This minor updates fixes issues with some missing Simplified Chinese characters. Basically, there were about 200+ characters that were missing from the localization file. They've since been added.
Thanks,
Larry
Missing in Bayou Sauvage - Major Update Includes New Timeline Based Case
Hello there!
I'm excited to announce that The Curse of Grimsey Island has several updates and a completely free additional case!
Missing in Bayou Sauvage
The Lost District, Louisiana
June 6, 2066, a group of notable individuals have disappeared. Among them, Beth Bell, a former physicist and whistleblower. The only witness, Rhett "Wolf" Allen, an Army veteran, was found in a state of distress. Take to the swamps of Bayou Sauvage and uncover what happened.
Piece together the events of Beth's disappearance on a Timeline. You'll uncover both Beth's and Rhett's actions.
To access this case in the full game, select it on the Notebook in the Main Menu screen. Note that this new case has links to the main case and reinforces the main plot.
Updates
In addition to the new case, the original game has some updates as well:
The Time of Day functionality happens automatically when interacting with Biotraces and Audio Fragments. You'll no longer be able to change the time as it could sometimes make things confusing.
The Time of Day button can now be remapped.
All underwater creatures no longer blink out. They can be seen for longer periods now.
Several pictures and phone data were updated to fully link Missing in Bayou Sauvage and The Curse of Grimsey Island.
Fixed some textures so things look better.
Added more Hints in some places.
Fixed Transporting to retain LAWD's original rotation.
Added more achievements.
Fixed an issue with the post processing kicking in too late when starting the game.
Fixed an issue where the internal Nanodeck office was sometimes not visible.
Updated the splash screen to show both the underwater and swamp locations.
Updated Smartphone Drawing to open up in a proper pop-up.
Fixed Smartphone Photos not rendering over the Dossier information.
Hope you enjoy and thanks for playing and for the support!
Larry
Updates for v1.0.0
Hello there,
Here are some fixes that were visible in the developer commentary video. Finally reached version 1.0!
Here are the changes:
Fixed player character not being visible in the Nanodeck Office.
Fixed smartphone Drawing app image not opening in a pop-up (similar to Photos).
Fixed smartphone photos not covering the Dossier UI completely.
Can't wait for the release!
All the best,
Larry
Developer Commentary
Hello there!
To celebrate the release of The Curse of Grimsey Island I thought I'd share a gameplay video of me playing the game with some developer commentary and ramblings.
Thanks for playing and all the support!
Larry
Updates for v0.9.9
Hello there,
Can't believe the game is only a couple weeks away from release! I'm still making minor adjustments here and there, especially from player/streamer feedback.
This update includes the following:
Added a way to view all Persons of Interest to the Mind Map (this provides a good snapshot of what has been learned about each of the characters)
Added support to drop evidence markers near phones
Updated doors and lids to open a little easier
Updated localization
Changed "Hint" to "Info" so it's a bit more clear that it's information
Updated some evidence to make more sense
Fixed a LOD issue with an object by the lighthouse
Updated some Persons of Interest to not require voicemail for identification
Fixed exposing two items too early in the viking home
Thanks for playing!
Larry
Updates for v0.9.8
Hello there,
This latest update addresses the following:
Added a set of tour tips when finding a Primary Scene. This helps to explain all the elements necessary to solve each case, such as the perpetrator, motive, weapon, etc.
Fixed how certain tour tips are triggered so they don't interfere with cinematics.
Fixed an underwater location so it's not in geometry.
Fixed how some of the newspaper headlines are generated so it fits what you've discovered properly.
Only a few weeks left until release!
Thanks,
Larry
Updates for v0.9.7
Hello there!
I just wanted to share that The Curse of Grimsey island runs on the Steam Deck! I'll continue to make adjustments for this platform, especially since it's now my own preferred platform of choice. ːsteamthumbsupː
Also, this version has a few more minor updates:
Fixed a buzzing sound that plays during the game start.
Reduced the loud distorted buzzing sound at the end of the main menu song.
Fixed some interactable objects from disappearing in the Mind Map Camera.
Fixed the tour tips screen from being blocked if the settings screen is open.
Added Steam Cloud support per platform.
More to come!
All the best,
Larry
Updates for v0.9.6
Hello there!
The release date is just a month away! Part of the release is gathering the last bit of feedback from players and making some minor adjustments. Here's the latest batch of changes:
Updated scan to only highlight objects if they're immediately accessible. Opening a door can reveal more objects to investigate.
Added a brief tour of how to interact with the Smartphones. Essentially, interacting with every app on the phone is essential to understanding the full story.
Reduced the brightness of the scan effect if it's closer to the player.
Reduced the flashlight brightness just a little.
Disabled scan effect on doors and moveable objects if they're done being interacted with. This is to minimize clutter with the scan effect.
Added a subtle animation to the Primary Scene screen.
Updated the localization.
I'll be checking out streams and gathering as much feedback as I can.
Thanks,
Larry
Audio Fragment Decoder Update
Hello, this is just a small update to change the Audio Fragment decoder puzzle into something that fits the world better. And is fun!
Thanks,
Larry
Update notes for v.07.9 (SIX 2022)
Hello there - This is quite a substantial update with lots of changes in preparation for the Seattle Indies Expo 2022.
Some of the biggest changes are that the Settings menu has been revamped, as have all the in-game HUD-based puzzles and interfaces.
Here are my unedited notes from the past several days or so if you're interested in reading garbled thoughts :):
On hover arrows should scale
Aida disappears too quickly
Can't click on Load game with mouse
Particles for platform look weird
Scene map animated circle around circle
Cursor scanning doesn't work at the right position
possible to start nanodeck before finishing tutorial
can click other menu items when confirmation is up
Aida dialogue not matching text
left align for tablet notebook too far left
aida's arms pointing at lawd incorrect
PC click Apply doesn't work
add icons to the left side
close button doesn't hover
heatmappoint x = 90
escape doesn't stop player from moving from within drone
inspection still moves object when notebook is open
scene map still in focus when escape menu is up
notebook still in focus when escape menu is up
flashlight button sound happens with joystick
pressing interact in scene menu when not zoomed in makes a zoom sound
MainMenuAnimation - alpha should be 40
field of view not working
escape doesn't stop inspection
escape doesn't stop audio decoder
scene map has rounded corners in mask
load game and controls background screen too far to the left (x should be -1912)
notebook notifications a little higher
left arrow in settings hard to press
Audio decoder missing text
Audio decoder graphics
picture puzzle no error screen
new game should ask are you sure
image lock background is transparent
image lock background missing error sound
save game does not work (can't create a new save or overwrite an existing one)
exit background in scene map is ugly
audio decoder in timeline is missing the timestamp
inspection drone scene map and notebook should use icons
picture icon in inspection drone outdated
- sphere sculpture escape not working
interactive sphere should have something highlighting on it
biotrace subtitles not showing up for elizabeth
place elizabeth hat on seat
use uicursorlock_middle for targetborder biotrace subtitles
inspection icons on bottom are not aligned properly
drone pause/play button is backwards
lighting happens after reconstruction and loading scene
starting a new game from within game doesn't really work
tour tip continue sound is not nice
Fog in intro scene is too bright at water surface
don't allow escape during cinematic and prologue
aida says issued a tablet instead of notebook
icons for hud communications and datagraph are too small
update demo message
platform doesn't reconstruct itself in build
new game when swimming still stays in swim
scene map still has rounded corners
scene map only functional doesn't look right
the load and save text labels are backwards
ui game settings flashes for a second in the beginning
no message when can't create a new save
aida should tell you that you are the remote forensics investigator
n't fix - fish don't fade out
quit to desktop did not work
regenerate datagraph
notebook notifications don't show on top of datagraph
helga's terminal notebook notification is too long
hud communiction is missing the word "interact" from aida
inspection drone doesn't stop input when using notebook or scenemap
digital scan lines are too much
audio decoder should use "signal", not frequency
quit game doesn't stop the mouse
aida's arms bend in a weird way when interacting about lawd
inspection drone should use exit to transport player
elizabeth biotrace not visible at night
primary scene pop-up x = -240
primary scene right aligned fields
primary scene fields can't be interacted with
desk is missing at end when submitting results
onhover and onclick for audio fragment not working
first hud communication didn't stay up
notebook has annoying tool tips
full screen instruction icon size too small
try it now: [] LAWD should be [] Pilot
aida says "i'll show you" and is missing "how"
should be "Exit" when going back on platform
don't allow fast travel for drone in scene map
new game shows scene for a split second
voices underwater should be heard more
all hud communication is recording
more blood on anna's clothes
aida should tell me who i am
animated particles didn't look right for platform
primary scene found stays open
primary scene picture is over pop-up
notebook ui is garbled sometimes
no sound effect opening notebook
audio doesn't cut off when closing audio decoder
tiny white squares in audio fragments section
elizabeth name in audio decoder new lines
notebook ui doesn't have latest evidence sometimes
game gets stuck after submitting results
save game not copying files properly
delete game not removing files properly
tool tip for notebook - "left section has views and categories"
audio decoder screen is missing timestamp
middle screen pop-up for unidentified person freezes and can't read underneath
scene map - all evidence says "Unidentified evidence"
button background for climbing isn't quite right
new game doesn't black out the screen properly and prologue is missed
the current save slot should be auto highlighted when saving
trace and fingerprint missing more info in evidence screen
show stats when clicking on a save file
animate the hand a little more in the menu
infobox move to right a bit
update aida talk after you get situated, you'll be investigating the crime scene in the nanodeck.
aida keeps waving at me
when creating a new game from saved one the physical evidence still shows in notebook
datagraph for notebook should include scene map
the animated deck was triggered while entering lawd
helga notebook notification says "be careful" but it's not in the voice
says 'fingerprint from elizabeth wollstonecraft' but should say unidentified (recorder)
load game evidence unlocked count is incorrect
aida's face should be smaller for datagraph
the evidence reveal notification has a skewed image
audio decoder audio should sound like a recording
aida mentions land air and water drone but it's a vehicle
Aida said the 2nd Nanodeck option when i was in the drone and tried to exit looking at her
biotrace voice is too low
biotraces don't show up in the notebook
2nd audio decoder was way too easy
audio decoder had elizabeth's name but shouldn't
exiting scene map and notebook exits inspection drone