Even more small but important fixes coming your way with this small update!
V1.4.4 Changelog
Fixed escapee riders not attempting to escapee from the peloton at stage start
Fixed AI favorites choosing to fall behind peloton (stronger will to stay with P)
Fixed more issues with game modding files export on mac
Enjoy!
Hotfix V1.4.3
And in today's hotfix we're again tackling the issues that have come up, with this little patch that is out now! Both the Windows PC and MacOS versions have been updated with this and the previous patch at this point.
V1.4.3 Changelog
Fixed issue where a rider could move back to P3 on the 0th turn
Added protection to prevent crash when a invalid rider stance is calculated
Fixed a crash during saving when the game had invalid race data
Removed some edge-cases that would cause the error reporting to crash
Note: There is an issue with escape formation in tours which will be fixed with a follow-up patch shortly.
Cheers!
Hotfix V1.4.2
With today's hotfix we're addressing all remaining known sources of crashes and fixed up various other issues. Check it out!
V1.4.2 Changelog
Fixed UI issue when only a single rider is enabled in a single race
Stage favourites and those marked as important for tours no longer get the escapee role
Campaign riders now start with the correct amount of XP for their level
Fixed momentum node preview not being shown during movement phase
Fixed a crash when selected Dalluha as your teams home country
Disabled some calls to the old error tracking system that were causing crashes
Fixed crash when exporting game files
Note: The MacOS version has now also been uploaded!
We're continuing to stay on our toes for any issues that pop up and will address them asap! Cheers
Version 1.3.3
Just a few more quick fixes to oddities and more rare crashes!
1.3.3 Patch Notes
Fixed UI update ordering issue leading to incorrect sponsor point requirements being show
Fixed crash when running recovery with a rider having 0 base energy or 0 base attack
Completed tutorial tracking is now bound to players steam account
The game will no longer crash if you rename a save file - however it will resave the game using the original filename once the game is loaded.
Cheers!
Version 1.3.2
A follow-up patch for some more issues found in the game
V1.3.2 Patch Notes
Fixed SQL error that would occur when updating some old 1.2 campaign saves
Group Info cards should now try and avoid rendering over nodes
Return to Menu UI should now properly draw over the other stage UI correctly
Cheers!
Version 1.3.1
A quick patch to address some pretty important issues that were discovered in the latest big update V1.3 release.
V1.3.1 Patch Notes
Fixed crash in load menu when mixing 1.2 and 1.3 saves
Fixed the 'required prestige' value changing between end of race page and campaign hub
Fixed some situations to ensure that the level-up screen shows the correct team in career mode
Enjoy :) Cheers!
Version 1.3 Multiplayer & New Editor
This update did go to training camp, and when V1.2.17 went in, out came V1.3! This is a big update that wasn't planned to become one.
Local & Not-So-Local Multiplayer
With a lot of care taken during development to keep open the possibility of local multiplayer. Only a few significant changes were needed to bring to the game what it came from: local, board-game-like multiplayer! We "simply" added the option to have several player controlled teams be able to race in single races. This works really well due to the game not relying on any hidden information that only the player or specific AI teams are privy to.
Got friends? How about a board game night with some The Cyclist: Tactics?
Thanks to Steam's relatively new, excellent Remote Play Together feature, which we now have activated for the game, this local multiplayer doesn't have to be local at all. One person can be the host and automatically streams the game with this functionality, any Steam friend can join in. Players take turns controlling the mouse when it is their turn, which is much quicker to get used to and more natural feeling than it initially sounds. Want to get your friends into The Cyclist: Tactics? They don't even need to own the game to play with you.
Note though, this local multiplayer feature was originally planned to come out a little later, but was quicker to implement than expected. It still does need some polish for us to consider it fully done. Seems to work so well though that we decided to release it early!
We do have some important fixes and tweaks for you too. Check our the change log:
Version 1.3 Features, Fixes, and Polish
Added local multiplayer functionality! Play custom races with a friend, or lots of them
Added Steam Remote Play support to allow an easy way for people to play with others online
Enabled Steam Cloud, have your saves synchronized across multiple devices
Added UI to the single race setup to allow players to enable multiple player controlled teams
Player controlled teams now have a team-jersey-specific background color in the UI
Improved helper and leadout rider AI to not leave behind their leaders in the peloton
Fixed crash / freeze when moving across a category climb in a certain configuration
Fixed a small number of other crashes related to the revamped AI
Fixed some situations where the game was showing incorrect rider order for the yellow jersey
Fixed career budget information changing when riders levelled up over the season
The game can now load in custom teams embedded into the editor... see below
A lot of work on the back-end of the game to allow for new features
New Race Editor Features
The second major point of focus has been the race editor, which we think will provide the game with even more longevity. Previously you were able to create custom races and share them to to game's Steam Workshop. Now the editor has been extended with a full team library editor where you can create new custom teams and use AI default teams. You choose which riders are participating in races and can customize all rider stats - within the rules of the game.
Edit not only player controlled teams, but also the lineup of AI teams.
Version 1.3 Race Editor Changes
New rider and team editor, create custom teams and riders for your custom races. Custom teams are unique for each database, which can contain loads of races. Any changes made to teams in the loaded database will affect other races withing the same database.
Improved loading and saving workflow
Basic auto-save has been added to the stage editor and the new team / rider editor
New visuals that show when auto-save has been activated
Added missing override options for classic flat/hilly and hilly/mountain races
Fixed Input fields activating when behind buttons been clicked on
Fixed input fields not resetting after one time use scenarios, such as creating a new database
Fixed final terrain cards not updating when new final card is added
Outlook
We aim to address any new issues that have come up with quick hotfixes, and then move forward slowly developing V1.4. Among the things we do want to put into that next big milestone are custom difficulty modes and the ability to create a career with up to 6 custom-made riders, Steam Achievements, and an advisor mode that will be able to suggest moves to newer players.
We hope you enjoy this update! Cheers
Version 1.2.16 AI Patch & Polish Update
After the big series of patches taking us from V1.2 to V1.2.15, we've been entering a phase of looking at some much needed improvements to AI behaviors. It is astounding just how many little and big things upsetting the decision making were found in this deep-dive, with some classic cases of "how did this even work to begin with" thrown in there.
The AI foundations are pretty much rock solid, but the decision making built on top of that was less so. With this patch we've come a fair way of addressing many of the flaws the AI had, now making for much more dynamic, fun, and challenging gameplay in this latest iteration. In fact, when I play-tested the final tutorial, using old assumptions on how it would approach this, I got completely nuked from orbit, not even making the top 10. AI leaders now use their resources much more wisely and don't give you big-cheese opportunities.
An aggressive lead-out by the AI across a long cobble sector on the Steinvej Classic.
That doesn't mean the AI is now perfect, we still have lots of room for improvement especially in AI tour management of resources and role distribution. However, we do think though that this set of changes will make for a much improved game experience and will get close to rounding off the V1.2 release with plenty of fixes and polish.
Here is the change log for V1.2.16!
AI Fixes & Improvements
AI will attack reorder over the finish correctly again
Fixed Leader AI sometimes not wanting to attack at the end of classics
AI is much more aggressive during classics
Attacking riders going for the race win should no longer fall behind the peloton
Fixed AI sometimes wanting to move only a single node on difficult terrain when at low stances
Lots more small AI tweaks, reducing inefficiencies and making it get into better positions, being more competitive overall and making for more dynamic racing.
General Fixes & Improvements
Tactics screen interaction with the game pause now is more user friendly manner
Added backend functionality to allow loading of custom AI teams (coming to editor soon)
Catch-up now showing team move information UI
Fixed Attack Per Turn being able to drop to 0 (now capped at 1)
Fixed pins and 'favourite star' overlapping in rider information UI
Fixed times being difference between in-stage and final result
Fixed peloton moving incorrectly with negative terrain modifiers
Fixed peloton ignoring valid moves for following relay riders
Fixed tooltip text for Dalluha
Fixed situation where final GC order was different after stage completion
Fixed DNF marker sometimes being inconsistent with who gets DNFed
Editing AI teams for custom races will be possible soon in the Race Editor!
Going forward with V1.2 we have one more big feature up our sleeves that currently is in testing and polishing: adding a full team editor to the custom race editor tool. That will allow you to create databases with both custom races and teams, choosing which team participates in what with which riders. All riders being customizable, of course.
On the side of things we've started working on the backend for some major V1.3 features... but more on that another time.
For now, we hope you enjoy this latest iteration of The Cyclist and let us know how the AI changes are playing out for you. Cheers!
Version 1.2.15 Hotfix
V1.2.15 Hotfix
Fixed crash in tutorial 4.
Version 1.2.14 Hotfix
V1.2.14 Hotfix
Fixed crash when pressing 'alt' key during a stage