ping displaying incorrectly
Fixed bug where remote explosive could not be activated with remote detonator
Fixed intermittent server crash at match start
We'll see you on the island!
The Culling First Patch "King of the Kappa" is Live Now!
The Culling team is proud to announce our first patch, which we're naming "King of the Kappa" to commemorate our surprise Early Release Island Showdown Tournament! This patch delivers European server support, as well as several bug fixes and gameplay balances. At Xaviant, it's our goal to deliver consistent updates throughout Early Access to provide the best player experience possible.
We'll see you on the Island!
Revision #88985 (Changes since Revision #88858)
Major Changes
Minor Changes <*>Added LIRIK Early Release Island Showdown Tournament Winner banner to central arena<*>Added an exclusive t-shirt for Early Release Island Showdown Tournament participants to be awarded soon!<*>Fixed several spots in the map where players could get stuck<*>ESC key at Hunted screen now takes player to spectate mode<*>Fix for player being able to partially cancel bandages and med kits and still receive the heal while moving<*>Updated artwork for under-mountain tunnel<*>Improved animations while holding various weapons and interacting with objects<*>Hunted/Victory screens now display player’s match performance ranking<*>Hunted/Victory screens now display loot rarity via colored icon border (work in progress)<*>Fix for t-shirts clipping through character when wearing athletic shorts<*>Fix for several text typos (thanks eagle-eyed community!)<*>Fix for bug where "Grey" The Culling Logo Graphic T-Shirt was mislabeled as "White," which also caused the Grey version to always show as newly unlocked<*>Fix for bug where sounds could get stuck with Punji Stick deployment<*>Fix for bug where sounds could get stuck with Recycler and Open Crate sequences<*>Improved accuracy for Recurve Bow and Compound Bow<*>Fixed bug with animation where player disarms a trap they are caught in<*>Reduced throw damage for all non-weapon items<*>Rebalanced match rewards distribution<*>Crafted Smoke Bombs and Crafted Caltrops no longer activate when dropped<*>Potential fix for bug where player could be unable to move after canceling a Med Kit use<*>Improved physical placement of items within Airdrop containers<*>Updated game credits to include a shout-out to our phenomenal PR team at Evolve PR<*>Crafting Guide now accurately displays FUNC cost of Crafted Snare<*>Fixed bug that allowed SMG to be reloaded for 50 FUNC (now costs 75)<*>Increased FUNC cost of Lumberjack Airdrop to 115 from 85<*>Steel Snare in Thief Airdrop now includes 4 charges instead of 3<*>Fixed bug where low-stamina player breathing sounds were not playing<*>Fix for mouse sensitivity resetting when changing a keybinding<*>Added animations for bush interaction while holding various weapons<*>Added animations for FUNC-related interactions while holding various weapons<*>Three Crate Monte match event no longer unlocks Airdrops when opening “trick” crates<*>Fix for arrow not appearing on bow after crafting new arrows from zero ammo<*>Fix for being unable to reapply stims while using Chemist perk<*>Fix for Alarm Gun having physics issues preventing it from being easily retrieved from lockers<*>Fix for intermittent bug where all HUD elements were stuck on in the UI<*>Fix for poison gas visuals sometimes displaying in safe areas
The Culling Released Early!
Hi All,
We decided to release The Culling a few days early because we love you so much!
Here's what's changed:
Revision #88858 (Changes since Closed Alpha Revision #88624) Major Changes
- Rebalanced FUNC economy to reduce early-match access to firearms and limit ammunition
- - Crafting costs
- - Airdrop costs
- - Recycle values
- Rebalanced Crafted Blowgun
- - Reduced max ammo from 12 to 9
- - Reduced magazine size from 6 to 3
- - Requires ammo to be crafted at Poison Gas Vents (cannot use rocks)
- - Damage now scales based on level of charge
- Sickness wound default duration reduced, reduced intensity of screen effect
- Fix for player stun-lock condition that could occur with ranged projectiles (especially from SMG) and chainsaw
- Fix for occasional crash on player death
- Fix for occasional server crash that appeared to cause players to spawn in water
- Backpacks and Body Armor are now applied automatically if players use Backpacker and Armorer perks
- Added “Surprise Me” Airdrop, which provides the player with a completely random Airdrop from the list, making it easier to unlock new Airdrops
- Bleed wounds deal more damage
- Player can be disarmed while charging a throw
- Fix for Stealthy Perk not properly reducing the volume of sounds made by the player
- Improved throw damage bonus provided by Golden Arm perk from 25% to 100%
- Increased time required to fully charge a throw
Less major, but significant when taken as a whole, changes:
- Refactored collision in center arena to resolve bugs related to traps and items falling through world
- Airdrops now travel in a fashion that makes them hover over the landing zone longer to encourage other players to attempt to intercept them
- Refactored crafting recipe help screen
- Fix for bug that prevented players from re-applying buff stims (still not working properly with Chemist perk)
- Fixed exploit that allow player to apply a crafted satchel without consuming it
- Reduced cost of snare by 2 to compensate for increased caltrops cost
- Fix for bug where doors would prevent a snare from activating
- Added small delay after dropping or throwing an item before it can be picked up again
- Fixed several spots on the map where players could get stuck
- Added Tactical Machete (Tier 3 Blade) to blue and red crates
- Fix for blue crates sometimes failing to activate
- HUD updates while using Med Station no longer lag behind
- Caltrops no longer deal damage when triggered (still apply bleed and cripple wounds)
- Fix for being able to place snares in mid-air
- Single snare pegs no longer snare players
- Snare disarm progress is saved
- Fix for Airdrops being unopenable when failing to right themselves after being shot down
- Fix for vertical camera flipping bug that usually happened on spawn
- Player outline in teams mode now includes head and hair
- Fix for bugs where ammo counts for weapons were inaccurate until they were fired after being retrieved
- Fix for multiple items unintentionally spawning from the same locker
- Body armor can no longer be applied unless it improves the player’s armor stat
- Added collision to blocks surrounding the comms tower
- New reload animation for .357 Magnum
- Updated several placeholder art assets throughout the map (ongoing)
- Fix for Airdrop HUD element failing to refill after calling it once
- Players start without clothes in the UI to make first-time navigation easier
- Fix for bug with SMG death announcements
- Adjusted SMG recoil properties
- Improved mouse sensitivity slider range
- Fix for menu appearing if player hit ESC in Hunted/Victory screens
- Disabled numpad VO to resolve several bugs
- Announcer VO weighting to reduce instances of multiple voices overlapping
- Fix for last contestant killed not receiving Hunted screen (or seeing loot reward)
- Removed debug functionality previously mapped to F6/F7
- Disabled announcer voice in main menu from Med Station
- Changed placement of Med Stations and Recycling Stations so they are - further apart to resolve issue where Med Stations would sometimes fail to activate
- Fix for some announcement audio not matching the proper location name
- Fix for cases where gas iris would not trigger and end the match
- Fix for water blocking attacks and projectiles, especially in the Advanced Tutorial
- Polish pass on several combat and crafting animations
- Improved messages and handling of network connection status and issues
- Reset local player save file settings from closed alpha
Closed Alpha Announced for Battle Royale-Inspired The Culling - Register Now
Cumming, Georgia – February 11, 2016/ Xaviant today announced a free Closed Alpha for its newly revealed battle royale game The Culling, and players can sign up now to jump into the mayhem early.
Later this month a select number of participants will be able to plan, craft, and kill their way to the top as they fight for survival and help shape the game with valuable feedback.
Register at http://www.theculling.com/ for a chance to participate in The Culling Closed Alpha.
“Launching a Closed Alpha will allow the community to have an active role in The Culling’s development.” said Michael McMain, Founder and CEO of Xaviant. “The feedback gathered from the test will ensure that we are able to deliver the reliable and balanced experienced our players deserve.”
Xaviant also revealed that The Culling will be available for $14.99/€14.99/£10.99 on Steam Early Access, and a 10% discount will be offered to players who purchase the game from March 8 to March 14.
Redefining the battle royale genre, The Culling is a standalone and completely focused experience that delivers adrenaline-filled thrills and a competitive arena for players to duke it out in the name of glory and survival.
The Culling lands on Steam Early Access March 8, 2016.